Barotrauma

Barotrauma

EK Gunnery Remastered(EK Gunnery 重製版)
247 kommenttia
Erin1ongYu5 23.5. klo 1.42 
有没有考虑过出自动加农炮的拓展弹药箱呢 重型自动加农炮炮塔消耗弹药太快了:steamthumbsup:
Lucifinel  [tekijä] 22.5. klo 6.19 
@VØØDØØ Unfortunately, I wasn’t able to reproduce this bug during actual testing.
VØØDØØ 21.5. klo 9.10 
I seem to have an issue where most of the weapons' spotlights are not functioning. I have tried to alter power requirements and provide it power. I have gone through each permutation of this troubleshooting method, no luck yet.
Salty Beard 11.5. klo 5.39 
First, many many thx for remastering this nice mods. Second, are unlimited ammo boxes possible? That would be so amazing. ༼ つ ◕_◕ ༽つplx
IAMBULLETPROOF 10.5. klo 8.08 
That sad...
Lucifinel  [tekijä] 10.5. klo 7.58 
IAMBULLETPROOF 10.5. klo 7.51 
Why i cant buy heave railgun bruhhh
Aziz 4.5. klo 7.02 
I have got this problem:
Whenever a crew member tries to load ammo to the turret it says
"Failed to load ammunation to Micro SLL Turret"
JarheadFertilizer 3.5. klo 17.34 
When using any periscope i get a dialogue box that pops up, i cant move it, its near bottom right. says periscope on it and below there's a field that says output. Its set to 1 and when i hover over it says, "the signal sent when the controller is being activated or toggled on. If empty, no signal is sent." This started happening after installing this mod, so i could use community curated submarines mod, which is dependent. the box is in the way of aiming when i use any of the turrets. any ideas?
Axiolot 25.4. klo 10.51 
Thanks for the answers! glad to know its better balanced than the original
Lucifinel  [tekijä] 25.4. klo 10.37 
@Axiolot Balance-wise? This mod is very well-balanced. Except for the heavy turrets — which are designed as main cannons for large submarines and are therefore a bit more powerful — the strength of all weapons is carefully kept within a reasonable range, without greatly exceeding that of vanilla. Compared to the original EK Gunnery, this mod is far better balanced.
Lucifinel  [tekijä] 25.4. klo 10.33 
@Axiolot No, this mod does not add extended ammo boxes. That item belongs to EK Armory Remastered. Since splitting the mod would cause difficulties during updates, I don't plan to separate it into individual parts.
Axiolot 25.4. klo 8.15 
also how is this balance wise compared to the original?
Axiolot 25.4. klo 8.14 
is there a version of this mod that only adds the extended ammo boxes?
Moran_FS 23.4. klo 1.22 
好吧,没事(
Lucifinel  [tekijä] 22.4. klo 23.14 
@Moran_FS 列出這東西還挺麻煩的,這MOD中的彈藥太多了,而且有些無法簡單的解釋:bodybag:(倒
Moran_FS 22.4. klo 22.33 
请问有弹药伤害的详细数值吗
Smebba Dunk 20.4. klo 8.21 
Thank you so much for keeping the EK mods going. I love them, and find the game feeling incomplete without them! These EK mods make the game infinitely better.
Lucifinel  [tekijä] 20.4. klo 3.13 
@Checkered Scones :praisesun::praisesun::praisesun:
Checkered Scones 20.4. klo 2.09 
I deeply Deeply appreciate your attempts to make the EK mods more fair and in line with the game's original balancing.

i love these mods, and i appreciate your attempts to make them better for everyone

if i observe any balancing issues with the turrets or ammo costs i'll let you know

i want the EK Turrets to be sidegrades, or alternatively, only slightly better.

not the only logical choice.
Lucifinel  [tekijä] 20.4. klo 1.18 
@Sony Ericson I just added the missiles back and optimized the game’s performance. Maybe you can give it a try.
Since I don’t know how to connect the missile’s logic circuits, I can’t test it myself.:bodybag:
Lucifinel  [tekijä] 20.4. klo 1.15 
@Checkered Scones I just checked the code — the base price of the Autocannon is actually 6000mk (standard turrets are 5000mk).
If you're referring to the one that fires laser-like bullets, that should be the Light Chaingun Turret. Its original price was 2500mk, but I’ve just raised it to 5000mk.
The corresponding Light Rotary Chaingun has also been increased to 7500mk.
Hopefully, this should help with balancing the game.:lilith_heh:
Checkered Scones 18.4. klo 0.55 
I want to bring to your attention that the autocannon thingy?

the really super cheap 2300 base price one that shoots laser bullets

its effectiveness in combat is extremely high, you might wanna look into it if you're rebalancing

if this mod was a sidegrade to regular barotrauma it would truly be one of the best mods ever made, i definitely support your efforts to integrate it
Lucifinel  [tekijä] 17.4. klo 23.24 
@Checkered Scones You're referring to the price of the turrets rather than the ammunition, right?
(I've already adjusted the crafting cost of the ammo, so it shouldn't be too extreme.)

The turret prices might be adjusted in the future, but the exact values will likely depend on each turret's performance.
Checkered Scones 17.4. klo 19.11 
The costs for all EK Gunnery Turrets is extremely cheap, making them meta defining when they're in the game, are you going do to anything about how overpowered and cost effective the turrets are? i'd like the EK Gunnery Turrets to be equivalent to the vanilla ones.
Sony Ericson 15.4. klo 1.11 
@Lucifinel Yes, they still work, however I can't rearm them at stations anymore, so I hope you can help me with some solution. By the way, here is the video of the my submarine and the missile: https://youtu.be/7Li1v_oagvY?si=IDzJ3yUvcVr5U-oJ

It's 3 years ago but right now the missile still work fine
Lucifinel  [tekijä] 14.4. klo 22.21 
@Sony Ericson Missiles still work??? If that's the case, I'll try porting them back when I get the chance, though I might not have time in the near future
Sony Ericson 14.4. klo 9.20 
Just to be clear, I was using the old EK for 1.x.x.x to work on the missile submarine
Sony Ericson 14.4. klo 9.20 
Hello, thanks for keeping up EK mods, I love it! However, I want to ask you that I have my own submarine with uses EK missile with nuclear warhead. It worked perfectly in the past months. The way it worked is that, I use the missile, and then go to outpost, choose replace lost shuttle to respawn the missiles. However, the newest update made it respawn without the warhead, causing it not exploding. Do you have any idea how to resolve this? Thank you, seeing you removing the missile in this updated EK is kinda sad for me :(
Lucifinel  [tekijä] 12.4. klo 12.03 
@我是Nico! 潛淵症的彈藥數量是根據每次使用彈藥箱扣除的耐久決定,要增加彈藥量只需要減少每次消耗的耐久就可以
EX:電磁槍彈藥箱每次-0.5耐久,彈藥箱沒有額外去定義耐久,因此默認的耐久上限就是100,100/0.5=200,如果改為-0.25則會變為400發
我是Nico! 12.4. klo 7.55 
请问大大我想在自动加农炮那修改弹药数量,原谅我第一次做mod,但我现在阅读了些制作制作mod的文档也找不到弹药数量在哪改,能说一下在哪个属性改子弹数量吗
Lucifinel  [tekijä] 2.4. klo 10.18 
@WowMuchName69 I haven't encountered such an issue myself. If you did, it might be because some mods are overriding certain files from this mod.

As you mentioned, if you experience this problem, trying to load this mod with a higher priority might help.:praisesun:
WowMuchName69 2.4. klo 9.23 
I found that this needs to be loaded with a higher priority than other mods that add ship weapons. Otherwise, when buying a weapon, it will have a coilgun loader instead of the appropriate one.

Works very well. Thanks Lucifinel for keeping this updated
bebroiskatel 23.3. klo 9.24 
thank you:steamthumbsup:
Lucifinel  [tekijä] 23.3. klo 9.04 
@bebroiskatel Aside from the heavy turret being significantly stronger than the original version, all other turrets remain within a balanced range or are only slightly stronger. I have specifically adjusted the balance, making it considerably better than the original EK Gunnery.
bebroiskatel 23.3. klo 3.23 
is it great balanced for vanilla baro? Are they stronger than vanilla weapons and if so - how much?
Croachedo 21.3. klo 6.46 
@Lucifinel thank you it works fine !
Lucifinel  [tekijä] 19.3. klo 22.24 
@Croachedo Basically, this mod is fully compatible with old EK save files and shouldn't cause any issues.
Of course, some turret data won't update in real-time unless you swap to a new turret, but this doesn't affect the usage of the turrets.
Croachedo 19.3. klo 11.45 
what would happen if I were to add it to an already existing campaign ?
Why Bother 17.3. klo 6.47 
Alright, thanks for taking a look.
Lucifinel  [tekijä] 17.3. klo 0.36 
@John Helldiver I conducted tests on my end and did not encounter the lighting issue you mentioned.

That being said, unfortunately, I won’t be changing this. The view range of these turrets is intentionally designed to match their intended engagement range, and adjusting it arbitrarily could make them feel uncomfortable to use.

If the issue is caused by view range upgrades, you can manually disable them on turrets and periscopes. In the submarine editor, select the turret or periscope, find "Disallowed Upgrades," and add "turretincreaseoffsetonselected." This will prevent view range upgrades from affecting them.
Why Bother 16.3. klo 19.45 
The turrets from EK Gunnery seem to have a far longer view range than vanilla turrets. Combined with view range upgrades it can even start to cause the lighting to bug out. It might be worth bringing their view range back in line with vanilla turrets.
Lucifinel  [tekijä] 13.3. klo 23.40 
@Razuryam
Basically, it is directly compatible, but a few items may have data differences, such as the default power consumption adjustment of the turret may not be updated in real time. Of course, this does not affect the normal use of your submarine.
Razuryam 13.3. klo 15.08 
Huge work you made here. Im Returning to Barotrauma after a long time out. I would like to ask that, I created to Submarines using the Legacy EK mods, if i replace them with yours, do i need to Fix all my submarines or it should take the ones from your mods as replacement?. im Confuse about what could happen.
Lucifinel  [tekijä] 27.2. klo 9.53 
@冥工末日行者 你可以搜尋使用EK來造的船,或是在編輯器中換上炮塔,換炮塔很簡單的,不明白的話,我在巴哈也有發基礎造船的教學

這個東西我不改為可以替換大型炮塔的位置的原因是,重型炮塔除了特別強,所有的配件還特別巨大,隨便讓人替換上船,那會顯得非常奇怪
冥工末日行者 24.2. klo 4.11 
想問有什麼船可以適配重型砲塔座的嗎?還是要自己改一艘了
Lucifinel  [tekijä] 23.2. klo 20.09 
@Fly_Cloud 對,很可惜的是,哪怕我想要改成雙連裝也是很困難的,因為雙連裝的機制很特殊,需要動到彈藥箱本身,而且對於脈衝激光而言並不合適
Fly_Cloud 23.2. klo 10.53 
固定式脉冲激光装弹器看起来能够安装2个激光弹药箱(就像重型自动加农炮装弹器那样),但实际上只能安装1个弹药箱(处于中心位置,看起来很奇怪)。这是刻意设置成这样的吗:happy_seagull:
Atakus 16.2. klo 0.32 
@Lucifinel Many thanks for the quick fix, saved my sanity and my WIP sub
Lucifinel  [tekijä] 15.2. klo 22.14 
@Atakus Thanks for your feedback, this BUG has been fixed