Stellaris
Planet States Revived
75 Yorum
Thank you
Bosmeri  [yaratıcı] 3 Nis @ 13:51 
Just to go ahead and put this out there:

- Yes I do plan on updating this for 4.0 but New Dawn takes priority.
- No I don't know when it will be ready after the update comes out
alankraskow 27 Şub @ 10:33 
I did ^^ So I guess no patch needed then. Cheers.
Bosmeri  [yaratıcı] 27 Şub @ 8:37 
@alankraskow:
Place it below UI Overhaul.
alankraskow 27 Şub @ 1:13 
Does it have compatibility with UI Dynamics Overhaul? I remember the original required patch, witch isn't available anymore.
Bosmeri  [yaratıcı] 9 Oca @ 14:56 
@Inny [The Merger]
Absolutely. I can actually take care of that tonight.
Inny 9 Oca @ 14:29 
Hello, can you please add a scripted variable for compatibility? @planet_states_mod = 1
Thanks!
Bosmeri  [yaratıcı] 30 Kas 2024 @ 10:14 
@Avan:
Should be fine for 3.14. Worst case scenario I didn't change the descriptor file.
Avan 30 Kas 2024 @ 8:51 
Anyone on 3.14.X ?
Seelenschwarz 15 Ağu 2024 @ 0:49 
Would be nice to turn Pre-FTL species into planet states.
Bosmeri  [yaratıcı] 29 Tem 2024 @ 13:07 
@Shatari:
Chances are its not Planet States causing the issue. Try disabling some of your UI mods if you're using them and see if that fixes the planet view problem.

Also the holdings thing is probably an oversight. I'll ask 24 about that and see if they remember if it was an intentional thing or not.
Shatari 29 Tem 2024 @ 12:58 
Literally over a hundred of them, but Planet Diversity is probably the only one likely to mess with the planets.
Bosmeri  [yaratıcı] 29 Tem 2024 @ 12:01 
@Shatari:
What other mods are you using with Planet States?
Shatari 29 Tem 2024 @ 11:57 
I can't post on your Discord without owning a mobile phone, so I guess I'll post my bug report here: Viewing a system containing a Planet State causes the whole screen to white out whenever the planet is in view.

Also, signing a Commercial Pact with them does not allow you to build Corporate holdings on their planets, which feels a bit like an oversight.
Bosmeri  [yaratıcı] 27 Şub 2024 @ 10:00 
@Ulthar:
It already mentions it:
"This mod adds a bunch of independent, sovereign planets for you to interact with (or conquer), called Planet States.
These Planet States will spawn at the start of the game in random systems and will have random names."
Ulthar 27 Şub 2024 @ 9:53 
This may have been asked many times, but perhaps would you update the description to mention that these can be conquered?
Bosmeri  [yaratıcı] 27 Şub 2024 @ 9:02 
Updated for 3.11+
No major changes.
Bosmeri  [yaratıcı] 1 Kas 2023 @ 11:07 
@Salwed:
They should be spawning on all map sizes. You probably have another mod conflicting with it. If you check your game.log file, it should show you that they spawned.
SalwedΔ 15 Eki 2023 @ 9:41 
I added the mod, and installed it according to the instructions. But at the same time, I don't see any planet-states in the game. Shouldn't they be like empires with one star system or something else?
Bosmeri  [yaratıcı] 26 Eyl 2023 @ 12:44 
@cjjohnson995:
For now there are only 4. I plan to add at least one to two more at some point.
cjjohnson995 26 Eyl 2023 @ 12:22 
So only 4 planet states? Anyway to add more?
Bosmeri  [yaratıcı] 17 Eyl 2023 @ 9:49 
@卡尔文迪斯梅特:
Its because frontend.gui is changed with the mod. I plan on releasing the 3.9 compat update today and it should fix it.
卡尔文迪斯梅特 17 Eyl 2023 @ 8:51 
Hi, since this day i'm after loading hanging on the start window. Menu Points not reacting on mouseclicks or hotkeys
Bosmeri  [yaratıcı] 11 Eyl 2023 @ 15:10 
Just a heads up:
I will be updating Planet States with minor things such as spawn logging and basic 3.9 compatibility. Don't expect an immediate release day update unless the amount code reworking is next to minimal.
hexosecurity319 3 Eyl 2023 @ 12:24 
This could be a great mod. I have to try it.
Thanks for your job. :steamthumbsup:
Bosmeri  [yaratıcı] 18 Ağu 2023 @ 15:18 
@XxRadical_BurgerxX:
There are some things I want to add but they will have to wait until after 3.9 comes out and I get this (as well as New Dawn) up to date.

I have been working on it some this week, just some background bug fixing and such. Nothing too major or important yet.
Timoruz 18 Ağu 2023 @ 14:19 
Would be neat if this could somehow function similar to Independant Colonies. With citizens sometimes founding their own planet states on other systems.
Bosmeri  [yaratıcı] 8 Ağu 2023 @ 13:14 
@fakenewsknight:
Can you make a proper bug report on the RMG discord under #bosmers-mod-stash channel and include your save and your error.log file?
fakenewsknight 8 Ağu 2023 @ 12:57 
Additionally, I cannot orbitally bombard or land armies on the planet, as they are no longer within my borders
fakenewsknight 8 Ağu 2023 @ 12:44 
Unfortunately that didn't work either, the construction ship can still enter the system (even on passive), it just can't build anything.
Bosmeri  [yaratıcı] 8 Ağu 2023 @ 10:28 
@fakenewsknight:
Check the construction ship's stance and switch it to passive instead of evasive. That should fix it I believe
fakenewsknight 7 Ağu 2023 @ 23:17 
Heyo, great mod! Unfortunately, I've run into an issue with it. I had a planet-state, the fanatic pacifist one, in my empire. I put a bunch of fleets in their system, attacked their station, and blew it up. However, in the battle, they destroyed my starbase, unclaiming the system. That wouldn't be a problem, except for the fact that my construction ships refuse to rebuild the starbase since there's "a hostile fleet in the system", despite the station being destroyed and no such fleet existing. Any help with that would be appreciated. Thanks!
Professional Human 7 Ağu 2023 @ 1:24 
Thanks for updating

loved the mod
Bosmeri  [yaratıcı] 4 Ağu 2023 @ 16:48 
@Shaxx:
That's something i need to look at. I noticed a few of them seem to be absurdly strong.
Shaxx 4 Ağu 2023 @ 11:57 
The Great Khan dying into these seems to be pretty common. Anyway to make their starbase grow with strength over time rather than start with 300K bases? Just a thought.
Bosmeri  [yaratıcı] 24 Tem 2023 @ 12:07 
@LGBT, is that a sandwich?:
I might be remembering what we did when Planet States were in LOTOR but you should be able to brute force them by ctrl + m2. It should give you a little prompt about attacking a neutral party or something but go ahead and say yes if it pops up.
LGBT, is that a sandwich? 24 Tem 2023 @ 10:25 
so I think I found a bug, I started a war with an empire that had a planet state in their capital system and the exhaustion screen thinks the system isnt fully occupied but the galaxy map says it is, I think its to do with the fact I dont have the planet state and I cant just brute force through it because it wont let me attack the planet states outside my borders
Veratos 24 Tem 2023 @ 0:15 
A pacifist Planet-State just completely obliterated the Great Khan and his Entire fleet lmfao
Bosmeri  [yaratıcı] 16 Tem 2023 @ 21:30 
@candles:
They'll be fine. Don't worry about them :urist:
candles 16 Tem 2023 @ 20:14 
A planet state spawned on a chokepoint in the Chosen's home cluster. They're stuck in four systems and it's hilarious.
Bosmeri  [yaratıcı] 10 Tem 2023 @ 12:20 
@Superdark33:
I'm currently just maintaining it. Might do some new stuff in the future but its not a priority right now.
Superdark33 10 Tem 2023 @ 12:14 
Do you have plans on updating or expanding the mod? the last one promised to rework or enhance the features before getting abandoned.
Thank you for bringing it back!
Bosmeri  [yaratıcı] 10 Tem 2023 @ 10:01 
@Rage000:
Look at the compatibility section.

If either of those mods touch anything listed there its not outwardly compatible.
Rage000 10 Tem 2023 @ 9:35 
This mod should be in the base game. I do have a question - does this mod have any issues with StarNet AI and/or ~~Ariphaos Unofficial Patch (3.8) ?
Bosmeri  [yaratıcı] 9 Tem 2023 @ 9:16 
@Naptime:
Never tested it with that mod so no clue. It should be fine though since this mod changes the rules file a bit and some minor gui stuff that isn't too important
Naptime Hyena 9 Tem 2023 @ 7:59 
Would this mod conflict with something like Ethics and Civics Classic? Im not sure if it would because of the extra government types and such
soggy ethan 8 Tem 2023 @ 12:59 
we are so back
Bosmeri  [yaratıcı] 8 Tem 2023 @ 11:53 
@Dragatus:
Selling consumer goods.
Dragatus 8 Tem 2023 @ 1:21 
The mod description is unclear on whether the egalitarian planet state is buying or selling CG. But in either case I am intrigued by the mod.
Immio 7 Tem 2023 @ 14:55 
Seems neat, having more bodies to interact with sounds fun.