Stellaris

Stellaris

181 ratings
Planet States Revived
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2 Jul, 2023 @ 1:30pm
9 Jan @ 3:32pm
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Planet States Revived

Description
[discord.gg]
[opencollective.com]

This is the updated version of the Planet States mod originally made by lpslucasps[github.com] and maintained by The24thDS[github.com] up until last year. Now it has passed to me.


As per the original description:

This mod adds a bunch of independent, sovereign planets for you to interact with (or conquer), called Planet States.
These Planet States will spawn at the start of the game in random systems and will have random names.


The Fanatic Egalitarian planet state has a lot of pops and will trade 1 Consumer Good for 2 Energy Credits.
You can decide to acquire monthly one of the following quantities:
  • 10;
  • 20;
  • 30;
  • 40;
  • 50.
You can also sign a Commercial Pact with them once you have good relations. The pact will increase your Trade Value by 5%.

The Fanatic Authoritarian planet state is an slaver-state on a Tomb World.
They sell Minerals at a 1:1 rate in the following monthly quatities:
  • 10;
  • 20;
  • 30;
  • 40;
  • 50.
You can also sign a Commercial Pact with them once you have good relations. The pact will increase your Trade Value by 5%.

The Fanatic Militarist planet state is a society where all the heavy work is done by robots, while the organic pops dedicate themselves to fighting.
This Planet State will sell you Alloys at a 1:4 rate in the following monthly quatities:
  • 10;
  • 20;
  • 30;
  • 40;
  • 50.
You can also sign a Commercial Pact with them once you have good relations. The pact will increase your Trade Value by 5%.

The Fanatic Pacifist planet state is a Gaia world inhabited by farmers that want to live in harmony with nature.
This Planet State will sell you Food at a 1:1 rate in the following monthly quatities:
  • 10;
  • 20;
  • 30;
  • 40;
  • 50.
You can also sign a Commercial Pact with them once you have good relations. The pact will increase your Trade Value by 5%.

Compatibility

This mod should be compatible with any mods that don't overwrite the following:
  • file: interface/frontend.gui
  • rule: can_take_hostile_actions

  • Built in compatibility with Merger of Rules by http://= https://sp.zhabite.com/id/Inny78

    If you use UI Overhaul, place this mod beneath it in your load order.

    Bug reporting and ideas

    Please use the RMG Discord[discord.gg] for reporting bugs and giving feedback (select the Smaller Projects role in #roles then head to #bosmers-mod-stash). It's much easier to have everything in one place. However I will still take a look at the mod comments from time to time.



    The current percentages reflect what they were when I acquired the mod from The24thDS. Translations are always welcome and you can submit them on our Discord server.

    100%
    0%
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    100%
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    Credits

    This mod would not exist in its current state without these people:
    • lpslucasps[github.com] with the original idea behind the mod;
    • Kyllian for fixing bugs related to the Planet State's economy;
    • Утка Речная[crowdin.com] with the Russian translation;
    • Teralion and Titus[crowdin.com] with the French translation;
    • The24thDS for allowing me to take control of the mod and update it accordingly;
    • and everyone that plays this mod.
    Thank you all!

    LICENSE
    This mod has a custom license.
    The mod is licensed under CC0 1.0[creativecommons.org] for Paradox Interactive.
    The mod is licensed under CC BY-NC-ND 4.0[creativecommons.org] for anyone else.

    [discord.gg]
    [opencollective.com]




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75 Comments
Thank you
Bosmeri  [author] 3 Apr @ 1:51pm 
Just to go ahead and put this out there:

- Yes I do plan on updating this for 4.0 but New Dawn takes priority.
- No I don't know when it will be ready after the update comes out
alankraskow 27 Feb @ 10:33am 
I did ^^ So I guess no patch needed then. Cheers.
Bosmeri  [author] 27 Feb @ 8:37am 
@alankraskow:
Place it below UI Overhaul.
alankraskow 27 Feb @ 1:13am 
Does it have compatibility with UI Dynamics Overhaul? I remember the original required patch, witch isn't available anymore.
Bosmeri  [author] 9 Jan @ 2:56pm 
@Inny [The Merger]
Absolutely. I can actually take care of that tonight.
Inny 9 Jan @ 2:29pm 
Hello, can you please add a scripted variable for compatibility? @planet_states_mod = 1
Thanks!
Bosmeri  [author] 30 Nov, 2024 @ 10:14am 
@Avan:
Should be fine for 3.14. Worst case scenario I didn't change the descriptor file.
Avan 30 Nov, 2024 @ 8:51am 
Anyone on 3.14.X ?
Seelenschwarz 15 Aug, 2024 @ 12:49am 
Would be nice to turn Pre-FTL species into planet states.