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Also, going Anabaptist crashes the game instantly for me, but that's easy enough to ignore.
Unfortunately, two campaigns ended due to error (March 19, 1591). I tried to launch autosaves without any other mods, but still an error occurs on March 13
If you don't own the new DLC, you will receive the old missions instead.
The Beta build is there now:
https://sp.zhabite.com/sharedfiles/filedetails/?id=2967355259
How would you integrate this with the new mission trees and stuff for the Netherlands in the new DLC? I feel like there'd be quite a lot of overlap or things which are outdated.
The event not being hidden has been fixed. It is now.
Many minor bugfixes and features being introduced.
Staging a Dutch Revolt should now work as intended, might have some minor bugs however.
Some missions have some added rewards and rewards are now more clear
Lots of localisation has been added
Is it possible to modify the mission? Maybe by discovering the south-west coast of India, you can get some permanent claims if Calicut and so one is no more.
Some feedback: "Monopoly on Cloves". First option: My vassals, Cologne and Dutch Colombia, should get spices in all of their provinces (tooltip), but nothing happens. They are mentioned in case they produce cloves, right? So that could cause some confusion.
The Mamluks/Ottomans benefit from this mission as well. They hold the second province out of two for cloves in the entire world. Maybe you can change that.
The second one only shows this tooltip: add_opinion_to_east_indies_nations.
the mission "found batavia" states that you will get access to the VOC indiamen naval units but i have them from the moment i embraced the tier 1 gov reform or does this mission mean your VOC subject gets the indiamen?
Thanks for the heads up as I was wondering why my error.log book could rival war and peace for a riveting read.
As to Dutch Domination's compatibility with Europa Expanded, the EE team does not keep compatibility with any mods into account, as such Petrus would be the one who needs to ensure compatibility. It may at this time still be compatible, but the EE team is working on a massive(!) update that also includes in its scope the Netherlands and as such the chance that these mods become incompatible is increasing significantly
Just gotta ask, how compatible is it with the "expanded" mods (europa expanded,ideas expanded and so on).
Thanks again, loving the mod.
Though for sake of history that would be the correct way.
I think i remember a long time ago when i played the BT(beyond typus) mod, they had a few events that started with Brugges being the main CoT and then at a certain year, Brugges declines(losing a CoT level and loss of dev) and Antwerp takes over the role(gaining the dev and CoT level that Brugges lost), and then at another point many years later, they decline as well ultimately making Amsterdam rise up to the main trade centre.
Maybe try something similar?
Antwerp wouldn't become the de facto center of trade of the low countries until around 1500s. Mostly due to Brugge's access to the sea silting up.
I've changed it to fish to show it wasn't as important yet, I want to modify the center of trade levels in this context as well.
Amsterdam has gotten similar treatment, it wouldn't become the major center of trade until Antwerp was sacked.
I can look into adding in a decision for owners of antwerp to make it get Glass, but if you play as Burgundy you can complete the mission for Brabant and as Flanders you ought to focus on Brugge more IMHO.
I have to figure something out for Republican conquest of England. I personally would like to make the Republican be similar to an early French Revolution, where you can influence other nations to join.
PU doesn't make much sense and I want to add some protection for when the Orangists are in power so the union doesn't break. It is rather rough though and of course makes no sense if the dutch are statists as there is no prince of orange then.
Future: I don't mind adding in compat with Europa Expanded that is now also including NL. Disasters need help. Religion needs focus.
So there is a lot of stuff still needed, but I definitely am thinking of going for a more detailed EE is covering the same thing. So expect more Magna Frisia content, Gelren War Disaster, Peasant Estate, those kind of things. There are known bugs with UI mods compat. I've had to edit the Mission UI files, which is also something that EE has touched upon.
May your polders be ever bountiful!