Stellaris
Ecology Mod Reborn
댓글 134
Tovius  [작성자] 2025년 5월 29일 오후 1시 41분 
it looks like I will need to do a balance patch once I have finished the comp patches.

Here is what I am currently considering:
- Waste Buildings are a planetary unique that gives jobs from city distrcts (and rural if Agrarian), maybe also waste reduction from civilians (especially at higher levels)
- Urban Park decision that gives + amenities and waste reduction, but - housing from city districts.
- Maybe a similar decision for rural districts
- Buff park zone but lock it behind environmentalist tradition (environmentalist civic also unlocks it)

If you have any other suggestions, please let me know.
The KotU 2025년 5월 28일 오후 5시 54분 
Would you be able to add compatibility for BPV - More building slots mod?
The KotU 2025년 5월 28일 오후 2시 03분 
@Tovius, Coukd you add images of what we should see, and where
Rodirik 2025년 5월 27일 오후 12시 24분 
It works now. Thank you for your work!
Tovius  [작성자] 2025년 5월 27일 오전 12시 41분 
Yeah, the park zones are appearing on my end.
I should also mention that the parks are not available if playing a wilderness empire.
Tovius  [작성자] 2025년 5월 26일 오후 4시 45분 
If you have other mods that add zones, they may not be compatible.
Tovius  [작성자] 2025년 5월 26일 오후 4시 43분 
It should appear in the urban zone. Ill double check later tonight
Rodirik 2025년 5월 26일 오후 1시 38분 
I have both universal modifier patch 4.0 and expanded mod base installed. I completed the environmentalism tradition and yet no matter how much I try the new zone do not appear on any type of world.
Tovius  [작성자] 2025년 5월 26일 오후 12시 46분 
It is a zone now.
Make sure you have the required sub mod.
Rodirik 2025년 5월 26일 오전 10시 26분 
Hello, is it normal that you can no longer create parks / natural habitats?
Tovius  [작성자] 2025년 5월 25일 오후 3시 26분 
I've updated the mod for 4.0. Let me know if you have any problems.

Remember to download the required sub mods, or half the mod won't work.
Tovius  [작성자] 2025년 5월 25일 오후 1시 00분 
I am almost done, I just need to fix one final issue with Wilderness Biomass not producing any waste.
Tovius  [작성자] 2025년 5월 25일 오전 12시 22분 
I am getting close to an update. I just need to create a few new zones and finish bug testing.
There won't be anything unique with the Wilderness origin for the comp patch, beyond the waste worker job swap. I will try to add more for it later.
Tovius  [작성자] 2025년 5월 24일 오후 3시 58분 
I am currently looking for suggestions for names for wilderness versions of the waste buildings. For context, I have named the jobs detritisymbionts (decomposers that recycle nutrients)
Wairui 2025년 5월 24일 오후 12시 08분 
Tovius - thank you for this wonderful mod. Your time is valuable, and I'm sure we all desire a quality mod - so please, do take your time!
Tovius  [작성자] 2025년 5월 24일 오전 10시 01분 
I'm currently working on it now. I have to adjust a lot of things around to work with the new system, so it may take a bit.
WalrusMan 2025년 5월 23일 오전 10시 44분 
Definitely miss having this, not demanding the update or anything lol just saying this mod has become thematically integral for my games
Dr. Quackers M.D. 2025년 5월 6일 오전 11시 20분 
love the mod cant wait for update
Wakelessrex 2025년 3월 8일 오전 5시 41분 
Just wanted to say, love the mod and super appreciate it.
lightdimf 2025년 1월 16일 오후 9시 39분 
What about using habitability as a debuff from pollution? It has a lot of debuffs included (pop growth too) and instead of being flat modifier affecting everyone it will be much more dynamic (and will make much more sense), so some sort of space cockroaches with high habitability traits won't care about pollution while some other species can be quite vulnerable. Also habitability buffs will help to adapt to pollution. It will also make a mod more challenging a bit, since some people already pointed out here that pollution debuffs is quite negligible to be honest (can keep stability modifier tho, stability is too easy in vanilla anyway)

Also, I guess a pollution thresholds could've been based on the planed sizes if possible, it would make more sense if the big planets wouldn't be so easily polluted as a small one.
Tovius  [작성자] 2024년 12월 20일 오후 10시 13분 
Waste is a resource that you can track on the planet screen. It should reduce by 100.
100 is only a moderate amount, though, so you might not see it reflected in the planet modifier. (The modifier also takes a month to update)
MightyShark 2024년 12월 20일 오후 4시 23분 
I cleared the "Great Pacific Basin" blocker with the 100 Pollution symbol next to so shouldn't it REDUCE me pollution by 100 once cleared cause i didn't see any reduction at all?
Tovius  [작성자] 2024년 12월 13일 오후 8시 49분 
I have buffed the Environmentalist tradition slightly. In particular, the finisher now unlocks the ranger lodge building (or +10% habitability if Environmentalist)
MightyShark 2024년 12월 6일 오후 5시 27분 
Shouldn't this "on_action" entry have an "events" parameter assigned to it similar to other "on_actions" in the same file ?

on_colony_monthly_pulse = {
ecopops.4
}
romannets 2024년 11월 29일 오전 4시 09분 
A great mod with even more potential, adds a whole new element to the game. But i would combine it with extra building slots.
Lavoroxan 2024년 10월 19일 오전 12시 48분 
Wish there was a harder version of this mod. 30 Years with max pollution on capital and nothing has really happened. I choose to not clear depleted resources when i play lol to give that sense of actual change. Still very thankful you brought this mod back up to date.
Daevinski 2024년 9월 15일 오전 10시 45분 
For people looking for details about the mod, there you go: https://sp.zhabite.com/workshop/filedetails/discussion/1603330813/3774483849444315136/
miyakolily 2024년 9월 12일 오후 9시 31분 
Waste processors help you deal with, or improve the bonuses from, storms which deposit dust on your planets?
Tovius  [작성자] 2024년 9월 11일 오후 12시 01분 
I feel like this mod should interact with the new Cosmic Storm DLC in some way, but I haven't delved into the new mechanics enough yet to know what to add. Any suggestions?
Heket 2024년 6월 4일 오전 12시 02분 
I guess they really wanted a planet dedicated to galactic garbage.
tilarium 2024년 6월 3일 오전 9시 35분 
Guess it all comes to the dice rolls. Game AI can be so weird sometimes.
Tovius  [작성자] 2024년 6월 3일 오전 9시 05분 
Funny, I've had people complaining about the exact opposite problem, but I can limit how many the ai builds.
tilarium 2024년 6월 3일 오전 6시 04분 
Suggestion: Put a limit on the number of waste plants a planet can have. One game I saw the AI build just districts and waste plants on one planet.
Tovius  [작성자] 2024년 5월 11일 오후 7시 42분 
I wouldn't recommend it.
Ever Universe 2024년 5월 11일 오전 11시 44분 
Is the mod save compatible?
Tovius  [작성자] 2024년 5월 11일 오전 10시 31분 
Updated to 3.12, and Parciwel, your problem should be fixed.
Tovius  [작성자] 2024년 5월 9일 오후 1시 21분 
It hasn't been updated for 3.12 yet, so I would expect having issues.
Parciwel 2024년 5월 9일 오전 11시 50분 
Oh thx, btw I have the Land Ethic AP, but still got resource depletion although the tooltip says it stops that (A mineral deposit ran out).
It may be tied to my german localisation, but I doubt that. From wehat I know about stellaris modding, that should have no impact.
Tovius  [작성자] 2024년 5월 9일 오전 8시 30분 
There is actually a policy that controls what resource Waste Workers give
Parciwel 2024년 5월 9일 오전 7시 28분 
Just a quick question, why do waste workers produce Amenities? Wouldn't it be more fitting if they produce minerals and with an ascention perk or the completion of the tradition tree, even a small amount of strategic rescources? I mean, they are recycling the waste, where does the waste go? Especially with the depletion of mineral deposits, this would be a fitting way to make a renewable mineral production before you can get the matter extractor.
PLMMJ 2024년 3월 25일 오후 8시 27분 
What does the mod do? The description doesn't describe it. Does the image show everything?
Tovius  [작성자] 2024년 3월 18일 오후 11시 08분 
Fixed
Big Sneezy 2024년 3월 18일 오후 8시 55분 
Noticed this overrides some base game logic around certain deposit types, such as d_unsupervised_settlement. The base game has rules related to robot pops and an inline script that are removed by this mod.
Iceobeasty 2024년 1월 15일 오후 5시 35분 
ai on tomb worlds have absurdly disastrous climate so they spam waste recovery buildings and repeatedly die off
Tovius  [작성자] 2024년 1월 15일 오전 10시 21분 
I have no idea what you mean by that. Please elaborate.
Iceobeasty 2024년 1월 14일 오후 8시 00분 
ai tomb worlds need hard limits
Tovius  [작성자] 2023년 12월 30일 오후 1시 16분 
There are no incinerators in this mod, as far as I know.
Arswind 2023년 12월 30일 오전 10시 19분 
why trash incenerator producing waste?
Spider 2023년 12월 12일 오전 2시 10분 
Would you be able to add support for this mod?

https://sp.zhabite.com/sharedfiles/filedetails/?id=3108359904

Getting rid of the 'dangerous wildlife' blockers there could trigger the same event that getting rid of the vanilla one could.
Naptime Hyena 2023년 11월 24일 오전 7시 41분 
lets goooo!