Stellaris
Ecology Mod Reborn
134 件のコメント
Tovius  [作成者] 55 分前 
it looks like I will need to do a balance patch once I have finished the comp patches.

Here is what I am currently considering:
- Waste Buildings are a planetary unique that gives jobs from city distrcts (and rural if Agrarian), maybe also waste reduction from civilians (especially at higher levels)
- Urban Park decision that gives + amenities and waste reduction, but - housing from city districts.
- Maybe a similar decision for rural districts
- Buff park zone but lock it behind environmentalist tradition (environmentalist civic also unlocks it)

If you have any other suggestions, please let me know.
The KotU 20 時間前 
Would you be able to add compatibility for BPV - More building slots mod?
The KotU 5月28日 14時03分 
@Tovius, Coukd you add images of what we should see, and where
Rodirik 5月27日 12時24分 
It works now. Thank you for your work!
Tovius  [作成者] 5月27日 0時41分 
Yeah, the park zones are appearing on my end.
I should also mention that the parks are not available if playing a wilderness empire.
Tovius  [作成者] 5月26日 16時45分 
If you have other mods that add zones, they may not be compatible.
Tovius  [作成者] 5月26日 16時43分 
It should appear in the urban zone. Ill double check later tonight
Rodirik 5月26日 13時38分 
I have both universal modifier patch 4.0 and expanded mod base installed. I completed the environmentalism tradition and yet no matter how much I try the new zone do not appear on any type of world.
Tovius  [作成者] 5月26日 12時46分 
It is a zone now.
Make sure you have the required sub mod.
Rodirik 5月26日 10時26分 
Hello, is it normal that you can no longer create parks / natural habitats?
Tovius  [作成者] 5月25日 15時26分 
I've updated the mod for 4.0. Let me know if you have any problems.

Remember to download the required sub mods, or half the mod won't work.
Tovius  [作成者] 5月25日 13時00分 
I am almost done, I just need to fix one final issue with Wilderness Biomass not producing any waste.
Tovius  [作成者] 5月25日 0時22分 
I am getting close to an update. I just need to create a few new zones and finish bug testing.
There won't be anything unique with the Wilderness origin for the comp patch, beyond the waste worker job swap. I will try to add more for it later.
Tovius  [作成者] 5月24日 15時58分 
I am currently looking for suggestions for names for wilderness versions of the waste buildings. For context, I have named the jobs detritisymbionts (decomposers that recycle nutrients)
Wairui 5月24日 12時08分 
Tovius - thank you for this wonderful mod. Your time is valuable, and I'm sure we all desire a quality mod - so please, do take your time!
Tovius  [作成者] 5月24日 10時01分 
I'm currently working on it now. I have to adjust a lot of things around to work with the new system, so it may take a bit.
WalrusMan 5月23日 10時44分 
Definitely miss having this, not demanding the update or anything lol just saying this mod has become thematically integral for my games
Dr. Quackers M.D. 5月6日 11時20分 
love the mod cant wait for update
Wakelessrex 3月8日 5時41分 
Just wanted to say, love the mod and super appreciate it.
lightdimf 1月16日 21時39分 
What about using habitability as a debuff from pollution? It has a lot of debuffs included (pop growth too) and instead of being flat modifier affecting everyone it will be much more dynamic (and will make much more sense), so some sort of space cockroaches with high habitability traits won't care about pollution while some other species can be quite vulnerable. Also habitability buffs will help to adapt to pollution. It will also make a mod more challenging a bit, since some people already pointed out here that pollution debuffs is quite negligible to be honest (can keep stability modifier tho, stability is too easy in vanilla anyway)

Also, I guess a pollution thresholds could've been based on the planed sizes if possible, it would make more sense if the big planets wouldn't be so easily polluted as a small one.
Tovius  [作成者] 2024年12月20日 22時13分 
Waste is a resource that you can track on the planet screen. It should reduce by 100.
100 is only a moderate amount, though, so you might not see it reflected in the planet modifier. (The modifier also takes a month to update)
MightyShark 2024年12月20日 16時23分 
I cleared the "Great Pacific Basin" blocker with the 100 Pollution symbol next to so shouldn't it REDUCE me pollution by 100 once cleared cause i didn't see any reduction at all?
Tovius  [作成者] 2024年12月13日 20時49分 
I have buffed the Environmentalist tradition slightly. In particular, the finisher now unlocks the ranger lodge building (or +10% habitability if Environmentalist)
MightyShark 2024年12月6日 17時27分 
Shouldn't this "on_action" entry have an "events" parameter assigned to it similar to other "on_actions" in the same file ?

on_colony_monthly_pulse = {
ecopops.4
}
romannets 2024年11月29日 4時09分 
A great mod with even more potential, adds a whole new element to the game. But i would combine it with extra building slots.
Lavoroxan 2024年10月19日 0時48分 
Wish there was a harder version of this mod. 30 Years with max pollution on capital and nothing has really happened. I choose to not clear depleted resources when i play lol to give that sense of actual change. Still very thankful you brought this mod back up to date.
Daevinski 2024年9月15日 10時45分 
For people looking for details about the mod, there you go: https://sp.zhabite.com/workshop/filedetails/discussion/1603330813/3774483849444315136/
miyakolily 2024年9月12日 21時31分 
Waste processors help you deal with, or improve the bonuses from, storms which deposit dust on your planets?
Tovius  [作成者] 2024年9月11日 12時01分 
I feel like this mod should interact with the new Cosmic Storm DLC in some way, but I haven't delved into the new mechanics enough yet to know what to add. Any suggestions?
Heket 2024年6月4日 0時02分 
I guess they really wanted a planet dedicated to galactic garbage.
tilarium 2024年6月3日 9時35分 
Guess it all comes to the dice rolls. Game AI can be so weird sometimes.
Tovius  [作成者] 2024年6月3日 9時05分 
Funny, I've had people complaining about the exact opposite problem, but I can limit how many the ai builds.
tilarium 2024年6月3日 6時04分 
Suggestion: Put a limit on the number of waste plants a planet can have. One game I saw the AI build just districts and waste plants on one planet.
Tovius  [作成者] 2024年5月11日 19時42分 
I wouldn't recommend it.
Ever Universe 2024年5月11日 11時44分 
Is the mod save compatible?
Tovius  [作成者] 2024年5月11日 10時31分 
Updated to 3.12, and Parciwel, your problem should be fixed.
Tovius  [作成者] 2024年5月9日 13時21分 
It hasn't been updated for 3.12 yet, so I would expect having issues.
Parciwel 2024年5月9日 11時50分 
Oh thx, btw I have the Land Ethic AP, but still got resource depletion although the tooltip says it stops that (A mineral deposit ran out).
It may be tied to my german localisation, but I doubt that. From wehat I know about stellaris modding, that should have no impact.
Tovius  [作成者] 2024年5月9日 8時30分 
There is actually a policy that controls what resource Waste Workers give
Parciwel 2024年5月9日 7時28分 
Just a quick question, why do waste workers produce Amenities? Wouldn't it be more fitting if they produce minerals and with an ascention perk or the completion of the tradition tree, even a small amount of strategic rescources? I mean, they are recycling the waste, where does the waste go? Especially with the depletion of mineral deposits, this would be a fitting way to make a renewable mineral production before you can get the matter extractor.
PLMMJ 2024年3月25日 20時27分 
What does the mod do? The description doesn't describe it. Does the image show everything?
Tovius  [作成者] 2024年3月18日 23時08分 
Fixed
Big Sneezy 2024年3月18日 20時55分 
Noticed this overrides some base game logic around certain deposit types, such as d_unsupervised_settlement. The base game has rules related to robot pops and an inline script that are removed by this mod.
Iceobeasty 2024年1月15日 17時35分 
ai on tomb worlds have absurdly disastrous climate so they spam waste recovery buildings and repeatedly die off
Tovius  [作成者] 2024年1月15日 10時21分 
I have no idea what you mean by that. Please elaborate.
Iceobeasty 2024年1月14日 20時00分 
ai tomb worlds need hard limits
Tovius  [作成者] 2023年12月30日 13時16分 
There are no incinerators in this mod, as far as I know.
Arswind 2023年12月30日 10時19分 
why trash incenerator producing waste?
Spider 2023年12月12日 2時10分 
Would you be able to add support for this mod?

https://sp.zhabite.com/sharedfiles/filedetails/?id=3108359904

Getting rid of the 'dangerous wildlife' blockers there could trigger the same event that getting rid of the vanilla one could.
Naptime Hyena 2023年11月24日 7時41分 
lets goooo!