Stellaris

Stellaris

126 ratings
Ecology Mod Reborn
2
3
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
6.118 MB
7 Jun, 2023 @ 2:47pm
25 May @ 3:23pm
30 Change Notes ( view )

Subscribe to download
Ecology Mod Reborn

In 1 collection by Tovius
Expanded Mod Collection
53 items
Description
Ecology Mod is a gameplay overhaul, originally by Metadigital, designed to bring out the environmental problems of inhabiting worlds and expanding as a galactic empire.

A list of all the features from the old mod can be found here: https://sp.zhabite.com/workshop/filedetails/discussion/1603330813/3774483849444315136/

New Features:
- Garbage Worlds get Recycling Districts
- Waste buildings unlock clean-up decision, reducing devastation and mitigating effects of cosmic storms.
Popular Discussions View All (1)
1
26 Nov, 2024 @ 5:27am
"Living with the Land" agenda has no icon
Daevinski
124 Comments
Tovius  [author] 1 hour ago 
I've updated the mod for 4.0. Let me know if you have any problems.

Remember to download the required sub mods, or half the mod won't work.
Tovius  [author] 4 hours ago 
I am almost done, I just need to fix one final issue with Wilderness Biomass not producing any waste.
Tovius  [author] 16 hours ago 
I am getting close to an update. I just need to create a few new zones and finish bug testing.
There won't be anything unique with the Wilderness origin for the comp patch, beyond the waste worker job swap. I will try to add more for it later.
Tovius  [author] 24 May @ 3:58pm 
I am currently looking for suggestions for names for wilderness versions of the waste buildings. For context, I have named the jobs detritisymbionts (decomposers that recycle nutrients)
Wairui 24 May @ 12:08pm 
Tovius - thank you for this wonderful mod. Your time is valuable, and I'm sure we all desire a quality mod - so please, do take your time!
Tovius  [author] 24 May @ 10:01am 
I'm currently working on it now. I have to adjust a lot of things around to work with the new system, so it may take a bit.
WalrusMan 23 May @ 10:44am 
Definitely miss having this, not demanding the update or anything lol just saying this mod has become thematically integral for my games
Dr. Quackers M.D. 6 May @ 11:20am 
love the mod cant wait for update
Wakelessrex 8 Mar @ 5:41am 
Just wanted to say, love the mod and super appreciate it.
lightdimf 16 Jan @ 9:39pm 
What about using habitability as a debuff from pollution? It has a lot of debuffs included (pop growth too) and instead of being flat modifier affecting everyone it will be much more dynamic (and will make much more sense), so some sort of space cockroaches with high habitability traits won't care about pollution while some other species can be quite vulnerable. Also habitability buffs will help to adapt to pollution. It will also make a mod more challenging a bit, since some people already pointed out here that pollution debuffs is quite negligible to be honest (can keep stability modifier tho, stability is too easy in vanilla anyway)

Also, I guess a pollution thresholds could've been based on the planed sizes if possible, it would make more sense if the big planets wouldn't be so easily polluted as a small one.