Starbound

Starbound

Project Irisil (v1.5.11.3)
107 Comments
Delta D99 16 hours ago 
Ah ok, thanks for the info.
LoftyLoftyLoftyLoftyLofty  [author] 23 hours ago 
@Delta D99
The morph tech becomes available after defeating the Ruin
Delta D99 20 Jun @ 8:03pm 
So how do I get the tech? I went to Eliott but they haven't given me any quest related to the tech so I don't know if I'm missing anything or not.
LoftyLoftyLoftyLoftyLofty  [author] 17 Jun @ 8:52pm 
Try this and let me know if it works for you
https://sp.zhabite.com/sharedfiles/filedetails/?id=3502314208
d41337n8r 17 Jun @ 8:19pm 
If I did the former, wouldn't I have to repeat the process every time the mod updates? I'd be interested in the latter but the extent of my modding experience is following a tutorial to give plasmoids the avali alt ship, I have no idea how to patch something like this.
LoftyLoftyLoftyLoftyLofty  [author] 17 Jun @ 7:55pm 
@d41337n8r
It is simple and easy for you to remove the loading screen irisa
The file you are looking for is /cinematics/splash.cinematic.patch

Simply remove this file from the unpacked mod and it will no longer display on your load screen

Alternatively, you can also apply a patch of your own to remove the panel from the load screen, you'd just need to op-test for the image in the panel data in your patch
d41337n8r 17 Jun @ 5:59pm 
I would like for there not to be a little guy on my loading screen. Unfortunately it doesn't seem there's a patch to remove that, or if there is I couldn't find it.:debug:
Dogga 7 Jun @ 8:49pm 
Hoi
LoftyLoftyLoftyLoftyLofty  [author] 4 Jun @ 5:03pm 
ATTN:
If you've manually spawned any of the unreleased Shizubelle trees, remove them from your worlds, because I've made changes to them which will brick planets that have the old versions
LoftyLoftyLoftyLoftyLofty  [author] 16 May @ 2:21pm 
@Kinsect
long story super short, the mod conflict was not with Enternia
it did get resolved though
Kinsect 16 May @ 1:42pm 
I saw that you were looking into fixing a conflict with My Enternia 2.4: Alta Hobbies last month
has that been fixed? ^^;;
Kyler Underwood 14 May @ 2:14pm 
@LoftyLoftyLoftyLoftyLofty
I'm looking forward to seeing what you come up with! Speakin of which I should probably join your discord
LoftyLoftyLoftyLoftyLofty  [author] 14 May @ 1:25am 
@Salomon
I don't mind. Feel free to dm me if you need any details about their anatomy.

@Kyler Underwood
Tenants are one of the places where Project Irisil doesn't add anything yet.
The Shizubelle mod doesn't add very many objects that have the appropriate tags for a tenant - I am pretty sure it only adds the flag.
I will make sure that the Shizubelle villages come with some unique furniture items that can be used. Two or three people have requested the Froggy Chair in our Discord server and that's definitely getting added haha
Kyler Underwood 14 May @ 12:06am 
Ohhh nice, thank ya~

Though if possible I'd still love a colony deed in the future just to give a bit more versatility/control over using them in a player made settlement. The NPC spawner is a nice temporary substitute, but being able to collect rent from them, have them affected by furniture, request new furniture, and have their own designated space would be super nice~
Salomon 13 May @ 5:41pm 
Would you mind if we did a sexbound support for Irisil?
LoftyLoftyLoftyLoftyLofty  [author] 13 May @ 2:44am 
You can also use this:

/spawnitem lofty_irisil_modfriendlynpcspawner 1 '{ "offscreenOnly" : true, "spawner" : { "offset" : [ 0.0, 0.0 ], "possibleVariations" : [ { "intendedUsage" : "shizubelle_villager", "scriptedTargetTags" : [ "faction:animalcrossing", "species:shizubelle", "friendly"], "npcSpeciesOptions" : [ "shizubelle" ], "npcTypeOptions" : [ "villager" ], "npcParameterOptions" : [], "npcSeedOptions" : [] } ] } }'
LoftyLoftyLoftyLoftyLofty  [author] 13 May @ 2:40am 
@Kyler Underwood
There is a Shizubelle village in progress which will be ready in 1.5.12
You can see the WIP version with:

/placedungeon lidv_mostlyflat_1
Kyler Underwood 13 May @ 1:28am 
I love that this mod adds a little support for some more "forgotten" races. Is there any chance we could get some tennant spawners that work with the supported optional races as well? I'd love to be able to make a proper shizubelle settlement
LoftyLoftyLoftyLoftyLofty  [author] 7 May @ 3:15pm 
Confirmed that loading issues are fixed for Irisil for users that have removed the startup splash
AGiantPie 7 May @ 11:32am 
@Lofty Sounds good. The only reason I even thought this mod might be the conflicting one is because it adds the Irisil monster to the loading screen. Maybe that has something to do with it?
LoftyLoftyLoftyLoftyLofty  [author] 6 May @ 11:07pm 
@AGiantPie
I have heard of this happening with other mods
I will look at how they fixed it and apply the same changes to Project Irisil
I'll get a fix out soon
AGiantPie 6 May @ 10:47pm 
Hi, I'm reporting an incompatibility with the following intro splash removal mod, causing infinite load when both are used: https://sp.zhabite.com/sharedfiles/filedetails/?id=1772263578

It took a bit to diagnose since it's kind of random.
LoftyLoftyLoftyLoftyLofty  [author] 25 Apr @ 12:35am 
For now I've adjusted the script in the Irisa Mobility Augment (S) to simply apply the swimboost status effect if you have improved swim physics turned on.

These changes will be in version 1.5.7.
LoftyLoftyLoftyLoftyLofty  [author] 25 Apr @ 12:06am 
@Wespy @Mabra
I tested the improved swimming physics mod with and without the Irisa Mobility Augment (S).
As far as I can tell, the augment simply doesn't change your swimming speed.

Without improved swimming physics, the Irisa Mobility Augment (S) reduces your friction in water, allowing you to run at approximately normal speed while submerged.

Have you seen any strange behavior while using Irisa Mobility Augment (S) ?
Wespy 24 Apr @ 9:07am 
Hi, has the conflict with the improved swim physics mod been fixed?
LoftyLoftyLoftyLoftyLofty  [author] 24 Apr @ 3:30am 
Thank you!
Ceterai 24 Apr @ 3:03am 
This looks cute and beautiful~ You've even thought of the bounty hunter mechanic ^^ Amazing work, Lofty! :8bitheart:
LoftyLoftyLoftyLoftyLofty  [author] 20 Apr @ 1:42am 
@Mabra
Hey friend! I don't use the improved swim physics mod, so I'm not sure how the dander augment will interact with it, sorry.

I will set up a dev environment for testing later. Thankyou for letting me know!
Mabra 20 Apr @ 1:30am 
The swimming augment doesn't work well with the improved swim physics mod.
LoftyLoftyLoftyLoftyLofty  [author] 13 Apr @ 5:58pm 
I appreciate the kind words, thank you!
MarshCreature 13 Apr @ 4:31pm 
I got to say i enjoyed that quest a lot more than i thought i would. The animations are incredibly well done and it's clear a lot of effort went into making it. Really good job
LoftyLoftyLoftyLoftyLofty  [author] 13 Apr @ 4:13pm 
VERSION 1.5
Finished Irisa Morph tech v1.
Go cause mischief! Chew on wires!
LoftyLoftyLoftyLoftyLofty  [author] 10 Apr @ 11:38am 
Version 1.4.6 has a transponder to spawn the new space station. If you're still having trouble finding the stations, the Irisa Merchant at the Outpost can hook you up.
LoftyLoftyLoftyLoftyLofty  [author] 10 Apr @ 9:41am 
@MarshCreature
Scyphojel Void Villages are content from the Scyphojel race mod. Their villages act like space stations and can occasionally be found in star systems.

I was hoping that you had seen one before because it has the same rarity as the Exotic Animal Goods stations.

These are rarer than normal space stations, though, so you may need to search a few systems before one shows up. I will look into adding a transponder item for these stations, too.
MarshCreature 10 Apr @ 7:51am 
So whats a Scyphojel Void Village? and where do i find them?
Wespy 9 Apr @ 4:28pm 
Hi, can you give the GitHub link, please?
LoftyLoftyLoftyLoftyLofty  [author] 9 Apr @ 2:44pm 
@MarshCreature
It currently behaves the same way Scyphojel Void Villages do - which means it's an uncommon random spawn when a new star system is generated.
MarshCreature 9 Apr @ 2:42pm 
Does the Exotic animal station spawn anywhere specific? I've been looking around and have yet to see one.
LoftyLoftyLoftyLoftyLofty  [author] 9 Apr @ 12:13pm 
Quick recap of some of the recent updates:

Added transponders to spawn the Miniknog Asteroid Base and Fishing Eye
Some players were struggling to encounter these anomalies, so I added tools to make that easier. Special thanks to AngryTurret for providing the inspiration for this.

Added new space station for Exotic Animal Goods
These are similar to food stations or medical stations, but they specialize in a new type of trade good. There are new decorative and storage items at these stations, too. If you're playing with Maple32, you won't see these stations yet- I've reached out to the creator of Maple32 and they were kind enough to make the necessary changes to correct this issue, so it should be fixed with M32's next update.

The Eye Poker is available in lair dungeons again
Drill Spears are rather difficult to come across, so the Eye Poker has been placed back into the loot tables for the chests near the end of irisa lairs.
LoftyLoftyLoftyLoftyLofty  [author] 9 Apr @ 12:13pm 
Miscellaneous bugfixes
Occasional issues with animation frame errors have been resolved. Some codex entries and item descriptions have had spacing corrected.

Irisa Morph Tech is WIP
Progress on this is coming along quickly now that I'm working on it again. I am hoping to have this finished soon. The quest for the tech has been updated to not become available until you defeat the Ruin.

Irisa constellation added to space
Everyone else has cute constellations so I made one too

Several recipes have been added or updated
Most of the new recipes are for the new space station content. Some older recipes have been adjusted.

The big dungeon ("Pick Me Up") is probably going to be split into 3 or 4 smaller dungeons.
Unfortunately, Starbound struggles to remain performant with this dungeon, and we've had a lot of trouble testing this dungeon in singleplayer and multiplayer as it has continued to grow. This means that this dungeon will probably not be available until version 1.6.
AgentKirin 4 Apr @ 5:15pm 
Was just about to ask what was up with the tech. Looking forward to when it's ready :3
LoftyLoftyLoftyLoftyLofty  [author] 2 Apr @ 4:43pm 
Hey friends, Irisa Morph is still WIP and not ready yet.
When I synchronized the GitHub files with the current build, the morph was included on accident!
I'll disable it when I get a chance. Sorry for the confusion.
Kinsect 2 Apr @ 4:03pm 
Yeah the morph tech isn't working for me either.
Jesus Fish 1 Apr @ 4:20pm 
the morph tech don't work, going to Eliot's training course for it and pressing F to morph doesn't do anything.
LoftyLoftyLoftyLoftyLofty  [author] 28 Mar @ 5:04am 
Just checking in to mention I'm not dead and haven't forgotten about my cute fluffy children
We've been hard at work making our own video game!
Irisil ended up over there too
https://sp.zhabite.com/sharedfiles/filedetails/?id=3388821454
TheSilentAngryCat 8 Nov, 2024 @ 2:20pm 
love it!
LoftyLoftyLoftyLoftyLofty  [author] 19 Sep, 2024 @ 12:43pm 
@The Terrabound
Это мое имя пользователя для Discord
loftyloftyloftyloftylofty
The Terrabound 19 Sep, 2024 @ 7:39am 
Окей! В дискорде?
LoftyLoftyLoftyLoftyLofty  [author] 19 Sep, 2024 @ 3:32am 
@The Terrabound

Приветствую, друг!
Я использую машинный перевод. Прошу прощения за неточности.

Пожалуйста, предоставьте копию файла starbound.log для устранения неполадок