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The morph tech becomes available after defeating the Ruin
https://sp.zhabite.com/sharedfiles/filedetails/?id=3502314208
It is simple and easy for you to remove the loading screen irisa
The file you are looking for is /cinematics/splash.cinematic.patch
Simply remove this file from the unpacked mod and it will no longer display on your load screen
Alternatively, you can also apply a patch of your own to remove the panel from the load screen, you'd just need to op-test for the image in the panel data in your patch
If you've manually spawned any of the unreleased Shizubelle trees, remove them from your worlds, because I've made changes to them which will brick planets that have the old versions
long story super short, the mod conflict was not with Enternia
it did get resolved though
has that been fixed? ^^;;
I'm looking forward to seeing what you come up with! Speakin of which I should probably join your discord
I don't mind. Feel free to dm me if you need any details about their anatomy.
@Kyler Underwood
Tenants are one of the places where Project Irisil doesn't add anything yet.
The Shizubelle mod doesn't add very many objects that have the appropriate tags for a tenant - I am pretty sure it only adds the flag.
I will make sure that the Shizubelle villages come with some unique furniture items that can be used. Two or three people have requested the Froggy Chair in our Discord server and that's definitely getting added haha
Though if possible I'd still love a colony deed in the future just to give a bit more versatility/control over using them in a player made settlement. The NPC spawner is a nice temporary substitute, but being able to collect rent from them, have them affected by furniture, request new furniture, and have their own designated space would be super nice~
/spawnitem lofty_irisil_modfriendlynpcspawner 1 '{ "offscreenOnly" : true, "spawner" : { "offset" : [ 0.0, 0.0 ], "possibleVariations" : [ { "intendedUsage" : "shizubelle_villager", "scriptedTargetTags" : [ "faction:animalcrossing", "species:shizubelle", "friendly"], "npcSpeciesOptions" : [ "shizubelle" ], "npcTypeOptions" : [ "villager" ], "npcParameterOptions" : [], "npcSeedOptions" : [] } ] } }'
There is a Shizubelle village in progress which will be ready in 1.5.12
You can see the WIP version with:
/placedungeon lidv_mostlyflat_1
I have heard of this happening with other mods
I will look at how they fixed it and apply the same changes to Project Irisil
I'll get a fix out soon
It took a bit to diagnose since it's kind of random.
These changes will be in version 1.5.7.
I tested the improved swimming physics mod with and without the Irisa Mobility Augment (S).
As far as I can tell, the augment simply doesn't change your swimming speed.
Without improved swimming physics, the Irisa Mobility Augment (S) reduces your friction in water, allowing you to run at approximately normal speed while submerged.
Have you seen any strange behavior while using Irisa Mobility Augment (S) ?
Hey friend! I don't use the improved swim physics mod, so I'm not sure how the dander augment will interact with it, sorry.
I will set up a dev environment for testing later. Thankyou for letting me know!
Finished Irisa Morph tech v1.
Go cause mischief! Chew on wires!
Scyphojel Void Villages are content from the Scyphojel race mod. Their villages act like space stations and can occasionally be found in star systems.
I was hoping that you had seen one before because it has the same rarity as the Exotic Animal Goods stations.
These are rarer than normal space stations, though, so you may need to search a few systems before one shows up. I will look into adding a transponder item for these stations, too.
https://github.com/LoftyLoftyLoftyLoftyLofty/sb_irisil
It currently behaves the same way Scyphojel Void Villages do - which means it's an uncommon random spawn when a new star system is generated.
Added transponders to spawn the Miniknog Asteroid Base and Fishing Eye
Some players were struggling to encounter these anomalies, so I added tools to make that easier. Special thanks to AngryTurret for providing the inspiration for this.
Added new space station for Exotic Animal Goods
These are similar to food stations or medical stations, but they specialize in a new type of trade good. There are new decorative and storage items at these stations, too. If you're playing with Maple32, you won't see these stations yet- I've reached out to the creator of Maple32 and they were kind enough to make the necessary changes to correct this issue, so it should be fixed with M32's next update.
The Eye Poker is available in lair dungeons again
Drill Spears are rather difficult to come across, so the Eye Poker has been placed back into the loot tables for the chests near the end of irisa lairs.
Occasional issues with animation frame errors have been resolved. Some codex entries and item descriptions have had spacing corrected.
Irisa Morph Tech is WIP
Progress on this is coming along quickly now that I'm working on it again. I am hoping to have this finished soon. The quest for the tech has been updated to not become available until you defeat the Ruin.
Irisa constellation added to space
Everyone else has cute constellations so I made one too
Several recipes have been added or updated
Most of the new recipes are for the new space station content. Some older recipes have been adjusted.
The big dungeon ("Pick Me Up") is probably going to be split into 3 or 4 smaller dungeons.
Unfortunately, Starbound struggles to remain performant with this dungeon, and we've had a lot of trouble testing this dungeon in singleplayer and multiplayer as it has continued to grow. This means that this dungeon will probably not be available until version 1.6.
When I synchronized the GitHub files with the current build, the morph was included on accident!
I'll disable it when I get a chance. Sorry for the confusion.
We've been hard at work making our own video game!
Irisil ended up over there too
https://sp.zhabite.com/sharedfiles/filedetails/?id=3388821454
Это мое имя пользователя для Discord
loftyloftyloftyloftylofty
Приветствую, друг!
Я использую машинный перевод. Прошу прощения за неточности.
Пожалуйста, предоставьте копию файла starbound.log для устранения неполадок