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Sub-light engine upgrade, slight increase in star domain range;
Hyperdrive engine upgrade, slight increase in star domain range;
Only when (wormholes, gateways, psionic tunnels) are unlocked, allowing the expansion of the stellar domain through the portals.
要是能动态解锁星域范围就好啊。
亚光速引擎升级,微量增加星域范围;
超空间引擎升级,少量增加星域范围;
直到(虫洞、网关、灵能隧道)被解锁,允许通过传送门延伸星域范围。
Though, I've recently discovered that you can untick the "auto-expand sector" option when editing a certain sector to stop it from expanding to impossible amounts, which should fix literally all issues that this mod can bring (I'm not sure if I was blind or if this was a new added feature, but hey it exists). I'll add all this info to the description as well :)
I did look around for more stuff in the files but found nothing related to this, I apologize
You can try disabling every other mod to check if this one works, or rearranging your playset so it's somewhere near the top
This value can be hardcoded, but I'm not sure, I'll try and look into it with more detail in the future
You can, however, pause the game and create a couple of new sectors, assigning respective star systems to them to avoid any sorts of glitches
(Sectors will automatically add star systems to themselves when the game is running)
I was trying to have one big main sector. Since it is my core sector I cannot delete it. I removed lots of systems and added them back again. No change to the graphics glitch.
Anyway, it's awesome that such rules are moddable, your mod will make a fine addition to my collection
It's actually a laptop, a-a-and not a gaming one, sooo there's that :/
For giving us the Original Sector manager from the good days.
I really wonder why they even removed the ability to create and Edit Sectors in the first place only to reimplement it now -.-