Starbound

Starbound

Trees, saplings and beautiful skies
86 Comments
Davoker  [author] 7 Jun @ 1:08pm 
@DymOniter Probably your initial world has been affected by my mod, and if your world is still there, is that it is safe to activate/deactivate it at any time, however, if you activate the mod and travel to other worlds where you see my trees, and then deactivate the mod, you will check if that world is still there or not, you would have to do more tests, as long as you make a backup of your “storage” folder, you will not lose your game.
Dym0niter 7 Jun @ 2:52am 
seems like you can unsub from this safely. though i only have my starting world to test at the moment.
Davoker  [author] 6 Jun @ 7:46pm 
@DymOniter Honestly, I'm not sure if it's safe or not to uninstall in the middle of a game, you can do a quick test, make a backup of your “storage” folder in the main game directory, that contains all your game, your created universe, everything, remove my mod and go to a planet that you knew had stuff from my mod, if there is no CTD or the planet doesn't disappear, everything is fine 😅
Dym0niter 6 Jun @ 11:09am 
is it safe to unintall mid-game? or will i no longer be able to fisit the planet i used this one once i do?
Davoker  [author] 16 Sep, 2024 @ 4:44pm 
@Mr. Thiccums "I think" it looks redder because in the screenshot where you see it, the planet, has a redder lighting, it's part of this mod, changing the random lighting on the planets gives different atmospheres, there are hundreds or thousands of combinations between lighting and terrain in terms of colour variety.

My version is the same as the original mod, I simply changed the numbers to make the gas giants look a little smaller, it doesn't change the colours.

What you are asking for is a separate mod that I would have to create, as soon as I have time I'll have a look to see what the possibilities are, but I can't promise anything hehe
ABlueHairedFox 16 Sep, 2024 @ 4:38pm 
Oh! I'm aware of that mod. My question was more pertaining to the color of the gas giant itself. It looks to be a shade redder than I've ever seen any of the vanilla gas giants, though that could be my memory being a bit faulty.

On another note, maybe you could...

1. Update the mod to add a few more colors the gas giants can be as well to match the changes to the planets. After all, gas giants are basically 99% atmosphere lol
2. Maybe upload your edit of said mod? It really does look great and I'd love to use it myself!
Davoker  [author] 16 Sep, 2024 @ 4:07pm 
@Mr. Thiccums This mod does not modify the gas giants, no, the ‘Better Gas Giants’ mod makes the gas giants look bigger when you are on a planet orbiting a gas giant.

I use a ‘more restrained’ version, that is, I felt that this mod makes the gas giants too big, so I made my personal version that makes them look a bit smaller.

However, the ones in the original mod still look very nice, try it and see if you like it, I don't use any other mod that modifies them.
ABlueHairedFox 17 Aug, 2024 @ 6:50pm 
I'm curious if this mod changes the gas giants as well? I noticed the pictures with gas giants are redder than any I've seen before. If not, what mod makes that happen?
Davoker  [author] 24 Jul, 2024 @ 5:30pm 
(☞゚ヮ゚)☞
Grand Poo-Bah de Canadiannaise 24 Jul, 2024 @ 5:29pm 
thank you so much. This is really appreciated.
I'll let you know if there are any hicciups if you're interested
Davoker  [author] 24 Jul, 2024 @ 5:25pm 
@Zazen Yes my friend, your problem is that the mod you mention is not compatible with the part of the code that modifies the colors of the skies in this mod, I already made a solution to that incompatibility long ago, but it is not a patch, it is a version of this mod, without the part that modifies the skies, same mod exactly, but without that:

https://sp.zhabite.com/sharedfiles/filedetails/?id=2972929606

Use this version instead, you shouldn't have any problems anymore, “you shouldn't”, I don't know what other mods you use that might conflict, in theory there aren't many mods that might conflict with this one.
Grand Poo-Bah de Canadiannaise 24 Jul, 2024 @ 2:44am 
really loving this mod, however, I've come to notice that worlds affected by it are not getting very dark at night, to a varying degree. Any hopes for a compatibility patch with Darker Nights, or some direction on how I might be able to do so myself? I might have an idea, though I'm fairly new to modding...
Grand Poo-Bah de Canadiannaise 19 Jun, 2024 @ 4:03am 
thx!
Davoker  [author] 19 Jun, 2024 @ 3:51am 
@Zazen It is totally random, neither the system nor the star or anything else influences, there are hundreds or thousands of combinations/possibilities for the color of the sky, terrain, flora, etc, but neither the stars nor the system influences.
Grand Poo-Bah de Canadiannaise 18 Jun, 2024 @ 10:26pm 
is the sky colour dependent on the world type or star type by any chance?
Same with the sun colour. Is that dependent on the sky colour, or the system star colour?
Davoker  [author] 3 Jun, 2024 @ 5:24am 
@JC Bent'em Thanks! it's always nice to see that they enjoy your work, I probably won't make a mod of this size again, it was many hours of code, graphic editing, testing and bug fixing, but I'm happy with the result, maybe not perfect, but I think the result has been good and most importantly, it has been well received hehe

(づ ̄ 3 ̄)づ
JC Bent'em 2 Jun, 2024 @ 8:02pm 
I'm the creator of Vanilla World Variety, nice work!
So far i'd consider this a successor! Though with lots of subjective differences, of course.
This mod has a nicer vibe to it, I think the variance in lighting does quite a lot! It just kinda *feels* more polished to me, but that might be my acute awareness of my mod's flaws talking.

I endorse this a lot.
Davoker  [author] 22 Sep, 2023 @ 3:18pm 
@cutieryan As far as I know they should be compatible, the worst that can happen is that the "Midnight Planets" mod overwrites the changes in my mod for that type of planet, or vice versa, but I'm not sure how that mod works, you should be fine using the 2 mods.
cutieryan 21 Sep, 2023 @ 4:07pm 
I am aware that there's a version of this mod without the colourful skies, but I was wondering if the full version is compatible with Midnight Planets Actually Perpetually Dark?

I had played with this mod for a while and it appears that it doesn't change the sky colours on midnight planets, so that's why I asked.
Davoker  [author] 5 Sep, 2023 @ 8:38pm 
Answered privately, the problem to exist on a server, not on single player, working on a solution, which will arrive when it has to arrive hehe
Good Game 5 Sep, 2023 @ 7:15pm 
Sorry, forgot to mention: I am talking about the parallaxFoliage value in the .modularfoliage file(s). Potentially all trees that have a .modularfoliage or .modularfoliage.patch are affected.
Good Game 5 Sep, 2023 @ 7:11pm 
davosnowbubbles has parallaxFoliage set to true. However, there is no parallax folder in davosnowbubbles. This seems to lead to

[02:57:42.858] [Error] UniverseServer: error during world create: (BiomeException) Failed to parse biome: 'snow'
Caused by: (AssetException) Error loading asset /plants/trees/snow/foliage/davosnowbubbles/parallax/treefront/base/1.png

At least, that is my assumption. I think some other tree types also have this issue.

I need assistance with this because I added the mod to my server and now some vanilla planets cannot generate. Please tell me if this really is an issue in your mod and if yes, if I can expect a fix of all trees that have this issue.

Thank you!
Davoker  [author] 27 Aug, 2023 @ 11:51am 
@Azatha Yes, but the planets generated with the mod will probably give error when going down to them due to the lack of objects generated by the mod, you will have to travel a little far in the ship, from the ship browser, move to new systems, away from the ones you have on screen, so that new ones are generated, those new systems will already work correctly without the mod.
Azatha 27 Aug, 2023 @ 12:35am 
Can this mod be removed mid-play-through?
Davoker  [author] 23 Jul, 2023 @ 9:59am 
De nada =) I like the variety :steamhappy:
Zee Captain (o.W.n) 23 Jul, 2023 @ 4:34am 
@Davoker

Thank you very much :coffeebreaktime:
Davoker  [author] 22 Jul, 2023 @ 7:39pm 
@Zee Captain (o.W.n)

The "weird or exotic" illuminations are part of the mod, that's how it is thought, they can generate normal sky illuminations, colorful or something in between, if you are not interested in that part, I have a version of the mod without the sky modification, precisely I made that version for people who don't like those illuminations and also to make it more compatible with other mods that modify the sky in another way.

You can find that version here -> https://sp.zhabite.com/sharedfiles/filedetails/?id=2972929606
Zee Captain (o.W.n) 22 Jul, 2023 @ 5:11pm 
I like the mod, but I really don't like the light it makes. Too bright green, for example, as a result, it's nice to be on the planet only when it gets dark, because the effect subsides. I thought to remove it by terraforming, but it didn't work either. But a good planet without such light and without effects on it, could not be found. :FallFlat:
Davoker  [author] 6 Jun, 2023 @ 2:28am 
@OzOzOz I explain it in the "compatibility" section, it should be compatible with everything, but I can't be 100% sure either, I don't use FU, but I have tested it with FU and this mod only, and everything worked correctly.
Coolkyleko 5 Jun, 2023 @ 10:16pm 
Frackin universe compatible?
Davoker  [author] 24 May, 2023 @ 3:10pm 
If I remember correctly, the /reset command, when you are in admin mode, also worked if you wanted to test some changes with the saplings, but this does not work for everything, the best is always to travel to new generated stars when installing a mod with new additions, usually the changes are not seen on already generated planets, this is common in Starbound modding, some mods work directly without doing that, but other more complex ones require it.
Davoker  [author] 24 May, 2023 @ 3:06pm 
@VolteVaris I don't know if I understood you correctly, the problem is that in the planets that were already generated they don't give saplings, and in new planets they do? I don't know if that's what you meant, it could be.

Honestly, when I was making the mod and made changes in the files, to test the new changes I always "traveled far" with the ship to generate new stars, so I never had that problem, if that's what you mean, then the problem is something known with many mods, that in planets already generated the changes are not seen, but if they are noticed in new planets.

For example, the sky colors of the mod will not be seen in already generated planets, only in new planets, probably the same thing will happen with the new saplings.
VolteVaris 24 May, 2023 @ 1:28pm 
After manually spawning one; it SEEMS to be simply related to whatever planet it generated on or the terrain.
VolteVaris 24 May, 2023 @ 1:02pm 
seems i can manually spawn the saplings in at least, so they exist.
Davoker  [author] 24 May, 2023 @ 1:53am 
@VolteVaris You have the mod "more saplings", it's not on steam, you can find it on the official forum of the game, if you put that name in google you will find it, that mod added saplings like this, but only that, it should be compatible with my mod, I'm pretty sure.

I tell you this, because that mod "adds" sapling to that tree in a different way, maybe with that mod you get the sapling.
Davoker  [author] 24 May, 2023 @ 1:50am 
@VolteVaris It is definitely your problem, I have had the mod tested by several acquaintances, and like me, they all work, this is already 100% sure, you have a mod that interferes in some way with that tree, I can tell you that with FU and other more complex mods it works perfectly, in fact, I took care that this mod was as compatible as possible.

I to rule out, I would try with a completely new game, a new universe, just using my mod, if it works for you, you will have to look for the culprit, but it is definitely a problem on your part hehe
VolteVaris 23 May, 2023 @ 7:49pm 
Yeah; I doubt it's on your end so I'll have to wait and see
Davoker  [author] 23 May, 2023 @ 7:32pm 
@VolteVaris It really is very strange, I can't fix a bug that I can't reproduce, I have an idea of something I could do, but to do it, I would need to know if anyone else is having this bug, because if you are the only one then I can't do anything, so far no one has reported that bug :S
VolteVaris 23 May, 2023 @ 5:29pm 
Checking the log, yeah there's not even the slightest mention of an error with geometric trees so that one's out.

Which is a pain because I don't particularly have any other mods that specifically involve that tree being altered as one of the intents so I don't know which mod would be causing it.
VolteVaris 23 May, 2023 @ 5:23pm 
Oh I'm sure it is, I just can't fathom which mod targets that tree SPECIFICALLY and none of the others.
Davoker  [author] 23 May, 2023 @ 3:13pm 
@VolteVaris A couple of screens, saplings on the floor:

https://i.imgur.com/EWpvFbg.jpg

And this screen showing (thanks to the mod "Named Saplings") the name of the stem and the foliage of this tree, which is "geometric", you can see "geometricsteam" and "geometricfoliage" in the sapling info:

https://i.imgur.com/JhxZZml.jpg

For me it works, I think you simply use a mod that replaces the file in that tree directly, without patching, and overrides my changes, I just can't find any other explanation.

If this happens to someone else, please let me know, it works for me, it is the same mod that I have uploaded here, it is not logical that it does not work.
Davoker  [author] 23 May, 2023 @ 2:48pm 
@VolteVaris It's strange, no one has reported that error, I use the mod myself and for me it drops saplings, is there some mod you use that causes the error or overwrites that tree specifically somehow.

Maybe you could look at the game log, it is located in the "storage" folder in the main directory of your game, a file called "starbound.log", open it with a text editor and use the editor's search engine to look for the word "error" in the file, if there is nothing related to that tree there is no error, just another mod you use is replacing what mine does.

That's the only explanation, because nobody else has reported that it doesn't drop saplings and I can attest that it does, if it works for me, it works for everybody, it's the same mod.
VolteVaris 22 May, 2023 @ 11:33am 
Yep. Which is strange because it's not dropping any; and I don't know which of my mods would be causing the issue; because I don't think there's any other mods that are messing with trees; in specific that one- because the others are fine.
Davoker  [author] 22 May, 2023 @ 2:16am 
@VolteVaris Mm, what tree do you say, this one? -> https://starbounder.org/mediawiki/images/0/00/Tree_-_geometricstem_and_geometricfoliage_example.png

I also put sapling on that tree, in fact all the vanilla trees that didn't have saplings before, now have saplings, even the trees that were no longer used and that I restored also have saplings.

Any tree in the game, restored or not, has sapling now.
VolteVaris 21 May, 2023 @ 9:25pm 
it was one of the vanilla trees but don't remember if it did nor not.
one of my favored ones
VolteVaris 21 May, 2023 @ 9:24pm 
I presume the strange spiky ball tree in ice planets does not sapling?
Rnova2 15 May, 2023 @ 10:05am 
I understand, I didn't know that fact, I thought that no matter what type of tree, it would make it drop 3 saplings, no matter what mod one I used, but now I see that there are limitations.
Davoker  [author] 13 May, 2023 @ 9:00am 
PS: If you don't notice the difference it is because you are already using a mod that has this function activated, there are several mods that use the same function as "Allow parallax transition", it is simply put in the parameter "/useSecondaryEnvironmentBiomeIndex" in "true" in the file "terrestrial_worlds.config", probably you are already using it and you are already used to it, that may be the reason why you don't notice the difference, because it is very noticeable in the biome changes.
Davoker  [author] 13 May, 2023 @ 8:56am 
@Rnova2 You said it yourself, "Arcana", if Arcana puts new trees and they haven't configured it to release saplings, this mod can't fix it, Arcana has to fix it.

This mod gives saplings to "vanilla" trees that had no saplings, restores trees that were no longer used and also gives them saplings, and "adds" new trees that are variants of other existing trees in the game made by me, that also give saplings.

What this mod does not do is to give saplings to trees that do not exist in the mod nor in the vanilla game =)

______

"Allow parallax transition" what it does is "change the background" when you change biome on the same planet, a change of biome is like when you go from "Jungle" to "Tar", that is a change of biome on the same planet, that mod what it does is "change" to the background that corresponds when you change biome.
Rnova2 13 May, 2023 @ 7:15am 
I have noticed that there is a small detail that occurs with the planets of the arcana mod at least with the ardent taiga biome and more specifically with trees of transparent solid ice (very similar to the ones that can be seen when facing the penguin UFO).

the trees that They appear there and they do not drop any shoots, I will continue investigating in case there are more trees that do not drop sapling.

postscript: I would like to know what effect the "allow parallax transition" mod that you recommended has, I tried it but I don't see any effect on the planets (or maybe it doesn't work with biomes from the arcana mod, I'll try to test it with vanilla biomes to see if there are any any change)