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My version is the same as the original mod, I simply changed the numbers to make the gas giants look a little smaller, it doesn't change the colours.
What you are asking for is a separate mod that I would have to create, as soon as I have time I'll have a look to see what the possibilities are, but I can't promise anything hehe
On another note, maybe you could...
1. Update the mod to add a few more colors the gas giants can be as well to match the changes to the planets. After all, gas giants are basically 99% atmosphere lol
2. Maybe upload your edit of said mod? It really does look great and I'd love to use it myself!
I use a ‘more restrained’ version, that is, I felt that this mod makes the gas giants too big, so I made my personal version that makes them look a bit smaller.
However, the ones in the original mod still look very nice, try it and see if you like it, I don't use any other mod that modifies them.
I'll let you know if there are any hicciups if you're interested
https://sp.zhabite.com/sharedfiles/filedetails/?id=2972929606
Use this version instead, you shouldn't have any problems anymore, “you shouldn't”, I don't know what other mods you use that might conflict, in theory there aren't many mods that might conflict with this one.
Same with the sun colour. Is that dependent on the sky colour, or the system star colour?
(づ ̄ 3 ̄)づ
So far i'd consider this a successor! Though with lots of subjective differences, of course.
This mod has a nicer vibe to it, I think the variance in lighting does quite a lot! It just kinda *feels* more polished to me, but that might be my acute awareness of my mod's flaws talking.
I endorse this a lot.
I had played with this mod for a while and it appears that it doesn't change the sky colours on midnight planets, so that's why I asked.
[02:57:42.858] [Error] UniverseServer: error during world create: (BiomeException) Failed to parse biome: 'snow'
Caused by: (AssetException) Error loading asset /plants/trees/snow/foliage/davosnowbubbles/parallax/treefront/base/1.png
At least, that is my assumption. I think some other tree types also have this issue.
I need assistance with this because I added the mod to my server and now some vanilla planets cannot generate. Please tell me if this really is an issue in your mod and if yes, if I can expect a fix of all trees that have this issue.
Thank you!
Thank you very much
The "weird or exotic" illuminations are part of the mod, that's how it is thought, they can generate normal sky illuminations, colorful or something in between, if you are not interested in that part, I have a version of the mod without the sky modification, precisely I made that version for people who don't like those illuminations and also to make it more compatible with other mods that modify the sky in another way.
You can find that version here -> https://sp.zhabite.com/sharedfiles/filedetails/?id=2972929606
Honestly, when I was making the mod and made changes in the files, to test the new changes I always "traveled far" with the ship to generate new stars, so I never had that problem, if that's what you mean, then the problem is something known with many mods, that in planets already generated the changes are not seen, but if they are noticed in new planets.
For example, the sky colors of the mod will not be seen in already generated planets, only in new planets, probably the same thing will happen with the new saplings.
I tell you this, because that mod "adds" sapling to that tree in a different way, maybe with that mod you get the sapling.
I to rule out, I would try with a completely new game, a new universe, just using my mod, if it works for you, you will have to look for the culprit, but it is definitely a problem on your part hehe
Which is a pain because I don't particularly have any other mods that specifically involve that tree being altered as one of the intents so I don't know which mod would be causing it.
https://i.imgur.com/EWpvFbg.jpg
And this screen showing (thanks to the mod "Named Saplings") the name of the stem and the foliage of this tree, which is "geometric", you can see "geometricsteam" and "geometricfoliage" in the sapling info:
https://i.imgur.com/JhxZZml.jpg
For me it works, I think you simply use a mod that replaces the file in that tree directly, without patching, and overrides my changes, I just can't find any other explanation.
If this happens to someone else, please let me know, it works for me, it is the same mod that I have uploaded here, it is not logical that it does not work.
Maybe you could look at the game log, it is located in the "storage" folder in the main directory of your game, a file called "starbound.log", open it with a text editor and use the editor's search engine to look for the word "error" in the file, if there is nothing related to that tree there is no error, just another mod you use is replacing what mine does.
That's the only explanation, because nobody else has reported that it doesn't drop saplings and I can attest that it does, if it works for me, it works for everybody, it's the same mod.
I also put sapling on that tree, in fact all the vanilla trees that didn't have saplings before, now have saplings, even the trees that were no longer used and that I restored also have saplings.
Any tree in the game, restored or not, has sapling now.
one of my favored ones
This mod gives saplings to "vanilla" trees that had no saplings, restores trees that were no longer used and also gives them saplings, and "adds" new trees that are variants of other existing trees in the game made by me, that also give saplings.
What this mod does not do is to give saplings to trees that do not exist in the mod nor in the vanilla game =)
______
"Allow parallax transition" what it does is "change the background" when you change biome on the same planet, a change of biome is like when you go from "Jungle" to "Tar", that is a change of biome on the same planet, that mod what it does is "change" to the background that corresponds when you change biome.
the trees that They appear there and they do not drop any shoots, I will continue investigating in case there are more trees that do not drop sapling.
postscript: I would like to know what effect the "allow parallax transition" mod that you recommended has, I tried it but I don't see any effect on the planets (or maybe it doesn't work with biomes from the arcana mod, I'll try to test it with vanilla biomes to see if there are any any change)