Project Zomboid

Project Zomboid

[B42] Anthro masks conversion
117 Comments
Apollyon 26 May @ 11:58am 
it wont let me enable it without the Susceptible mod installed :(
Davion_Valavaern 9 Apr @ 9:28pm 
Do the B42 versions also have compatability with "Working Masks"? And is this newer than the version of anthro masks that comes packed with the "Furry Apocalypse" mod?
Admiral Zander 7 Apr @ 8:52am 
for some reason, the mask breathing sound mod makes specifically the insurgent masks unable to be worn by anthros AFTER reloading a save. works fine the first time a save is made, but as soon as that save is opened again, you cant wear the gas mask as an anthro. if its not a conflict you can fix on your end ill go ask that mod dev instead
Somebody 22 Mar @ 6:06am 
Anthro, show me those bandages.
Spongie's Open Jackets
Spongie's Clothing

(Not sure if the first one counts as clothing but better safe than sorry ig)
"Bird"  [author] 20 Mar @ 5:51am 
Oh no

Which version and what other clothing mods (if any)? I'll see if I can replicate it during the next ~week
Somebody 19 Mar @ 6:38am 
So I just found a welding mask and when I equipped the anthro version, it's showing up backwards on my character
"Bird"  [author] 17 Mar @ 1:10am 
If it isn't, something's wrong
Zvade 15 Mar @ 3:09am 
is it compatible with anthro accessories ?
"Bird"  [author] 11 Mar @ 3:54pm 
Would love to but my friend has a slow process (more a hobby to him). Don't wanna demand too much.

Should catch up on another, older offer tho. B42 crafting would allow easily swapping versions of a reskin so why not right? Only issue is I'm taking a break from zomboid so I don't wanna do much beyond testing when the new models come through and essential fixes (if any).
Bitch Ass Furry (pearl :3) 11 Mar @ 11:15am 
can you add reskins for the motorcycle helmet?
"Bird"  [author] 24 Feb @ 5:52am 
yea
Jacob the night fury 23 Feb @ 4:17pm 
dose it still work for 41?
Umbra Animo 5 Feb @ 6:11pm 
welp seems that was only for the welding mask. though I noticed the bone mask and surgical mask and improvised gas mask lacked anthro version
Umbra Animo 5 Feb @ 6:03pm 
ok found out it needed to be a anthro mask but when I tried a anthro gas mask in the normal version it showed up backwards
Umbra Animo 5 Feb @ 5:48pm 
oh dos authentic Z a clothing mod interfere with this one?
"Bird"  [author] 3 Feb @ 6:31pm 
Nevermind I may be stupid and forgot I opted for just recipes. The game is just refusing to run the scripts because of an apparent tweak to recipe parameters around destroying the input item lol. It's been a period of all time for me

So long as it's just that I'll push a patch in a bit
"Bird"  [author] 3 Feb @ 5:34pm 
@Mereel @Somebody sorry for the late response. Looks like I forgot to save after adding some new parameters to each item definition hhhh

there's a new recipe-less system in b42 for changing clothing styles which uses 'ClothingItemExtra' and that was intended to be included

@dessyisme are you using the official version of anthro survivors or still using the unofficial update?
Somebody 3 Feb @ 6:43am 
Same here, i'm also unable to convert masks on b42
Mereel 2 Feb @ 8:51pm 
strange, I'm unable to convert masks and I'm not using the no craft version, can't even see the recipe for it either, on b42 btw
dessyisme 28 Jan @ 11:06am 
hey so im having an issue where i have anthro survivors, but trying to put it in the game it says im missing anthro survivors
"Bird"  [author] 14 Jan @ 11:30pm 
ok so I came back to it this morning

idk if unlabelled clothing guid searches and manually creating 400+ lines of loot code fried my brain back in december or what, but the gas mask thing had an embarrassingly simple solution

need to do some more testing later today-ish and the update will be pushed
"Bird"  [author] 24 Dec, 2024 @ 1:09am 
so long as a workaround or official fix for modded gasmasks comes through by then yeah

not gonna fight the game's code a second time over christmas
btelnyy 23 Dec, 2024 @ 11:57am 
So the anthro mod will be updated for b42, will this mod follow suit?
"Bird"  [author] 9 Oct, 2024 @ 7:25am 
nothing changes with vanilla masks, no

modded masks have *slightly* lower rates in military containers (spawn chance is 4 -> 3 %), but that's to reduce interference with high tier loot spawns. Everywhere else has identical chances to vanilla
Blume McFolf 8 Oct, 2024 @ 5:59am 
does this mod change the spawning of normal welding masks? i haven't found one on my current save since the early-game, despite having looted plenty of warehouses.
"Bird"  [author] 5 Oct, 2024 @ 12:07pm 
Yeah it's only the furniture building where the issue pops up. You can deconstruct, or craft using torches & masks just fine it seems

Modding this game, despite support for such, becomes a pain once you stray from more commonly touched areas lol. Ambiguous documentation does not help
Lodashi 5 Oct, 2024 @ 3:02am 
@"Bird" Thanks, it's no issue to keep a normal one for actual welding.

I assume that the function to greenlight the mask works when just previewing a recipe but the other function (when you go to actually craft) decides to commit sudoku randomly haha.
"Bird"  [author] 4 Oct, 2024 @ 4:48pm 
Good news if you can't be bothered, is you can keep a vanilla welding mask in your inventory. Welding lets you bypass the anthro face check if you have that option enabled
"Bird"  [author] 4 Oct, 2024 @ 4:43pm 
actually double checked this one rn because this has been a pervasive issue since the original version and it actually stopped working on me for once

mod breaks at a vanilla code line, "if item:isRequiresEquippedBothHands () then", no.207 of file ISEquipWeaponAction.lua

did a brief check of the call stack and I think the game just shits itself at using the welding torch with a modded mask for no good reason

anyway, apparently it's a recurring issue for modded welding masks in general, but can also break in vanilla; if you get it, your best bet is resetting mods and verifying the integrity of your game files
Lodashi 4 Oct, 2024 @ 11:49am 
Looks like the Anthro Welder Mask doesn't really work as a welder mask?
It does fulfill the requirement when hovering over, let's say, making a Metal Crate, but when the character actually tries to make the crate nothing happens until I get a normal Welder Mask.

Could this be an issue on my end with some kind of mod incopatibility? I made sure I wasn't running anything else that touches masks.
"Bird"  [author] 4 Oct, 2024 @ 6:17am 
@MAN so long as credit is given forks are cool

just curious tho, what do you have in mind? Given the messy state of the mod and asides from ironing out functionality, I have a few ideas for cleanup once B42 arrives. Would rather neither of us risk stumbling over each other
MAN 3 Oct, 2024 @ 12:04pm 
yo, what's the word on forks? thinking of doing something with this, but i dont wanna touch anything im not allowed to
"Bird"  [author] 29 Sep, 2024 @ 9:18am 
@FirewallDaProto they already are; any single submission with multiple versions of the same mod, is essentially a modpack. I also have my settings from when I did MP testing and only one version is loaded. Keep fiddling around with your server settings.

Susceptible is a requirement for only one version of the mask pack. It's a hardcore mod where players can opt to use a perk which forces them to prevent exposure to the airborne version of the knox virus at all costs.

@AlexPeremot

Вибачте мене за використання цифрового перекладача,

Чи користуєтеся ви іншими модами, які редагують маски? Вони можуть змінювати місце носіння маски, і це створює проблему, яку я не можу вирішити.

Як завжди, переконайтеся, що ви використовуєте правильну версію.
FirewallDaProto (She/Her) 27 Sep, 2024 @ 9:15pm 
i think you need to make these seperate mods because in a dedicated server it requires all of them ?
FirewallDaProto (She/Her) 27 Sep, 2024 @ 9:12pm 
the mod has a broken requirement, "susceptible" ?
AlexPeremot 25 Sep, 2024 @ 6:37am 
Susceptible мод не видит маски. Я так понял что патча вы не сможете сделать?
"Bird"  [author] 3 Sep, 2024 @ 5:04am 
No, the mod compatibility is for the face checking (what can/can't be worn by humans/anthros). Was hoping to implement the new models and maybe adjust clothing mods according to how they were designed but that's on hiatus currently

honestly, once B42 comes around I'll be cleaning up the description alongside areas of code anyway

sorry for the confusion
Rotz 2 Sep, 2024 @ 1:55pm 
i can't get the swat gas mask to work for anthros, is it meant to work?
"Bird"  [author] 19 Jul, 2024 @ 5:39am 
I'll look into this soonish. There are instances of this happening with the anthro accessories mod too, stemming from the nature of the main anthros mod. We'll see
Paperkat 17 Jul, 2024 @ 8:01pm 
there is a glitch where if you trip and the welder mask falls off of your face a part of your face becomes transparent
"Bird"  [author] 21 May, 2024 @ 10:42am 
like the description says, it's an option you can toggle in both main versions lol

susceptible's supposed to be a hardcore mod anyway, so it will never leave that version
Dr. Berry 20 May, 2024 @ 10:23pm 
I like the difference between anthro and human masks, it makes you different needs for different bodies/characters. Dont listen to people that dont like this or please keep this in a different version, adds so much more realism to this.
"Bird"  [author] 19 May, 2024 @ 3:06pm 
axed a few comments because they were messy

anyway yeah it was "The Workshop" and asides from the fact it was because of a custom location, it turns out the overwrite messes with a method to grab a mask's body location, so thanks for reporting this

and sorry for slightly misreading your last sentence lol
John Columbo 19 May, 2024 @ 1:07pm 
No, that was a few days ago before the update. Could be another mod that changed the masks, maybe? "The Workshop" is my guess at a culprit. I could definitely wear all 3 using the legacy version of this mod though.
"Bird"  [author] 19 May, 2024 @ 12:39pm 
Have you come back to playing the game recently? I know the devs changed the welding mask's location type a while ago. As it stands all 3 are impossible to wear like that within vanilla

the clothing scripts dictate this, and all Bit did was rip the one containing masks from the game to replace only what was necessary to make it apply to their items
John Columbo 19 May, 2024 @ 12:03pm 
One more minor nitpick; I used to be able to wear a vanilla welding mask, gasmask, and a helmet all together. Can't seem to do that with the anthro versions?
"Bird"  [author] 19 May, 2024 @ 8:44am 
@John Columbo few days before release I'd considered making it possible to adjust the length for human/anthro faces, so not rn but definitely an idea

maybe with the help of something like Item Tweaker API?

when I find the motivation I'll add it
John Columbo 19 May, 2024 @ 7:28am 
Can the Anthro Bandana (Face) still be converted to (Head) or (Tied), and remain as the Anthro version instead of Vanilla version?
"Bird"  [author] 19 May, 2024 @ 5:41am 
to answer your question more directly tho:

I know for a good chunk of people finally finding what they want is the reward. But since that hasn't really been a thing here, I wanna get an idea of how many people think otherwise by pulling the rug a little
"Bird"  [author] 19 May, 2024 @ 5:24am 
@A Very Cute Snek honestly I'm still up in the air about it, and I wanna see how many people react to it. Basically I'd tried working on keeping crafting viable for susceptible, saw that it'd cause a dupe exploit, went for something simpler and that affected the direction of the update; making each new version was a top down process. By the time the new models are ready I'll decide again whether to bring it back or not

currently they spawn in all the same places their vanilla counterparts do, along with police stations now (because susceptible gave them filters but no masks idk why)