Cities: Skylines

Cities: Skylines

Natural Disasters Renewal: v1.2.4
177 Comments
K1L0 13 May @ 6:06pm 
I find the frequency of disasters using Real time quite annoying and rather boring. Adding a setting that would at least help with the frequency (ONLY USING REAL TIME) will be a life saver. :)
patrickkeroro226 3 May @ 12:51pm 
As a "Real Time" enjoyer, the disaster frequency is really annoying.
Even if I turned everything to max the disaster only happens like once in 10 days which is pretty sparse.
Especially meteors, they would never happen if all three cycles are in intermission.

Is it possible to configure more things such as periods of meteors, and higher frequencies of disasters per year? Thank you.
taj 3 May @ 9:04am 
MarkJohnson if you go to options and then to gameplay in base game there is an option to disable or enable random disasters and also a slider where you can change the disaster frequency
MarkJohnson 20 Apr @ 12:38pm 
Will this mod or Ragnarok mod allow me to disable all disasters. I get multiple disasters at once in vanilla. I can only unlock 3 tiles. any more and they just stay in an almost constant disaster state. I barely got 75 pop, and can't get further from all of the disasters that keep coming at me.
Bene_YippeeKiYay1097 17 Apr @ 11:49pm 
tree can not set on fire for me. try spam, max the intensity, or launching meteor into the forest and there is no forest fire, no tree on fire
Ch1lledY3ti 19 Feb @ 12:22am 
I don't know if its this mod or not but whenever I trigger an earthquake it lasts for 2 seconds and stops
lolic_lol 7 Feb @ 2:31pm 
Does this mod work with Real Time 2.6?
VoidGravitational 7 Feb @ 2:29pm 
can you update it to have 50.0 max intensity
maxvmaxvmax 8 Jan @ 5:49am 
I just want to use the updated ragnorok, is it possible with this mod
Tyrol 29 Dec, 2024 @ 5:33pm 
Is there any way to disable the time lapse building intensity as city population increases?
Isaac Aren 16 Dec, 2024 @ 4:19pm 
Would it be possible to have an option to enable the old evacuation AI? Shelters are completely useless currently. I understand it tanks the economy but I want people to evacuate when I tell them to, and to the nearest shelter
RHS0 15 Dec, 2024 @ 9:12pm 
Can you please add an option to make it so the player can set a maximum possible disaster level? for example, I don't wanna deal with a level 20 tsunami, but am fine with a similar level tornado. An option to manually put a cap on maximum level the disaster can spawn at would be great! Thank you!
beanboy23 10 Nov, 2024 @ 6:04am 
Wow! Disaster Apocalypse!! BAHAHAHA!! :steamhappy::steammocking:
LeonardMT 28 Oct, 2024 @ 1:24pm 
Hello, I was wondering if there could be a lite version of the mod where the only thing that the mod does is increase the largest random and spawnable disaster size to 25.5?

I am not really interested in having my disasters behavior being modified outside of size and I am not really interested in automatic evacuations.

I am willing to modify your mod's source code if you point me into the right direction.

Thank you.
CanPacific 11 Aug, 2024 @ 3:30pm 
I'm getting this error: System.NullReferenceException: Object reference not set to an instance of an object
at WaterSimulation.ReleaseWaterWave (uint16) <0x0004e>
at DisasterManager.ReleaseDisaster (uint16) <0x00250>
at EightyOne2.Patches.DisasterManagerPatches.SimulationStepImpl (DisasterManager,int,uint[]) <0x005f9>
at (wrapper dynamic-method) DisasterManager.DisasterManager.SimulationStepImpl_Patch0 (DisasterManager,int) <0x0002b>
at SimulationManagerBase`2.SimulationStep (int) <0x0004c>
at DisasterManager.ISimulationManager.SimulationStep (int) <0x00024>
at SimulationManager.SimulationStep () <0x00693>
at SimulationManager.SimulationThread () <0x0018a>
Dragnulls 21 Jun, 2024 @ 4:36pm 
do i need to have city skylines bought & installed to run this mod asking for my pet hamster
K1L0 14 Jun, 2024 @ 12:11pm 
Hey @lagbtech since the disasters go slower on the Real Time mod, can you make it so theres like an option to have it more common when using Real Time? I really love both mods but it gets really boring without a disaster.
ScottishLad 3 Jun, 2024 @ 8:32am 
How does this mod work with "Real Time" mod? Since time passes much slower, 1-50 days passing takes so much longer making the events very infrequent?
Yuno1020 28 Apr, 2024 @ 5:21am 
@labtech sorry for late response but yes, the same issue is occurring, buildings dont collapse when struck with a meteor
Doctor Mewing 11 Apr, 2024 @ 11:37am 
After i unsub from your mod it was like it still have some file left I think and after that it crash my save game, very sad for me :(((
lagbtech  [author] 13 Mar, 2024 @ 7:55am 
Hi @Yuno1020 any time. Do you still having issues?
Yuno1020 13 Mar, 2024 @ 1:55am 
@lagbtech thank you for the response i went ahead and checked i am only subscribed to this mod, i used to be subbed to ragnarok but the new city im on was made after i unsubbed from ragnarok. thank you for your assistance
lagbtech  [author] 6 Mar, 2024 @ 7:26pm 
Hi @pieruun, correct. You needed.
Regards
pieruun 28 Feb, 2024 @ 12:35pm 
Do you need disasters DLC for this?
lagbtech  [author] 23 Feb, 2024 @ 8:22pm 
Hi @Yuno1020 , please check if you have no any other Natural Disaster mod installed. If you have any other description, configuration or log. please share to take a look.

Regards
Yuno1020 23 Feb, 2024 @ 6:21am 
i am having issues, when i spawn a meteor it doesn't destroy any buildings just roads and leaves a crater
drago_m84 18 Feb, 2024 @ 11:22am 
hello the button of emergency that disables the disasters is bugged.Once i press it i cant enable it back.
Coffee 17 Feb, 2024 @ 7:33am 
@lagbtech yes i did it manually and highest intensity in a row, also the same thing happens to ones with very low intensity
lagbtech  [author] 2 Feb, 2024 @ 7:02am 
Hello @Coffee, did you do it manually? How does it happen? the highest intensity ones in a row? alternated? Can you give a little more detail about what is happening to you. The information you provide is not enough to be able to review the scenario.
Coffee 28 Jan, 2024 @ 1:48am 
i tried launching 10 25.5 power meteors, but for some reason only 5/10 meteors were 25.5, others were default 5.5
PhazezGova 6 Dec, 2023 @ 11:37am 
Cool, thank you.
lagbtech  [author] 6 Dec, 2023 @ 8:06am 
Hi @JackochOlle12. You need natural disasters DLC to use this mod
lagbtech  [author] 6 Dec, 2023 @ 8:05am 
Hi @PhazezGova. Yes, It is
PhazezGova 3 Dec, 2023 @ 8:43am 
Does anyone know if it is compatible with the real time mod? :)
JackochOlle12 24 Nov, 2023 @ 10:19am 
i dont have dlc
lagbtech  [author] 7 Nov, 2023 @ 12:50pm 
Hi @Dogahn. Thank for your words, Is glad to hear that the mod useful for community. I will try to be improving it,. at least until people continue playins CSL1 LOL
Dogahn 1 Nov, 2023 @ 12:03pm 
You're one of my Hero's now. I was still using Ragnarok for the intensity and type control, even if everything else was broken. So happy to see it brought up to current, as it's nearly necessary functionality for Natural Disasters to be thematic an not just annoying.
lagbtech  [author] 24 Sep, 2023 @ 6:41pm 
Hi @SQUEAKER, if you go to mod setup into game options. you can see a ccouple of buttons to reset mod controls buttons. In this mod images you can se how the buttons looks like
Regards
Squeaker8804 24 Sep, 2023 @ 12:36pm 
I don't see the disaster controls can you fix this?
Thanks in advance. :steamfacepalm:
lagbtech  [author] 23 Sep, 2023 @ 4:56pm 
Hi @StealthyEagle97 that's correct. For now it slows down the disasters period, I'm doing some fixings for future updates, this is one of those.

Regards.
StealthyEagle97 22 Sep, 2023 @ 1:27am 
Does this mod get affected by Real Time?
lagbtech  [author] 19 Sep, 2023 @ 8:52am 
Hi @Colezz22 you can spawn disasters into the game as well. It allow it, you can take a look to the following screenshot and look for the place into the game menu:

https://sp.zhabite.com/profiles/76561198110266961/screenshot/2080156100379000968/

Regards :steamthumbsup:
Colezz22 15 Sep, 2023 @ 6:01pm 
can you spawn natural disasters? if you can how?
lagbtech  [author] 12 Sep, 2023 @ 7:32pm 
Hi @Pattons_Spear I mean the mod' setup, something like this: https://sp.zhabite.com/sharedfiles/filedetails/?id=3034933030

Regards
Pattons_Spear 12 Sep, 2023 @ 6:05pm 
@lagbtech, sure thing.

Network Anarchy
Harmony 2.2.2-0
TM:PE 11.8.0.0 STABLE
All 24 Areas purchasable
Zoom It!
Demand Master
and of course Natural Disasters Renewal: v1.2.4
lagbtech  [author] 12 Sep, 2023 @ 10:39am 
@Pattons_Spear. @Bleep, Please share your Mod Setup to verify if exist any issue or scenario not covered.
Pattons_Spear 11 Sep, 2023 @ 5:46pm 
I have the same as Bleep did, meteors don't seem to destroy roads or housing. I don't know why.
1234 7 Sep, 2023 @ 11:25am 
@LemonsterOG, Skyve does not report any mod incompatibility. Already ran that.
LemonsterOG 7 Sep, 2023 @ 10:54am 
@Bleep -- You need to use the Compatibility Report built into the Skyve mod and follow all its instructions regarding the mods you're using.
1234 7 Sep, 2023 @ 9:03am 
My mod list:
81 Tiles 2
Ambient Sound Tuner
Auto Rocket Launcher
Dynamic Resolution
Electric Roads Mod
Empty it!
Extra Landscaping Tools
Find it! 2
FPS Booster
Harmony
Hide TMPE crosswalks
More CitizenUnits
More PathUnits
More Vehicles
Natural Disasters Renewal
Network Extensions 2
Patch Loader Mod
PostProcessFX
Rebuilt it!
Roundabout Builder
Sharp Textures
Skyve
TM:PE Stable
Transfer Manager CE
Tree Control
UnifiedUI - Continued
Hard Mode
Unlimited Oil and Ore
Unlimited Soil

And playing a saved game, not a new save after installing the mod.