Cities: Skylines

Cities: Skylines

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Natural Disasters Renewal: v1.2.4
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4 Apr, 2023 @ 10:34am
3 Jun, 2023 @ 11:23am
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Natural Disasters Renewal: v1.2.4

Description


About this mod

"Natural Disaster Renewal" takes Zenya's "Natural Disaster Overhaul" and [SUSU]yang yang's "Ragnarok" mods functionalities to be unified in only one, including some other awesome stuffs.

Mod version: 1.2.4

General Features
  1. With this mod natural disasters occur in more natural way, depending on weather, season, or time passed since the last disaster.
  2. You can Force disasters from any level (from 0.0 to 25.5).
  3. It includes a new disaster evacuation mode to evacuate populations according to needs (Manual, automatic or automatic-focused)
  4. Focused evacuation allows to choose an evacuation radius (In meters).
  5. You can pause the game before disaster start.
  6. You can Focus camera on disaster coordenates.
  7. You can place The Mod button anywhere and the information panel too (and reset position if needed from setup panel).
  8. Maximum intensity of all disasters is set to 1.0 at the beginning of the game and gradually increases up to the maximum (25.5) until the city population reaches the max value (By default 100k, but can set it from 20k to 800k).
  9. Duration of small intensity thunderstorms is decreased.
  10. Meteoroid streams period and phase (next approaching time) are randomized at the beginning of the game.
  11. You can disable specific disasters from Setup menu or information panel.
  12. All settings are stored in your game save file, so you can use different settings for each game.

About my favorite enhancement and why I did this: Automatic focused evacuations/releases:
  • You can choose if want manual evacuation, Ragnarok’s automatic evacuation/release or an automatic focused evacuation based on disaster selected.
  • It means that only affected zone in a defined radio would be evacuated/released.
  • In case of disasters like Meteor strikes, earthquakes (with cracks) and sinkholes, the shelters inside the destruction radio won’t be evacuated (We don’t want to kill anyone).
  • In case that evacuation radius is minor to destruction radius, second one will be the base to evacuate (based on Disaster radius).
  • Not all tornadoes will destroy the roads, only 10+ intensity. (Reading a bit, not all tornadoes destroy the roads, only stronger)
  • You can select the base intensity to crack the ground during an earthquake, just no cracks or cracks during any earthquake.
  • Disaster Pile: When you have multiple disasters in progress affecting the same shelters, these won’t be evacuated until last disaster closer is done (in automatic modes).

About each disaster...

You can take a look into Git repository with specific information about each disaster in Git Readme [github.com]
or version Changes in Changelog [github.com]

About time lapse

The time lapse used by this mod is set by the game and impacts how often the disasters happen, if you use vanilla time you will notice disasters happen more often, if you use the "Real Time" mod it will slow down the frequency of these.

What if I use Skyve?
Make sure you enable the mod into your Skyve's profile mod list, otherwise you cannot see it into content manager neither the game.




More information about this Mixed mod

You can see description of base mods to have a context about how it works:

• Natural disaster Overhaul: https://sp.zhabite.com/sharedfiles/filedetails/?id=1801953480
• Ragnarok: https://sp.zhabite.com/sharedfiles/filedetails/?id=811352708



Bugs or issues

Please, report any issue to check it and fix it in next releases.
right here. Please add some information to figure out what would be happening (City Population, disaster where the issue is happening or in-game situation being affected, for example some other mods, conflicts).



Source Code
You can take a look to source code
[github.com]

Best regards!
Popular Discussions View All (4)
26
13 Oct, 2024 @ 3:07pm
Bugs Report
lagbtech
3
27 Dec, 2023 @ 4:12pm
Ragnarok extreme edition revival?
femtas
3
21 May, 2023 @ 10:08am
Feature request
LAF Games
177 Comments
K1L0 13 May @ 6:06pm 
I find the frequency of disasters using Real time quite annoying and rather boring. Adding a setting that would at least help with the frequency (ONLY USING REAL TIME) will be a life saver. :)
patrickkeroro226 3 May @ 12:51pm 
As a "Real Time" enjoyer, the disaster frequency is really annoying.
Even if I turned everything to max the disaster only happens like once in 10 days which is pretty sparse.
Especially meteors, they would never happen if all three cycles are in intermission.

Is it possible to configure more things such as periods of meteors, and higher frequencies of disasters per year? Thank you.
taj 3 May @ 9:04am 
MarkJohnson if you go to options and then to gameplay in base game there is an option to disable or enable random disasters and also a slider where you can change the disaster frequency
MarkJohnson 20 Apr @ 12:38pm 
Will this mod or Ragnarok mod allow me to disable all disasters. I get multiple disasters at once in vanilla. I can only unlock 3 tiles. any more and they just stay in an almost constant disaster state. I barely got 75 pop, and can't get further from all of the disasters that keep coming at me.
Bene_YippeeKiYay1097 17 Apr @ 11:49pm 
tree can not set on fire for me. try spam, max the intensity, or launching meteor into the forest and there is no forest fire, no tree on fire
Ch1lledY3ti 19 Feb @ 12:22am 
I don't know if its this mod or not but whenever I trigger an earthquake it lasts for 2 seconds and stops
lolic_lol 7 Feb @ 2:31pm 
Does this mod work with Real Time 2.6?
VoidGravitational 7 Feb @ 2:29pm 
can you update it to have 50.0 max intensity
maxvmaxvmax 8 Jan @ 5:49am 
I just want to use the updated ragnorok, is it possible with this mod
Tyrol 29 Dec, 2024 @ 5:33pm 
Is there any way to disable the time lapse building intensity as city population increases?