Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고
ANYWAY, given that it's been so long, it's probably safe to assume it doesn't work anymore. Unless the author corrects me, in which case I shall swallow my words.
Thanks!
Piracy growth+1
Piracy+1
Piracy+100%
(why piracy +1 and then piracy +100% when u can just use single % modifier) I mean let's put 6 more % modifiers on piracy rather than a single one with greater numbers... logic, hello?
Also important it's all coloured in GREEN as if it's something good, but it's not. In the same ambition crime+100% is coloured in red.. And there's only a single modifier on crime..
And also having such a HUGE increase in crime and piracy all over your whole empire for a +10.000 energy storage capacity is ridiculous, cmon. It's underpowered.
Saying some thoughts out loud, that's it.
Good mod anyway, imo just needs some polishing here and there.
And it pretty much pays itself in full, depending on how long it lasts.
I'm also unhappy with the frequency of which they appear, they will be updated to be quite a lot rarer with the release of the next batch.