Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告
Namelist still needs polish, some things also ceased working there.
I've gotten myself into a bit of modding since last year.
I'm currently trying to fix this mod with what I've learnt so far.
Here:
https://sp.zhabite.com/sharedfiles/filedetails/?id=3473665348
If the author @cmdr. caesar comes back and asks me to remove it, I'll follow their wishes.
In the meantime, ppl can still enjoy this mod in the repaired form (follow link above).
In mod/common create 2 new folders portrait_sets and portrait_categories, each should have a .txt file speciesname_foldername, this is in addition to the species_classes folder
species_classes - only required when making new modded categories (i.e. not human, mamalian, etc.)
delete everything in this file except:
classname = {
archetype = ""
possible = ""
graphical_culture = ""
move_pop_sound_effect = ""
speciesname_portrait_set - Syntax
speciesname = {
Species_class = |speciesclass| (vanilla or modded)
portraits = {
"|portraitgroup|" (quotes required, found in mod/gfx/portraits/portraits .txt file under portrait_groups
}
}
speciesname_portrait_categories - Syntax
speciesname| = {
name = |speciesclass|
sets = {
|portraitgroup| (no quotes)
}
}
I have an Amazon empire that I cannot use because the game can't find the portraits
*presses enslave button.