Stellaris

Stellaris

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Space Amazons
   
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File Size
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Updated
16.905 MB
30 Apr @ 11:58pm
22 May @ 6:55pm
11 Change Notes ( view )

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Space Amazons

Description
Original mod by cmdr. caesar:

https://sp.zhabite.com/sharedfiles/filedetails/?id=2944940948&searchtext=amazons

(It was unmaintained for 2 years and ceased working after May 2024's update).


Portraits are now FIXED !!
Namelist still needs some more love.
11 Comments
wancar  [author] 22 May @ 6:52pm 
Portraits are now FIXED !!
Namelist still needs some more love.
Kashy 3 May @ 2:02am 
Hi wancar, take it easy, don't stress. If you get an error, go to:

C:\Users\your name\Documents\Paradox Interactive\Stellaris\crashes\stellaris_......._......\logs\

There's an error & system text document in there.

Have a nice weekend. :-)
wancar  [author] 2 May @ 11:11pm 
GOOD & LESS GOOD NEWS!! Thx to @Kashy for the assist!!

Tested with no other mod.

Good:
- Main Menu accessible without crash!
- Namelist present @ Name List menu.
- My old Amazon empire shows the base SpaceAmazon portrait for the species on top of the traits.

Less good:
- Portrait list for picking Initial Ruler: Not present @ Appearance menu

I see it as a success after 2 days.
Now all I need is to make the portraits behave properly.
I'm exhausted and don't wanna touch more delicate stuff while half-asleep.
I'm gonna play a little and then get some sleep.
wancar  [author] 2 May @ 10:48pm 
Thanks @Kashi !!
I've been making changes here and there. How can I see logs like you?
What I've seen:

- The *military_station_small* parameter is in the same place as in functional portrait mods.
- There were 10 misnamed portraits but I already fixed that bf your comment (thx again for your time and willingness to help).
- Graphical culture is indeed present, but there wasa an extra } that I had missed (bloody lil things, amirite?) Now SpaceAmazon_classes looks like so:

-------------------------------------------------------------------
SpaceAmazon = {
archetype = BIOLOGICAL
possible = { authority = { NOT = { value = auth_machine_intelligence text = SPECIES_CLASS_MUST_NOT_USE_MACHINE_INTELLIGENCE } } }
}
graphical_culture = humanoid_01
city_graphical_culture = humanoid_01
move_pop_sound_effect = "moving_pop_confirmation"
}
-------------------------------------------------------------------

Next: test if it works.
Kashy 2 May @ 11:20am 
Hi, I did another test with your mod alone, but unfortunately there is still an error:

[20:10:53][persistent.cpp:46]: Error: "Unexpected token: military_station_small, near line: 56
" in file: "common/name_lists/SpaceAmazon_name_lists.txt" near line: 56

[20:10:56][species_class.cpp:282]: Species class "SpaceAmazon" is missing graphical culture (ex. graphical_culture = mammalian)!.
[20:10:58][game_util.cpp:398]: Failed to register used portrait in gamestate: portrait 'jiral' for the class '' is not found in portrait set database
[20:10:58][game_util.cpp:398]: Failed to register used portrait in gamestate: portrait 'sang' for the class '' is not found in portrait set database

It's just a small error snippet.
I don't know if it helps you. :-)
wancar  [author] 1 May @ 3:50am 
I replicated the crash :mortis: :steamsad:
Don't know what causes it but the mod is simple, should have a simple explanation, like me being tired after hours working on the workshop and failing to see the problem.
I'm retiring to sleep and come back to double check.

Good news: CodeMiko mods are working without crash, which proves I can make non-crashable mods.
The only comment I got was congratulatory so far.
Maybe I can interest you, fellow steamers, to check one or 2 and leave a comment confirming they do not crash? Unsubscribe later if you feel they are not 4 you :Hire: :AffinityPurity:
- An advisor
- An achievement-friendly portrait mod
- & The non-achievement portrait version.

Ty and have a crash-free day. I'll be back well rested to kick that crash's b4tt :ragebs:
wancar  [author] 1 May @ 2:25am 
Found an error in a txt filename.
Caused when I was renaming classess & species, according to the rules applicable since May 2024 (and the crash of the original mod).
Fixing it as we speak. I'll take a while to make sure.
wancar  [author] 1 May @ 2:04am 
@Kashy @carevi421
Weird... I'm not getting that error, it does not expel me.
I'm testing it in my 200+ mods playlist.
I'm guessing that should make it work worse, not better :sadbs:

Anyway, I'm comparing every txt with their namesakes in my CodeMiko mods, which work, so there is hope. I'll update again soon and test.
carevi421 1 May @ 1:59am 
I get an error and go back to desktop too.
wancar  [author] 1 May @ 1:05am 
It half-works for me but yeah, still not complete @Kashy
Don't despair! I'm still testing :happybs: :Diplomat: