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Namelist still needs some more love.
C:\Users\your name\Documents\Paradox Interactive\Stellaris\crashes\stellaris_......._......\logs\
There's an error & system text document in there.
Have a nice weekend. :-)
Tested with no other mod.
Good:
- Main Menu accessible without crash!
- Namelist present @ Name List menu.
- My old Amazon empire shows the base SpaceAmazon portrait for the species on top of the traits.
Less good:
- Portrait list for picking Initial Ruler: Not present @ Appearance menu
I see it as a success after 2 days.
Now all I need is to make the portraits behave properly.
I'm exhausted and don't wanna touch more delicate stuff while half-asleep.
I'm gonna play a little and then get some sleep.
I've been making changes here and there. How can I see logs like you?
What I've seen:
- The *military_station_small* parameter is in the same place as in functional portrait mods.
- There were 10 misnamed portraits but I already fixed that bf your comment (thx again for your time and willingness to help).
- Graphical culture is indeed present, but there wasa an extra } that I had missed (bloody lil things, amirite?) Now SpaceAmazon_classes looks like so:
-------------------------------------------------------------------
SpaceAmazon = {
archetype = BIOLOGICAL
possible = { authority = { NOT = { value = auth_machine_intelligence text = SPECIES_CLASS_MUST_NOT_USE_MACHINE_INTELLIGENCE } } }
}
graphical_culture = humanoid_01
city_graphical_culture = humanoid_01
move_pop_sound_effect = "moving_pop_confirmation"
}
-------------------------------------------------------------------
Next: test if it works.
[20:10:53][persistent.cpp:46]: Error: "Unexpected token: military_station_small, near line: 56
" in file: "common/name_lists/SpaceAmazon_name_lists.txt" near line: 56
[20:10:56][species_class.cpp:282]: Species class "SpaceAmazon" is missing graphical culture (ex. graphical_culture = mammalian)!.
[20:10:58][game_util.cpp:398]: Failed to register used portrait in gamestate: portrait 'jiral' for the class '' is not found in portrait set database
[20:10:58][game_util.cpp:398]: Failed to register used portrait in gamestate: portrait 'sang' for the class '' is not found in portrait set database
It's just a small error snippet.
I don't know if it helps you. :-)
Don't know what causes it but the mod is simple, should have a simple explanation, like me being tired after hours working on the workshop and failing to see the problem.
I'm retiring to sleep and come back to double check.
Good news: CodeMiko mods are working without crash, which proves I can make non-crashable mods.
The only comment I got was congratulatory so far.
Maybe I can interest you, fellow steamers, to check one or 2 and leave a comment confirming they do not crash? Unsubscribe later if you feel they are not 4 you
- An advisor
- An achievement-friendly portrait mod
- & The non-achievement portrait version.
Ty and have a crash-free day. I'll be back well rested to kick that crash's b4tt
Caused when I was renaming classess & species, according to the rules applicable since May 2024 (and the crash of the original mod).
Fixing it as we speak. I'll take a while to make sure.
Weird... I'm not getting that error, it does not expel me.
I'm testing it in my 200+ mods playlist.
I'm guessing that should make it work worse, not better
Anyway, I'm comparing every txt with their namesakes in my CodeMiko mods, which work, so there is hope. I'll update again soon and test.
Don't despair! I'm still testing