Space Engineers

Space Engineers

Terra Remake
86 Comments
titanius anglesmith 31 Mar @ 2:41pm 
and was never worked on again
YourDadBrad23 23 Jan @ 9:02pm 
i freaking love this planet but im having some terrain issues when making the planet 300km with RSS there are weird triangular patches in the ground in some places that make you fall through is this simply because the size?
Alexis(Mssun21) 3 Jan @ 3:18pm 
Do NPC Bases Spawn on the planet?
ROGUE047 28 Dec, 2024 @ 11:37am 
First of all, this is AMAZING - I was a HUGE fan of the first Terra/TerrraAqua, and I'm absolutely loving this remake.
Second, I seem to be having some difficulty in implementing the "correct" sun rotation mechanics as provided by the instructions above (something I have recently mentioned on the previous Terra, immediately prior to discovering this remake) - would it be at all possible to provide a slightly more detailed step-by-step guide on how to do this? Would be most appreciative.
Again, VERY impressed by the level of detail in this remake - keep up the fantastic work!!
BlackRainGER *THC* 16 Nov, 2024 @ 1:08pm 
jo, you missed a lake south of valencia. visiting the place crashed my game xD
Syrbag 30 Oct, 2024 @ 3:57pm 
@atok What size of this planet you added on RSS?
Atok 24 Oct, 2024 @ 11:47am 
MB dont mine me i am stupid, i forgot to add the mod to the save -_-
Atok 24 Oct, 2024 @ 11:24am 
Hi is there a way to import that planet to replace a Earthlike planet already existing in a save ?

i use the Real Solar System https://sp.zhabite.com/sharedfiles/filedetails/?id=3352227682

I would ike to replace the actual Earthlike by this one , but wqhen i open the planeteray menu i see the originals planets, the ones i have in workshop but not this one.
JDubs 11 Oct, 2024 @ 7:48pm 
would it ever be possible to get more detailing on the map when you make the planet bigger with other mods? particularly pacific islands as they are all really tall mountains lol
Rozwój_Przemysłu 19 Sep, 2024 @ 6:03am 
nevermind find some im just stupid or something
Rozwój_Przemysłu 14 Sep, 2024 @ 5:25am 
are ores spawning anywhere on the planet cuz i cant find any?
Prometheus 5 Jul, 2024 @ 9:46am 
does the moon you did get/need an upgrade like this?
Dagriffon 22 Jun, 2024 @ 8:59am 
I was looking for in the survival side of it. I accidentally found it in creative!
Novoca1n3 21 Jun, 2024 @ 7:26am 
These setting don't exist in SANDBOX_0_0_0_.sbs - <SunAzimuth>0</SunAzimuth>
<SunElevation>0</SunElevation>
FluffyHusky 21 Jun, 2024 @ 6:32am 
Someone may have asked before, any chance for a better stone variant?

i ask because the non pure ores make some things easier and yet harder at the same time.
Duke of Lorraine  [author] 20 Jun, 2024 @ 2:57pm 
Because it's NOT in the blueprints menu. It's in the planets menu.

Shift + F10 or Ctrl + F10 (I don't remember which) if you have a high enough level of admin rights (stars in F3), not simply F10.
Dagriffon 20 Jun, 2024 @ 2:55pm 
I don't know if anything has changed in the last year as far as the menus are concerned, but I can't even spawn the planet. The "planets" tab isn't there in the blueprint menu
HireAMercenary 1 Jun, 2024 @ 1:07pm 
So I was exploring in and around the Mariana Trench and found a pillar from the base of the trench that stuck out about ~550meters above sea level on a 120km planet, is that intended as a marker of some type? or a bug?
Come and See 18 May, 2024 @ 3:38pm 
The ore spawns on the map are bugged because the sbc file is missing sections about OreSpawnConditions and MaterialLayers. I'd recommend using another mod like Valkor.
Murph 6 May, 2024 @ 7:09am 
For Watermod use /wradius 1.02701
Rogue 21 Mar, 2024 @ 3:28am 
Is this planet bugged. My jetpack won't go up - planet is 200km size?
Levi_Exiled 11 Mar, 2024 @ 2:13pm 
I started playing on this planet in survival Made in 700km big. At first I could detect surface ore patched but then my ore detector stopped working for some reason. Also, I wasn't able to detect ores using a 3-6km ore detector. Nothing. Then it just stopped working all together. I tried rewelding and turning it off and on. This planet is bugged ore wise. Even with the size being 120km. idk how to fix it. Maybe using configurable ore might work but ore detector stops working randomly. I have had this issue only on this planet so far.
PimpMyDog 21 Feb, 2024 @ 9:55am 
UPDATE: I think it might happen every time I copy my world save folder somewhere else.
PimpMyDog 21 Feb, 2024 @ 9:42am 
I have made 1200km diameter planet of this in multiple servers and some time after playing it always happens that about a half of the planet will disappear and never appear again. The voxels are still interactable (they have hitbox and you can mine) but literally half of planet is invisible and see through so the world is basically ruined. Anyone has similar thing happened?
Sardaukai 4 Feb, 2024 @ 4:26am 
I also got problems to find ores.
I used a modded 2km detector and seismic ore finder. There are no ores.

Tried on a new single player world and
with ore configurable mod in order to change deposits.
Sardaukai 8 Jan, 2024 @ 3:43pm 
Great work!

For spiders, if australia has its own voxels type like AustralianSand etc. you could manage it with Multiple Encounter System quiet easy.
Maybe I took that idea and use this planet with spiders as our new start planet ;)
Aer0Whiskers 25 Dec, 2023 @ 9:01am 
Ok cool! Thank you! And Merry Christmas lol
Duke of Lorraine  [author] 25 Dec, 2023 @ 8:58am 
Anyway long story short : make absolutely sure you start with a 16-bit image and remain at 16-bits, that's the difference between smooth and bumpy. On greyscale you can easily feel when you're down to 8-bits when looking closely, while 16-bits is more accurate than the human eye can see.
Duke of Lorraine  [author] 25 Dec, 2023 @ 8:54am 
To make the map much smoother than the original Terra, the difference is in the data accuracy : this is 16-bit (65K values) as opposed to 8-bit (256 values only). The original map was in 16 bit but some software like Paint, which I used at the time, compressed it to 8-bit. So I had to find some software that worked in 16-bit, IIRC I used Gimp (a free equivalent of Photoshop) for that. The difference in accuracy means going from bumps 30-meter high, down to a vertical accuracy better than 1m (counting the higher height difference caused by adding the ocean floor)

For biomes, same trickery, I also found a biome map of the same equirectangular projection, also centered on Greenwich & the Equator, so after putting it to the same scale
Duke of Lorraine  [author] 25 Dec, 2023 @ 8:52am 
As a basis I used a 20K*10K heightmap found on google, then converted the equirectangular projection into a cube map, with the Bixorama editor (I had to use a few tricks to bypass limitations of the demo version). I needed at least a resolution of 8K*4K for the base file to have enough pixels for the cubemap (2048 pixels wide each, 4 to circle the earth + 2 at the poles).

The original pic was in greyscale, black = low & white = high, same as in Space Engineers, so I could use the data as is. The map looked something like this :
https://gamedev.stackexchange.com/questions/198430/find-one-meter-to-scale-in-earth-heightmap
TheRomanGod 17 Dec, 2023 @ 7:31am 
cant spawn ):
alessandro 7 Nov, 2023 @ 6:44am 
i dont see the list of planets when i press shift + f10 therefore i cant load the terra in. can u help me
Maya 12 Oct, 2023 @ 4:00am 
Your ore detectors may be struggling because of the depth of the ore, I've been using one of the many modded ore detectors with much greater range than vanilla and it reliably detects the ore for me. On the note of uranium spawning, realistically it should, Earth does have uranium in it's crust and it's much more plentiful than gold.
Nerevar 11 Oct, 2023 @ 11:09pm 
Okay I see the issue. It seems ore detectors don't seem to consistently detect ore on the planet? Any idea why? Like they appear sometimes but then disappear randomly.
Nerevar 11 Oct, 2023 @ 9:46pm 
Ore seems really rare, but seems to be localized in pockets? Also uranium seems to spawn on the planet, was that intentional?
VOID 7 Oct, 2023 @ 4:35pm 
So I've done some more testing with the Flat version of the planet, and it seems to confirm my hypothesis.
The flat version only needs a minor water radius correction for the geography to be visible from afar, so it does seem to be related to how a deep ocean floor affects the geometry as it is simplified.
I've also noticed another water mod artifact, even when the geography is visible, a sort of "darkness" layer shows up when you move far away, making the planet dimmer. It also has a distinct grid pattern. Lowering the radius further reduces and eventually eliminates this artifact.
Just letting you know.
VOID 7 Oct, 2023 @ 4:07pm 
Hi there, first of all, love the remake!

Now, I'm having the same water mod issue mentioned by PizzaKing32000 back in February were moving away from the planet causes the water sphere to cover all the geography.
I've had to reduce the wradius to 1.01505 to have it stop happening, but that leaves the planet almost devoid of water when you get near the surface.
I have the maximum quality set, and sadly it doesn't help. I have also tried disabling spherization in the planet config file, to no avail.
I suspect that since the ocean is quite deep, the spherization is making the geometry converge on the middle point between the highs and lows, which seems to fall under the water surface. On planets with shallower oceans I suspect that middle point would be higher and thus this wouldn't happen.
Not sure how this can be fixed, maybe the water mod can provide some solution.
Maya 24 Sep, 2023 @ 11:22am 
So I've encountered a problem of my own, after spawning Terra and Luna into my current SE save I started on Luna, then dropped a big rover onto North America from orbit, only to find I couldnt drive from Alaska to any southern part of the US west coast because of how the mountains are, instead of looking like mountain ranges they are just very tall lumpy areas that are impossible to drive on.

For Fluffy's problem: Unfortunately as far as Im aware there is little that can be done about respawn craft spawning over the ocean, it's kinda bound to happen when the planet is mostly water like Earth is.
Fluffy The Destroyer 3 Sep, 2023 @ 3:00pm 
Not sure if its me or s9omething but I noticed theres a huge change that the pod or vehicule spawning when selecting terra remake will make me spawn above water..kinda wortless and annoying. Any way to control that perhaps ?
GhostTales 1 Sep, 2023 @ 9:32am 
The cloud coverage is too thick imo. is there any way to make it less visable?
Riebeck 22 Jul, 2023 @ 12:11pm 
Ok I followed the instructions to have the sun rotation be along the equator, but when i tried to load it it was corrupted, instead of the "recompile" message that it said should pop up. Should I have just not deleted SANDBOX_0_0_0_.sbsB5?
Footballninja18 28 Jun, 2023 @ 4:48pm 
That's okay, thank you for the response. Keep up the good work.
MauseLoch9000 28 Jun, 2023 @ 1:28pm 
Ok, no problem. Btw, there is a huge spike out of stone near the challanger deep in the Mariana Trench, which goes way above sea level. probrably because there was a ship right there when the heightmap was recorded
Duke of Lorraine  [author] 28 Jun, 2023 @ 6:52am 
I'm not good enough at coding to do non-vanilla features. The code of the planet is copypasting and modifying parts of the vanilla code.
MauseLoch9000 28 Jun, 2023 @ 6:19am 
This is amazing. I used terra before and the new heightmap and the Ocean heightmap make this 10 times better! With 1200 Kilometers size it feels like you are actually on earth and not on a smol marble in a game called Space Engineers. Though, the cloud layer is very dense on any scale, I cant see anything unless im below it and then the visual range is fairly limited. It makes the planet look like a white bubble with some blue behind it. Is there any chance you could make a version with the cloud layer only visible from below? Or atleast a version where there are almost no clouds or even no cloud layer at all? Updating this version would also work.
Duke of Lorraine  [author] 27 Jun, 2023 @ 6:43am 
About the ore distribution, still haven't found any decent data to make what I want... sorry about that
Duke of Lorraine  [author] 27 Jun, 2023 @ 4:27am 
Here it is : https://upload.wikimedia.org/wikipedia/commons/f/ff/Ecoregions.png

I had to simplify it as there was no detail of which exact type of climate is which specific shade, but it being an equirectangular projection centered on Greenwich and the Equator made it go smoothly with the heightmap once put at the same picture size.
Bačiulis 27 Jun, 2023 @ 4:12am 
This is very inspiring work! Would you share what biomes map did you use as a source? I am playing around with 8k height map Earth, created from gebco image, but strugling to find usable hi res biome map.
Footballninja18 25 Jun, 2023 @ 12:01pm 
Hi, I was just wondering if there is any known issues with the ore map? I found one source of cobalt and nothing since. I've even sped around with an ore detector with a range of 600m and find nothing. Thank you
Duke of Lorraine  [author] 5 Jun, 2023 @ 4:20pm 
As requested, here is a version with flattened oceans for a solid ice sea level :
https://sp.zhabite.com/sharedfiles/filedetails/?id=2985510955