Space Engineers

Space Engineers

144 ratings
The Solar System (Scale 1:40) (Real Solar Systems)
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Type: World
Mod category: Exploration, Experimental
Tags: survival
File Size
Posted
Updated
5.034 MB
20 Oct, 2024 @ 2:43pm
10 Nov, 2024 @ 6:22pm
4 Change Notes ( view )

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The Solar System (Scale 1:40) (Real Solar Systems)

Description
Scale(ish) model of the solar system with minimal added planet types (RealStar, RealGasGiant, RSS_Mercury, and RSS_Venus are the only modded planets). Utilizes the "Real Solar Systems" mod to allow planets to orbit and rotate.

Scale for planet size is 1:40, and scale for planet distance is 1:10,000. Moon distances from planets are adjusted for visuals rather than authentic scale. The sun is scaled to appear the correct size from Earth (not true scale).

Day and year values by default are accurate to their real counterparts.
The Earth will take a full real-life year to orbit the Sun.

Planets
Planet
Orbit Radius (km)
Radius (km)
PlanetId
Sun
N/A
557
RealStar
Mercury
5800
61
RSS_Mercury
Venus
10800
151.5
RSS_Venus
Earth
15000
159.5
EarthLike
Moon
1120
43.5
Moon
Mars
22800
84.5
Mars
Jupiter
77800
1748
RealGasGiant
Europa
6709
39
Europa
Saturn
143300
1456
RealGasGiant
Titan
4000
64.5
Titan
Uranus
273500
634
RealGasGiant
Neptune
450000
615.5
RealGasGiant
Triton
3548
34
Triton

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Mods by Echthros[discord.gg]

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80 Comments
Sad Senpai 8 Jun @ 10:24am 
@Ephysona: start scenario, load world, save and exit to main menu, Main Menu>load game>Edit Settings;
Ephysona 3 Jun @ 10:21pm 
Is there a way to swap to survival mode in this? I want to play this sort of scenario in survival.
Gydan 22 May @ 2:24pm 
Many players come from the default system of the game, the planets are static and you just have to follow the GPS to get to them. With the Solar System mod the planets rotate around the sun and this changes the basic rules of the game. Before reaching a planet you have to calculate its rotation based on: rotation speed of the planet, and our cruising speed. In this way to reach a planet you no longer have to follow its GPS but point in the clockwise direction of its cycle, example: Let's imagine that we have to reach Mars from Earth, now, Mars is at 3 o'clock and to reach it (calculating rotation speed, plus, our cruising speed) we will point towards 7 o'clock (as NASA does when it sends probes) This makes the game more realistic, but if doing these calculations becomes boring just use some mod to increase the speed.
WHITE 10 May @ 8:28am 
Bro there are no asteroids
Birdan 8 May @ 2:51pm 
I notice this mod uses mods for mercury and venus that have not been updated in ages and apparently do not spawn any ores. Does this mod alter them at all or update their ore generation?
MaskeradeDarkstar 20 Apr @ 11:01am 
An Base on/next to the Earth wil be nice

I spawned somwhere in the space, where i was round about 100.000 KM far away and must fly with an spawned ship with the mod "speed of light" to the earth...i must fly in creative first to can sart the SUrvival on the earth.
After save tha game, get the speed of light mod on the savegame, and load the game...i was INSIDE of JUPITER...even with creative mode AND speed of light mod, I CANT ESCAPE THE JUPITER...i had to got into spectator mode and spawn my charakter far away, i can continiue my "travel"...

I flyed c.a. 30 minutes to the earth...and im stil flying (80.000 KM with 10.000 meter/sek... :honkhonk: :summer2019boost:
Echthros  [author] 3 Apr @ 11:08am 
Global timescale makes planet motions progress faster. So if you set it to 12, the EarthLike in this world will take 2 hours to rotate instead of 24.

The day length you set in the normal settings does not matter. Just make sure Enable Sun Rotation is true and it should work.
bradleymarcoux 3 Apr @ 6:13am 
ANYBODY ??
bradleymarcoux 22 Mar @ 3:20am 
Confused about Global Time Scale. In Accy Post he says 12.00. so Should I set day setting to 12 hours ?? New User. Thanks for any help
Echthros  [author] 17 Mar @ 1:51am 
No, this world is premade. All the planets are there.