Stellaris

Stellaris

Ex-Aeternum Birch World Origin
127 Comments
Nathaviel 21 May @ 11:20am 
I think might be because lacking vast expanse tech (ones that unlock birch world construction) but I'll try speedrun it. Things keep crashing due to my rushing but eh, I am in too deep.
Draconas  [author] 21 May @ 10:39am 
No idea, as void sphere is ACOT? I don't modify anything with those decisions.
Nathaviel 21 May @ 10:33am 
Oh no, it's 3.14 since I downgrade it. I just don't have the planetary decision to make the birch void sphere with the restored birch world despite already making one. I might've 'speed things up' a bit with birch sphere restoration but that shouldn't pose a problem I think?
Draconas  [author] 21 May @ 10:09am 
I wouldn't use this mod in 4.0 until I get around to updating it.

It should not do anything to interfere with that, but I couldn;t rightly say for 4.0. I am waiting until the next major gigas update where they integrate the Birch World properly into 4.0.
Nathaviel 21 May @ 9:10am 
For some reason, there's no planetary decision to make the birch world into void sphere version despite I already research the void sphere thing and make one, did I do something wrong or this mod interefere with something?
Draconas  [author] 15 May @ 10:50pm 
No. Waiting for 4.0 to stabilise
victoriousdread07 (private) 15 May @ 9:40pm 
Is this mod safe for the latest update?
Stalker3133 11 Mar @ 8:57am 
Would anyone know the command for the planetcraft? since we cant get it the normal way lol
Draconas  [author] 5 Jan @ 3:20am 
Yeah, the other thing it's waiting for is for me to spawn either of them in one of my casual games as I want to play the damn things and they keep hiding from me.

I don't know if there is an achievement for them, because I haven't seen either in any of my modded games, let alone an ironman achievement playthrough! Rumour is next major patch lets you select precursors, so that might happen.
Onyx Knight 4 Jan @ 9:33am 
That being the case I wish you the best on your burnout recovery.

My goal was to let you know about the two newish precursor chains and to get it on the development plans for the future.
Draconas  [author] 4 Jan @ 6:19am 
It would be, and I will at some point, but not in the near future.

Having just written a large story mod I am burned from writing for a bit.
Onyx Knight 4 Jan @ 5:57am 
Would it be possible to include the relics and the empire flags for the adAkkaria Convention and the Inetian Traders to the Mega Art Instillation dig site?

https://stellaris.paradoxwikis.com/Archaeological_site#adAkkaria_Convention_and_Inetian_Traders
Draconas  [author] 16 Dec, 2024 @ 9:28am 
Post ascension. Load order should not matter
Sanctum of the Rose 15 Dec, 2024 @ 10:38pm 
Hello I was wondering about the load order for ZOFE as I can't seem t get the living metal districts to spawn on the birth world, or is that post ascension?
Draconas  [author] 11 Dec, 2024 @ 9:41am 
Not that difficult, you'd want to use my mod as a reference, but it would be the case of an event that copies my initial code where it spawns the solar systems, without then going on to the later steps where it sets up the birch world and the colony
Allachor 10 Dec, 2024 @ 7:49pm 
Just a note, I'm not asking you to do that I'm just wondering how I would go about doing it myself.
Allachor 10 Dec, 2024 @ 2:30pm 
Hello, I was wondering how easy it would be to force the Aeternum layout to spawn just like you have here but without taking the Origin. Basically, I want to be able to start as a normal empire, discover the hyperlanes to the core and when it spawns it's in this layout but empty.
rtfox68 11 Sep, 2024 @ 4:00pm 
Crashes during start up. Loaded just below Gigastructural Engineering
Draconas  [author] 25 Aug, 2024 @ 12:06pm 
No, it operates as the standard origin
Nathaviel 24 Aug, 2024 @ 7:36pm 
Hey just wondering but since I actually never reached far into the origin but will this give Aeternite tech stuff?
Draconas  [author] 18 Aug, 2024 @ 5:27am 
You need the relevant ascension perk, if will then show up after a few years.
Archmage MC 16 Aug, 2024 @ 7:35pm 
How do you get the leviathan digsite to show up for organics? I got it for robots, but not organics.
Draconas  [author] 22 Jul, 2024 @ 12:11pm 
Finished my game, so tested the ZoFe compat and all of that is back with the extra districts for ascended empires, also a nanite fabricator district if you are running Nanite Expansion.

I am done with dev for this for a while.
Travis 18 Jul, 2024 @ 5:28pm 
Yeah, seems to be working fine for me too. I also noticed and enjoy the leviathan traits, and I just got the second archaeology site at the ruined/restored science nexus that gives some other leviathan techs. Nice touches! 👍
Draconas  [author] 17 Jul, 2024 @ 2:44pm 
Ok another update, didn't get to play all the way through as I got stomped by the Kaizer, but oh well. As far as I can tell everything is working nicely.

As a bonus, a while (5 year pulse) after you get the relevant ascension trait, a new archelogy site will spawn that lets you dig up the info for leviathian traits. There is a separate one for gene or machine traits, depending on your AP. (both will spawn if you are using All Ascension Paths).

The quiet little ZOFE compatibility code around a full birch has been removed until further notice. Aka I play an entire game and get to test it.
Travis 2 Jul, 2024 @ 6:13pm 
It's a start, thanks!
Draconas  [author] 2 Jul, 2024 @ 11:59am 
I've done a basic patch, and it spawns and has a\ll the latest giga patches and settings, but I have not been able to play through.
Draconas  [author] 2 Jul, 2024 @ 12:12am 
Probably but as gigas updated 1 day ago, it is going to wait until I have free time.
Travis 1 Jul, 2024 @ 3:47pm 
Does this need a 3.12 update, now that Gigas has updated?
TurgidJuiceTree 29 Apr, 2024 @ 2:00pm 
Add shield?
Draconas  [author] 21 Apr, 2024 @ 1:10am 
Not planning it sorry
| um GAK 20 Apr, 2024 @ 5:49pm 
Would love more ways to speed up the exploration even more
Draconas  [author] 17 Apr, 2024 @ 11:23am 
That is by design, it's a ruined birch world you have to restore. The start is working perfectly fine, same as regular birch world origin.
PyroooOfSuffer 16 Apr, 2024 @ 5:29am 
currently broken - can use default districts idk if it works later
Sol 27 Feb, 2024 @ 10:54am 
It may need an update since the latest gigas patch changed some birch stuff
Draconas  [author] 19 Jan, 2024 @ 9:47am 
Nope, I disable EHOF for my runs so have not gone altering EHOF code.
Alien_Dragon 18 Jan, 2024 @ 1:35pm 
Is there a way to make the EHOF dig site not spawn a black hole system and ruin the hexagon while still letting me do EHOF stuff?
Draconas  [author] 15 Jan, 2024 @ 10:35am 
Worlds would not spawn with the correct modifiers, otherwise I think it will run, but it may hard-crash if I have called any of Guillis apis.
Mia 14 Jan, 2024 @ 7:30pm 
If i were to use this without Guillis Planet Modifiers would it significantly effect anything?
Draconas  [author] 8 Jan, 2024 @ 10:01am 
I am not doing additional versions sorry.
Archmage MC 8 Jan, 2024 @ 3:45am 
This fixes a lot of the issues I had with the birch start + Gulli's stuff. Could you make a version that is actual Aiondia with its two planetary computers but the same outside rings you have? I'm wondering if that'll be balanced since Aiondia will be useless for like 100 years and just be a huge 300-400 alloy drain on a starting eco, with your only way to make alloys being the planetary computers which are more research planets.
Draconas  [author] 15 Dec, 2023 @ 10:42am 
It only needs updates if gigas changes the birch mechanics or origin. I have a load of tweaks to it from my last playthrough, but as they add an extra district (bunker) and ZoFE compatibility they are less tested so I've not been pushing them on everyone.
SonicDart 15 Dec, 2023 @ 10:19am 
Still seems to work perfectly though
Ragnarac 23 Nov, 2023 @ 6:57am 
i think this needs an update...
Maschinenmensch 17 Nov, 2023 @ 12:40pm 
Didn't the Aeternum artificially arrange the stars like that though? Just asking, good mod regardless.
gktrumpetman 8 Sep, 2023 @ 5:31pm 
@AdmiralKoerner- I second this request with great enthusiasm!
Draconic Overlord 30 Aug, 2023 @ 6:40pm 
I know there's a mod that adds a bunch of origins that combine away on an island with a lot of the vanilla origins, but I'm not sure if the it's being maintained more than just keeping it up-to-date with the base game
AdmiralKoerner 28 Aug, 2023 @ 5:30pm 
Thats a shame, though I don't think there would be much compatibility issues, but you likely know more about that than I do. I know you can get a birch world off in cohesive cluster even with one in the core(did so in a test), you just got to cheat in the perk to get them before accessing the core as the core is created once you complete the operation to discover the hyperlanes into it(or just created right off the bat with decaying birch origin).
Draconas  [author] 25 Aug, 2023 @ 8:38am 
It could be done, I am unlikely to do it in the near future, mostly to prevent gigas compatibility issues.
AdmiralKoerner 20 Aug, 2023 @ 3:33pm 
I have an interesting origin idea regarding birch worlds, didn't see anything similar and seems your the only one with an origin regarding birchworlds outside of giga itself, so I'll put the idea here. Combine both Birch world origin and extra galactic cluster start still allowing the core to be left open like normal. That way you can also have Aeternum spawn in and have a war of the birch world dwellers. I would think it would be somewhat easy to do but even with my limited programming knowledge I assume it would be more than just copying and editing parts of the two origins together so the idea is a bit out of my ability to try to make.