Project Zomboid

Project Zomboid

Petroville
67 Comments
gNecrOz 28 Nov, 2024 @ 4:29pm 
I love this map... it is also the current source of my nightmares in my current run hahaha. I found the prison by accident... and found my way in from Ashen Wood... that... was a mistake XD 10/10 map.
Kim_Siel 26 Nov, 2024 @ 6:12am 
I started at petroville, but i spawned out of map. when I opened spawnpoints.lua, there is no position.
How can i spawn in petroville?
Coot 19 Nov, 2024 @ 6:59pm 
@Petrovick I just wanted to say I admire the work you did in updating the in game map! All those polygon edits to the road/dirt/grass zones is CRAZY! I dont even like doing straight roads much less what you've done here! Well done!
RandomDude 19 Nov, 2024 @ 12:37pm 
Zombie population adjustment? More, less? Changed distribution?
J0ker_pizza 19 Nov, 2024 @ 12:21pm 
what does zpop mean
Malice 3 Nov, 2024 @ 4:48pm 
Caused major lag in my server. Had to be removed. Anyone who went near crashed.
Psychic Ash 29 Aug, 2024 @ 6:55am 
Is there a VHS store in Petroville?
al 11 Jul, 2024 @ 9:27am 
Amazing map
none377 2 May, 2024 @ 7:17pm 
I've installed 120+ map mods on my actual play and this city is far the best i've never explored in project zomboid, you really did such great job with it ! thanks
yoshuzapat 12 Apr, 2024 @ 7:24pm 
no se si tiene conflicto con eeire country o que pero en la casilla 37 40 desaparece el mapa. y por dentro del mapa repocos edificios y 0 calles
Petrovick  [author] 21 Mar, 2024 @ 4:00pm 
LC tiles aren't in Mandos tilepack anymore. They shouldn't conflict now.
Tnaz.v 20 Mar, 2024 @ 8:15pm 
You have to eliminate the helicopter and pink trees that you see in the textures on the Cedar Hill map
Tnaz.v 20 Mar, 2024 @ 7:29pm 
The texture of the container where the camp is is transparent
Tnaz.v 20 Mar, 2024 @ 5:31pm 
This thing I said above causes errors on the Cedar Hill map because the MandoDB - Tiles Pack mod becomes obsolete when they update the tiles in Cedar Hill
Tnaz.v 20 Mar, 2024 @ 5:29pm 
change the tiles for the original owner who made this map, since the mod is: https://sp.zhabite.com/workshop/filedetails/?id=2977982429
I steal the mosaics from the map
https://sp.zhabite.com/sharedfiles/filedetails/?id=2915656059

Your map is good but you used tiles from a person who stole them from the original person without their permission
Amarsin 12 Jan, 2024 @ 4:49pm 
cant get it to run with said guides anymore. hm never happend before. i will remove the map now bcs my users are shouting at me why server so long offline. can you pls look into this?
Petrovick  [author] 12 Jan, 2024 @ 4:42pm 
@Amarsin

1. Delete SteamLibrary\steamapps\common\Project Zomboid Dedicated Server\steamapps\workshop\appworkshop_108600.acf file.

2. Run server.

Also, refer to these.
https://sp.zhabite.com/app/108600/discussions/1/3198117312271261081/
https://sp.zhabite.com/app/108600/discussions/0/5845107457331613928/
Amarsin 12 Jan, 2024 @ 4:40pm 
Cannot update it, removed files from server but cant pull it again somehow

LOG : General , 1705106348393> 4,769,347,985> Workshop: onItemNotDownloaded itemID=2886261613 result=2
LOG : General , 1705106348394> 4,769,347,985> Workshop: item state DownloadPending -> Fail ID=2886261613
Petrovick  [author] 12 Jan, 2024 @ 4:29pm 
This update requires a hard reset. Feel free to modpack the map if you do not wish to update.
Petrovick  [author] 10 Jan, 2024 @ 1:45pm 
Please mod pack this map if you do not wish to update.
AXONIS 3 Dec, 2023 @ 10:14am 
ok so its compatible then
Petrovick  [author] 3 Dec, 2023 @ 6:45am 
@peshomusukuma That looks good.
AXONIS 3 Dec, 2023 @ 4:40am 
Hello, are there any incompatible map mods?. i have lake cumberland,dirkerdam,Ashenwood,Petrovile, Pitstop,The frigate,Greenleaf,blackwood,Raven Creek, bedford falls, eerie county, trealie city,grapeseed,xonics mall,greenport,bunker last min,daisy county,project lilac, fort Knox, coyerdon or dirkerdam to over river road.
DarkAkita 3 Dec, 2023 @ 3:50am 
to me doesnt work :( help pls. it appear in half
uberjammer 1 Nov, 2023 @ 6:15am 
obviously 35,41 to "37,31" means 37,41
sɪʙʙʏ 26 Oct, 2023 @ 3:46pm 
awesome thank you :)
Petrovick  [author] 26 Oct, 2023 @ 3:45pm 
Added cells used.
sɪʙʙʏ 24 Oct, 2023 @ 9:28pm 
please post cells used
Ryuu 9 Oct, 2023 @ 9:28pm 
FellaKnee123 4 Oct, 2023 @ 5:11am 
Need cells used...
Ryan 16 Sep, 2023 @ 11:58am 
cells used?
Petrovick  [author] 20 Aug, 2023 @ 3:30pm 
I highly recommend mod packing this map (keep unlisted) if you run a sever... I plan on pushing a small update in the next week or so.
ChaosKillerX7 24 Jun, 2023 @ 11:47pm 
@Petrovick Ah, would that be it? That makes sense.
Petrovick  [author] 19 Jun, 2023 @ 5:57pm 
@chaoskiller Are you running Debug mode by any chance?
ChaosKillerX7 19 Jun, 2023 @ 9:29am 
Hello @Petrovick!

While exploring the map (since we're finalizing ourselves for a new wipe), I noticed this:

https://i.gyazo.com/78aceb6f62188117751d946e60bb5238.png

Which is located here:

https://i.gyazo.com/b49b549f119155489b6baa3141165096.jpg

I re-installed the tilesets required but still got the same error. Do you know what tileset those trees are from so I can further troubleshoot on my end?
ChaosKillerX7 9 Jun, 2023 @ 7:44am 
@Petrovick

Ahhh, alright, thank you! I was using your preview images as comparisons and became very confused when it didn't match. Appreciate the reply :)
Petrovick  [author] 8 Jun, 2023 @ 7:56pm 
@ChaosKillerX7 Overgrown area is in the top 3 cells. That photo is in the center of the map, so go north! :D
ChaosKillerX7 8 Jun, 2023 @ 5:53pm 
Hey Petrovick!

I was trying to find out the overgrowth and I ran into this area:

https://i.gyazo.com/1b3ae484c8a911db5975356f8bfe0bb2.jpg

Now we have the required tile sets, but not 10 Years Later (as it isn't required), so I was wondering if there was something I could try to troubleshoot or perhaps am missing to get the overgrown aspect?
Divisionic 14 Apr, 2023 @ 12:58pm 
Hello, I'm here on behalf of the Blacklake Roleplay community, and I wanted to ask you if we would be able to receive your permission to use your Map Mod in our Modpack?
Petrovick  [author] 1 Apr, 2023 @ 5:25am 
@Xio Yes.
Xio 1 Apr, 2023 @ 12:35am 
hello, is the respawn of the loot activated?
RandomDude 31 Mar, 2023 @ 2:08pm 
Looking good man, just loaded this up on a server of ours and just started plowing through, appreciate your effort!
Gore 8 Mar, 2023 @ 5:16am 
One of them multi-story buildings down the main road (the one fenced in with the little fenced outlook) - so at the entrance of the city,...

There is at least one building that has stairs up, but then you just arrive at some walls and cannot continue further up. The stairs block each other off,...

I recommend checking that at least every building doesn't just have stairs leading to a walled in area instead of allowing to traverse the apartment building.
带海螺 5 Feb, 2023 @ 12:00pm 
If it is the location on your cover map, it will not conflict with any existing MOD map, but it will conflict with many maps in the south
Woodland 29 Jan, 2023 @ 8:44am 
What are the steps to do a "softmap reset"? I'm getting started with server hosting and I've heard you can "reset" specific areas of the map.
Petrovick  [author] 26 Jan, 2023 @ 6:49am 
@3.6 Rumpkins! Thank you. Description gets reset every update lol
「The Grand Leveler」 25 Jan, 2023 @ 7:27pm 
It's not southwest of Muldraugh, it's directly south. North is to the top right.
Petrovick  [author] 21 Jan, 2023 @ 5:12pm 
This update requires a softmap reset. New tiles aren't required, but some (1-3) areas will appear empty.
Petrovick  [author] 20 Jan, 2023 @ 7:35pm 
@Fearne I had some zones incorrectly, so some building werent respawning as they should.