Project Zomboid

Project Zomboid

Petroville
67 則留言
gNecrOz 2024 年 11 月 28 日 下午 4:29 
I love this map... it is also the current source of my nightmares in my current run hahaha. I found the prison by accident... and found my way in from Ashen Wood... that... was a mistake XD 10/10 map.
Kim_Siel 2024 年 11 月 26 日 上午 6:12 
I started at petroville, but i spawned out of map. when I opened spawnpoints.lua, there is no position.
How can i spawn in petroville?
Coot 2024 年 11 月 19 日 下午 6:59 
@Petrovick I just wanted to say I admire the work you did in updating the in game map! All those polygon edits to the road/dirt/grass zones is CRAZY! I dont even like doing straight roads much less what you've done here! Well done!
RandomDude 2024 年 11 月 19 日 下午 12:37 
Zombie population adjustment? More, less? Changed distribution?
J0ker_pizza 2024 年 11 月 19 日 下午 12:21 
what does zpop mean
Malice 2024 年 11 月 3 日 下午 4:48 
Caused major lag in my server. Had to be removed. Anyone who went near crashed.
Psychic Ash 2024 年 8 月 29 日 上午 6:55 
Is there a VHS store in Petroville?
al 2024 年 7 月 11 日 上午 9:27 
Amazing map
none377 2024 年 5 月 2 日 下午 7:17 
I've installed 120+ map mods on my actual play and this city is far the best i've never explored in project zomboid, you really did such great job with it ! thanks
yoshuzapat 2024 年 4 月 12 日 下午 7:24 
no se si tiene conflicto con eeire country o que pero en la casilla 37 40 desaparece el mapa. y por dentro del mapa repocos edificios y 0 calles
Petrovick  [作者] 2024 年 3 月 21 日 下午 4:00 
LC tiles aren't in Mandos tilepack anymore. They shouldn't conflict now.
Tnaz.v 2024 年 3 月 20 日 下午 8:15 
You have to eliminate the helicopter and pink trees that you see in the textures on the Cedar Hill map
Tnaz.v 2024 年 3 月 20 日 下午 7:29 
The texture of the container where the camp is is transparent
Tnaz.v 2024 年 3 月 20 日 下午 5:31 
This thing I said above causes errors on the Cedar Hill map because the MandoDB - Tiles Pack mod becomes obsolete when they update the tiles in Cedar Hill
Tnaz.v 2024 年 3 月 20 日 下午 5:29 
change the tiles for the original owner who made this map, since the mod is: https://sp.zhabite.com/workshop/filedetails/?id=2977982429
I steal the mosaics from the map
https://sp.zhabite.com/sharedfiles/filedetails/?id=2915656059

Your map is good but you used tiles from a person who stole them from the original person without their permission
Amarsin 2024 年 1 月 12 日 下午 4:49 
cant get it to run with said guides anymore. hm never happend before. i will remove the map now bcs my users are shouting at me why server so long offline. can you pls look into this?
Petrovick  [作者] 2024 年 1 月 12 日 下午 4:42 
@Amarsin

1. Delete SteamLibrary\steamapps\common\Project Zomboid Dedicated Server\steamapps\workshop\appworkshop_108600.acf file.

2. Run server.

Also, refer to these.
https://sp.zhabite.com/app/108600/discussions/1/3198117312271261081/
https://sp.zhabite.com/app/108600/discussions/0/5845107457331613928/
Amarsin 2024 年 1 月 12 日 下午 4:40 
Cannot update it, removed files from server but cant pull it again somehow

LOG : General , 1705106348393> 4,769,347,985> Workshop: onItemNotDownloaded itemID=2886261613 result=2
LOG : General , 1705106348394> 4,769,347,985> Workshop: item state DownloadPending -> Fail ID=2886261613
Petrovick  [作者] 2024 年 1 月 12 日 下午 4:29 
This update requires a hard reset. Feel free to modpack the map if you do not wish to update.
Petrovick  [作者] 2024 年 1 月 10 日 下午 1:45 
Please mod pack this map if you do not wish to update.
AXONIS 2023 年 12 月 3 日 上午 10:14 
ok so its compatible then
Petrovick  [作者] 2023 年 12 月 3 日 上午 6:45 
@peshomusukuma That looks good.
AXONIS 2023 年 12 月 3 日 上午 4:40 
Hello, are there any incompatible map mods?. i have lake cumberland,dirkerdam,Ashenwood,Petrovile, Pitstop,The frigate,Greenleaf,blackwood,Raven Creek, bedford falls, eerie county, trealie city,grapeseed,xonics mall,greenport,bunker last min,daisy county,project lilac, fort Knox, coyerdon or dirkerdam to over river road.
DarkAkita 2023 年 12 月 3 日 上午 3:50 
to me doesnt work :( help pls. it appear in half
uberjammer 2023 年 11 月 1 日 上午 6:15 
obviously 35,41 to "37,31" means 37,41
sɪʙʙʏ 2023 年 10 月 26 日 下午 3:46 
awesome thank you :)
Petrovick  [作者] 2023 年 10 月 26 日 下午 3:45 
Added cells used.
sɪʙʙʏ 2023 年 10 月 24 日 下午 9:28 
please post cells used
Nobody 2023 年 10 月 9 日 下午 9:28 
FellaKnee123 2023 年 10 月 4 日 上午 5:11 
Need cells used...
Ryan 2023 年 9 月 16 日 上午 11:58 
cells used?
Petrovick  [作者] 2023 年 8 月 20 日 下午 3:30 
I highly recommend mod packing this map (keep unlisted) if you run a sever... I plan on pushing a small update in the next week or so.
ChaosKillerX7 2023 年 6 月 24 日 下午 11:47 
@Petrovick Ah, would that be it? That makes sense.
Petrovick  [作者] 2023 年 6 月 19 日 下午 5:57 
@chaoskiller Are you running Debug mode by any chance?
ChaosKillerX7 2023 年 6 月 19 日 上午 9:29 
Hello @Petrovick!

While exploring the map (since we're finalizing ourselves for a new wipe), I noticed this:

https://i.gyazo.com/78aceb6f62188117751d946e60bb5238.png

Which is located here:

https://i.gyazo.com/b49b549f119155489b6baa3141165096.jpg

I re-installed the tilesets required but still got the same error. Do you know what tileset those trees are from so I can further troubleshoot on my end?
ChaosKillerX7 2023 年 6 月 9 日 上午 7:44 
@Petrovick

Ahhh, alright, thank you! I was using your preview images as comparisons and became very confused when it didn't match. Appreciate the reply :)
Petrovick  [作者] 2023 年 6 月 8 日 下午 7:56 
@ChaosKillerX7 Overgrown area is in the top 3 cells. That photo is in the center of the map, so go north! :D
ChaosKillerX7 2023 年 6 月 8 日 下午 5:53 
Hey Petrovick!

I was trying to find out the overgrowth and I ran into this area:

https://i.gyazo.com/1b3ae484c8a911db5975356f8bfe0bb2.jpg

Now we have the required tile sets, but not 10 Years Later (as it isn't required), so I was wondering if there was something I could try to troubleshoot or perhaps am missing to get the overgrown aspect?
Divisionic 2023 年 4 月 14 日 下午 12:58 
Hello, I'm here on behalf of the Blacklake Roleplay community, and I wanted to ask you if we would be able to receive your permission to use your Map Mod in our Modpack?
Petrovick  [作者] 2023 年 4 月 1 日 上午 5:25 
@Xio Yes.
Xio 2023 年 4 月 1 日 上午 12:35 
hello, is the respawn of the loot activated?
RandomDude 2023 年 3 月 31 日 下午 2:08 
Looking good man, just loaded this up on a server of ours and just started plowing through, appreciate your effort!
Gore 2023 年 3 月 8 日 上午 5:16 
One of them multi-story buildings down the main road (the one fenced in with the little fenced outlook) - so at the entrance of the city,...

There is at least one building that has stairs up, but then you just arrive at some walls and cannot continue further up. The stairs block each other off,...

I recommend checking that at least every building doesn't just have stairs leading to a walled in area instead of allowing to traverse the apartment building.
带海螺 2023 年 2 月 5 日 下午 12:00 
If it is the location on your cover map, it will not conflict with any existing MOD map, but it will conflict with many maps in the south
Woodland 2023 年 1 月 29 日 上午 8:44 
What are the steps to do a "softmap reset"? I'm getting started with server hosting and I've heard you can "reset" specific areas of the map.
Petrovick  [作者] 2023 年 1 月 26 日 上午 6:49 
@3.6 Rumpkins! Thank you. Description gets reset every update lol
「The Grand Leveler」 2023 年 1 月 25 日 下午 7:27 
It's not southwest of Muldraugh, it's directly south. North is to the top right.
Petrovick  [作者] 2023 年 1 月 21 日 下午 5:12 
This update requires a softmap reset. New tiles aren't required, but some (1-3) areas will appear empty.
Petrovick  [作者] 2023 年 1 月 20 日 下午 7:35 
@Fearne I had some zones incorrectly, so some building werent respawning as they should.