RimWorld

RimWorld

[CAT] Show Hair With Hats or Hide All Hats
607 Comments
cat2002  [author] 21 Jun @ 2:42am 
Any further "1.6" comments will be deleted.
Neko Boi Nick 16 Jun @ 6:50am 
cat2002 is a bit busy as he is out right now, he wanted ,me to let anyone who commented on his mods know, so please be patient :3
DrunkFlux 15 Jun @ 3:01pm 
question: Does this fix the issue with coats appearing in front of hair(especially long hair) causing major visible clipping and ultimately ruining my immersion hardcore?
2_Modray 14 Jun @ 6:51pm 
This mod seems to hide scarves from Vanilla Apparel Expanded. They don't show up, even when pawns aren't wearing anything else. I thought it might be down to the default setting, but scarves don't show up in the hat settings (presumably because they only cover the jaw and not the head).
cat2002  [author] 14 Jun @ 9:30am 
Doing a major rewrite, it'll be done when it's done.
Monkey Magic 14 Jun @ 2:14am 
@cat2002 - looks like this just needs an update to the about file to be compatible with 1.6 ^^
cat2002  [author] 13 Jun @ 8:01pm 
Working on it, it'll be done when it's done.
time lapses 13 Jun @ 6:52pm 
Could you please update to the 1.6 beta version?
Dahl 8 Jun @ 4:08pm 
Having the same issue here, using 'show hair' has the same effect of 'show hair, hide beard', hiding the beard.
Dman 6 Jun @ 3:05am 
Not sure if it is just me but, the "show hair" option in the mod settings does not show beards as well
NatureBoi 3 Jun @ 6:47pm 
@cat2002 - you're awesome! Thank you!
cat2002  [author] 1 Jun @ 10:53pm 
@NatureBoi, yep, set the Default column to Hide hat and the drafted column to show hair
NatureBoi 1 Jun @ 7:45pm 
I'm trying to figure out how to hide hats when undrafted but show hats/helmets when drafted? Is that possible with this mod?
Monkey Magic 19 May @ 1:37am 
Hey there, any chance you could add a scale slider to the shown hats? This might help with modded hairs that are often slightly larger than vanilla, and so don't fit well with your mod
Grave 14 May @ 4:13pm 
I have Medieval Overhaul and noticed a couple hats/helmets show beard and the rest of the helmets and the zweihander helmets hide the beard with "show hair" enabled for them. Is this intended? Actually, is it dynamically hiding beard on helmets that 'cover' jaw?
- ̗̀Skizzie ̖́- 12 May @ 2:31pm 
I see! Well thank you for your responses! I appreciate it an look forward to it. c:
cat2002  [author] 10 May @ 3:58pm 
Home zoning would be a lot more doable, though I think I'm gonna have to redo the settings interface, it's getting a bit too bloated.
- ̗̀Skizzie ̖́- 10 May @ 10:37am 
Just my pawns pulling up their hoods and putting their masks on when leaving their base boundaries would be cool c: Perhaps just outside the home zoning. idk
cat2002  [author] 9 May @ 8:05pm 
That one might be a bit more complicated, since it would have to be per-save, it should be possible though
- ̗̀Skizzie ̖́- 9 May @ 6:07pm 
Would it be possible at all for the hats to appear when entering or exiting designated zones? Has anybody ever asked this? Thank you. Great mod tho so far, love it!
cat2002  [author] 9 May @ 12:56pm 
Again, please include the settings you use, I also use DMS dragoons and haven't had any issues.
eternal_melphis 9 May @ 7:39am 
can confirm conflict with DMS dragoons
PHP Artisan Make Weeb 6 May @ 3:10am 
@cat2002 Thanks for taking the time and pointing out the incompatibility, you fixed my game ^_^
cat2002  [author] 5 May @ 7:03pm 
@PHP Artisan Make Weeb, This mod is incompatible with Show Hair Under Stuff , remove one of the mods, they do the same thing anyway.
PHP Artisan Make Weeb 5 May @ 4:31pm 
This mod causes pawns to be invisible, it doesn't matter whether it's a new game or an existing colony.

Hubslib log: https://gist.github.com/HugsLibRecordKeeper/528a575c77e6342138925aed4164518d

Screenshot: https://i.imgur.com/8GHuMYX.jpeg
cat2002  [author] 15 Apr @ 11:26am 
@deltaplays010 what settings does this occur with?
deltaplays010 15 Apr @ 10:20am 
this mod is also heavily incompatible with DMS dragoons, whenever you try to get a pawn on a mech their clothes will still be vissible trough the mech for some reason
cat2002  [author] 20 Mar @ 5:22pm 
It's in the normal rimworld config folder.
cloudncali 20 Mar @ 2:56pm 
Where is the config stored for this mod? It takes so long to edit I want to backup the config and edit it via XML but I can't find it in the normal Rimworld Config folder.
Вор872 28 Feb @ 1:15am 
Is it possible to make the hats continue to be displayed in the interface when the pawn's hat is hidden?
Dizzy Ioeuy 7 Feb @ 4:41pm 
Good, clean mod. TY for it!!!!
twitch.superperfectcell 1 Feb @ 10:27pm 
Is it compatible with Medieval Overhaul?
LuxAhri Sera 8 Jan @ 5:06am 
when i add mods into my game some of my colonist suddenly become bald when they are equipped Popeeco accessories. Could u please check on the matter if it is a bug?\
7000¥EARS 17 Dec, 2024 @ 11:41pm 
I love this mod, and the implementation of "Don't Shave Your Head!" is nearly flawless. But I did notice, when using RimNGE - Asuka's hair does not integrate correctly on my end. It'll layer the Don't Shave Your Head! sprite (without coloring, so it's white on top of whatever hair color is assigned to the pawn, in this instance - red) over the normal RimNGE hair sprite when wearing headgear set to show hair. While digging around in the files to try and remedy it, I did notice Mari's hair is also supported by Don't Shave Your Head! but I don't have any pawns handy with the Mari hairstyle, and getting DSHY! to work with the Asuka hair style specifically isn't an imperative, as with the headgear she's wearing now, the clipping isn't super obvious. I was able to slapdash fix it by just deleting the sprite for the RimNGE Asuka hair.

Not the most formal bug report, more of a "might be buggy - might be clientside" comment.
cat2002  [author] 6 Dec, 2024 @ 9:15am 
Yes, they are crucial, they aren't actually copies, they're for those hairs being partially covered by hats.
greensniperhat 6 Dec, 2024 @ 9:11am 
Game was generating Invalid DDS errors after converting images to DDS, and I checked this mod's files to see several copies of hair textures from various hairstyle mods. Are these crucial to the mod? Or can I delete them?
thaipuff288 29 Sep, 2024 @ 9:16pm 
Ratkin hair not show while waaring hat even I setup by your step not work at all. plz fix this
LINX 27 Sep, 2024 @ 6:52pm 
How to also hide cat ears?
BLAZE_WRAITH 13 Sep, 2024 @ 2:12pm 
just looked at incompatabilities, why was 1.4 and older CE incompatable with the mod?
pumkn 31 Aug, 2024 @ 8:10am 
cant seem to have beard and hair showing at the same time with a pawn wearing a broadwrap?
icosahedron32 24 Aug, 2024 @ 4:34am 
Not too sure about that - but no worries. A new save fixed the problem. I got the same issue when I added another mod mid-save, possibly due to new textures being added to the game.
cat2002  [author] 23 Aug, 2024 @ 1:59pm 
you have an incompatible mod, provide a log generated via hugslib.
icosahedron32 23 Aug, 2024 @ 9:36am 
I added this mod to my existing save and see the same issue as @GraveMuse. Severe lag and all pawns invisible. I'll disable it and see if it changes back
Linzcin 17 Aug, 2024 @ 2:17pm 
Work with CE and other race.
Compatible :steamthumbsup:
Dr. Domski 17 Aug, 2024 @ 6:53am 
Hej cat, thanks for the mod! What really saved me here is that it is indeed compatible with Combat Extended 1.5. I'd recommend updating the imcompatible part of the mod description since you went out of your way to make it work :D "- Combat Extended (1.4 and earlier, I will try to make it compatible with 1.5 CE when that is released.)"
GraveMuse 14 Aug, 2024 @ 3:06am 
welp, i opened it today to get the log (it was previously set to read only so I needed to run the game after undoing that to get the information you need) and it fixed itself.... ¯\_(ツ)_/¯

i also checked to see if somehow the log being on read only was the issue, setting it back to read only didn't make the issue reappear
cat2002  [author] 13 Aug, 2024 @ 11:13pm 
Yes, it gives debug information (such as other mods that may cause compatibility issues).
GraveMuse 13 Aug, 2024 @ 10:37pm 
nothing showed up in the error log related to the mod. (Yes, I'm sure it was enabled.) Do I still need to post it?
cat2002  [author] 12 Aug, 2024 @ 4:09pm 
as well of screenshots of the mod's settings
cat2002  [author] 12 Aug, 2024 @ 4:08pm 
Please provide a log.