RimWorld
[CAT] Show Hair With Hats or Hide All Hats
608 則留言
Scout Gaming 5 小時以前 
Thank you for your work! Take your time with the re-write, this mod is awesome
cat2002  [作者] 6 月 21 日 上午 2:42 
Any further "1.6" comments will be deleted.
Neko Boi Nick 6 月 16 日 上午 6:50 
cat2002 is a bit busy as he is out right now, he wanted ,me to let anyone who commented on his mods know, so please be patient :3
DrunkFlux 6 月 15 日 下午 3:01 
question: Does this fix the issue with coats appearing in front of hair(especially long hair) causing major visible clipping and ultimately ruining my immersion hardcore?
2_Modray 6 月 14 日 下午 6:51 
This mod seems to hide scarves from Vanilla Apparel Expanded. They don't show up, even when pawns aren't wearing anything else. I thought it might be down to the default setting, but scarves don't show up in the hat settings (presumably because they only cover the jaw and not the head).
cat2002  [作者] 6 月 14 日 上午 9:30 
Doing a major rewrite, it'll be done when it's done.
Monkey Magic 6 月 14 日 上午 2:14 
@cat2002 - looks like this just needs an update to the about file to be compatible with 1.6 ^^
cat2002  [作者] 6 月 13 日 下午 8:01 
Working on it, it'll be done when it's done.
time lapses 6 月 13 日 下午 6:52 
Could you please update to the 1.6 beta version?
Dahl 6 月 8 日 下午 4:08 
Having the same issue here, using 'show hair' has the same effect of 'show hair, hide beard', hiding the beard.
Dman 6 月 6 日 上午 3:05 
Not sure if it is just me but, the "show hair" option in the mod settings does not show beards as well
NatureBoi 6 月 3 日 下午 6:47 
@cat2002 - you're awesome! Thank you!
cat2002  [作者] 6 月 1 日 下午 10:53 
@NatureBoi, yep, set the Default column to Hide hat and the drafted column to show hair
NatureBoi 6 月 1 日 下午 7:45 
I'm trying to figure out how to hide hats when undrafted but show hats/helmets when drafted? Is that possible with this mod?
Monkey Magic 5 月 19 日 上午 1:37 
Hey there, any chance you could add a scale slider to the shown hats? This might help with modded hairs that are often slightly larger than vanilla, and so don't fit well with your mod
Grave 5 月 14 日 下午 4:13 
I have Medieval Overhaul and noticed a couple hats/helmets show beard and the rest of the helmets and the zweihander helmets hide the beard with "show hair" enabled for them. Is this intended? Actually, is it dynamically hiding beard on helmets that 'cover' jaw?
- ̗̀Skizzie ̖́- 5 月 12 日 下午 2:31 
I see! Well thank you for your responses! I appreciate it an look forward to it. c:
cat2002  [作者] 5 月 10 日 下午 3:58 
Home zoning would be a lot more doable, though I think I'm gonna have to redo the settings interface, it's getting a bit too bloated.
- ̗̀Skizzie ̖́- 5 月 10 日 上午 10:37 
Just my pawns pulling up their hoods and putting their masks on when leaving their base boundaries would be cool c: Perhaps just outside the home zoning. idk
cat2002  [作者] 5 月 9 日 下午 8:05 
That one might be a bit more complicated, since it would have to be per-save, it should be possible though
- ̗̀Skizzie ̖́- 5 月 9 日 下午 6:07 
Would it be possible at all for the hats to appear when entering or exiting designated zones? Has anybody ever asked this? Thank you. Great mod tho so far, love it!
cat2002  [作者] 5 月 9 日 下午 12:56 
Again, please include the settings you use, I also use DMS dragoons and haven't had any issues.
eternal_melphis 5 月 9 日 上午 7:39 
can confirm conflict with DMS dragoons
PHP Artisan Make Weeb 5 月 6 日 上午 3:10 
@cat2002 Thanks for taking the time and pointing out the incompatibility, you fixed my game ^_^
cat2002  [作者] 5 月 5 日 下午 7:03 
@PHP Artisan Make Weeb, This mod is incompatible with Show Hair Under Stuff , remove one of the mods, they do the same thing anyway.
PHP Artisan Make Weeb 5 月 5 日 下午 4:31 
This mod causes pawns to be invisible, it doesn't matter whether it's a new game or an existing colony.

Hubslib log: https://gist.github.com/HugsLibRecordKeeper/528a575c77e6342138925aed4164518d

Screenshot: https://i.imgur.com/8GHuMYX.jpeg
cat2002  [作者] 4 月 15 日 上午 11:26 
@deltaplays010 what settings does this occur with?
deltaplays010 4 月 15 日 上午 10:20 
this mod is also heavily incompatible with DMS dragoons, whenever you try to get a pawn on a mech their clothes will still be vissible trough the mech for some reason
cat2002  [作者] 3 月 20 日 下午 5:22 
It's in the normal rimworld config folder.
cloudncali 3 月 20 日 下午 2:56 
Where is the config stored for this mod? It takes so long to edit I want to backup the config and edit it via XML but I can't find it in the normal Rimworld Config folder.
Вор872 2 月 28 日 上午 1:15 
Is it possible to make the hats continue to be displayed in the interface when the pawn's hat is hidden?
Dizzy Ioeuy 2 月 7 日 下午 4:41 
Good, clean mod. TY for it!!!!
twitch.superperfectcell 2 月 1 日 下午 10:27 
Is it compatible with Medieval Overhaul?
LuxAhri Sera 1 月 8 日 上午 5:06 
when i add mods into my game some of my colonist suddenly become bald when they are equipped Popeeco accessories. Could u please check on the matter if it is a bug?\
7000¥EARS 2024 年 12 月 17 日 下午 11:41 
I love this mod, and the implementation of "Don't Shave Your Head!" is nearly flawless. But I did notice, when using RimNGE - Asuka's hair does not integrate correctly on my end. It'll layer the Don't Shave Your Head! sprite (without coloring, so it's white on top of whatever hair color is assigned to the pawn, in this instance - red) over the normal RimNGE hair sprite when wearing headgear set to show hair. While digging around in the files to try and remedy it, I did notice Mari's hair is also supported by Don't Shave Your Head! but I don't have any pawns handy with the Mari hairstyle, and getting DSHY! to work with the Asuka hair style specifically isn't an imperative, as with the headgear she's wearing now, the clipping isn't super obvious. I was able to slapdash fix it by just deleting the sprite for the RimNGE Asuka hair.

Not the most formal bug report, more of a "might be buggy - might be clientside" comment.
cat2002  [作者] 2024 年 12 月 6 日 上午 9:15 
Yes, they are crucial, they aren't actually copies, they're for those hairs being partially covered by hats.
greensniperhat 2024 年 12 月 6 日 上午 9:11 
Game was generating Invalid DDS errors after converting images to DDS, and I checked this mod's files to see several copies of hair textures from various hairstyle mods. Are these crucial to the mod? Or can I delete them?
thaipuff288 2024 年 9 月 29 日 下午 9:16 
Ratkin hair not show while waaring hat even I setup by your step not work at all. plz fix this
LINX 2024 年 9 月 27 日 下午 6:52 
How to also hide cat ears?
BLAZE_WRAITH 2024 年 9 月 13 日 下午 2:12 
just looked at incompatabilities, why was 1.4 and older CE incompatable with the mod?
pumkn 2024 年 8 月 31 日 上午 8:10 
cant seem to have beard and hair showing at the same time with a pawn wearing a broadwrap?
icosahedron32 2024 年 8 月 24 日 上午 4:34 
Not too sure about that - but no worries. A new save fixed the problem. I got the same issue when I added another mod mid-save, possibly due to new textures being added to the game.
cat2002  [作者] 2024 年 8 月 23 日 下午 1:59 
you have an incompatible mod, provide a log generated via hugslib.
icosahedron32 2024 年 8 月 23 日 上午 9:36 
I added this mod to my existing save and see the same issue as @GraveMuse. Severe lag and all pawns invisible. I'll disable it and see if it changes back
Linzcin 2024 年 8 月 17 日 下午 2:17 
Work with CE and other race.
Compatible :steamthumbsup:
Dr. Domski 2024 年 8 月 17 日 上午 6:53 
Hej cat, thanks for the mod! What really saved me here is that it is indeed compatible with Combat Extended 1.5. I'd recommend updating the imcompatible part of the mod description since you went out of your way to make it work :D "- Combat Extended (1.4 and earlier, I will try to make it compatible with 1.5 CE when that is released.)"
GraveMuse 2024 年 8 月 14 日 上午 3:06 
welp, i opened it today to get the log (it was previously set to read only so I needed to run the game after undoing that to get the information you need) and it fixed itself.... ¯\_(ツ)_/¯

i also checked to see if somehow the log being on read only was the issue, setting it back to read only didn't make the issue reappear
cat2002  [作者] 2024 年 8 月 13 日 下午 11:13 
Yes, it gives debug information (such as other mods that may cause compatibility issues).
GraveMuse 2024 年 8 月 13 日 下午 10:37 
nothing showed up in the error log related to the mod. (Yes, I'm sure it was enabled.) Do I still need to post it?
cat2002  [作者] 2024 年 8 月 12 日 下午 4:09 
as well of screenshots of the mod's settings