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to ensure compatibility with BPV - More Building Slots - Compatibility.
```
#/common/scripted_variables/any_name.txt
@your_mod_name_mod = 1
# end this file with a empty line or a # comment
```
- Since Vanilla is now using social_classes_triggered_modifiers_no_happiness and intentionally not applying it to all pop categories, I've restored "standard_pop_modifiers" as an inline script applied to all pop categories (except wilderness_heart_strata).
- the on_pre_ftl_post_advance on action is deprecated
- Triggered job inline scripts have been redesigned to be more flexible. The current setup should not break existing mods designed for the old system, but future changes might.
- kill_pop_stu has been replaced with kill_pops_stu, which should be equivalent to kill_pop_amount apart from first firing the "on_pop_killed_by_effect" on_action. the variable "stu_local_pop_amount" on the pop group set to the number of pops killed.
- removed jobs/bureaucrats_add, jobs/culture_workers_add, jobs/death_priests_add, and jobs/administrators_add; use the new vanilla jobs/unity_jobs_add
Updating the list of features will have to wait until tomorrow, 'though, it's past 10 PM and I've got a driving lesson in the morning.
- Added job triggers, e.g. pop_is_priest_stu. These are kind of subjective.
I will delete my old Posts to not cause confusion
Job and housing numbers from districts are now controlled by script values. The HIVE_BONUS parameter is deprecated (although it still functions for the time being for the sake of back-compatibility)
The "clear_deposits_stu" scripted effect, replacing all instances of clear_deposits, removes deposits not protected using the flag "clear_deposits_stu". Deposits with this flag can be added using the "add_protected_deposit_stu" effect (or by other means).
3.12 legacy version here