Stellaris
~~Scripted Trigger Undercoat
Комментариев: 318
kuyan-judith  [создатель] 19 июн в 18:32 
The version on my computer says it's for 4.0.21, and the launcher said it was uploaded successfully.
kuyan-judith  [создатель] 19 июн в 18:31 
Should be updated to 4.0.21, except I still don't know why the last update wouldn't have worked or how I'd tell if the same thing happened again.
OlegY 14 июн в 6:52 
Idk how updated, even after reinstalling still shows that mod made for 4.0.16 and Specializations don't work
喵小夕 · F_thx 14 июн в 6:48 
Please set a scripted_variable to mark that your mod has been loaded
to ensure compatibility with BPV - More Building Slots - Compatibility.
```
#/common/scripted_variables/any_name.txt
@your_mod_name_mod = 1
# end this file with a empty line or a # comment
```
kuyan-judith  [создатель] 13 июн в 21:52 
Now updated to 4.0.20
OlegY 13 июн в 11:46 
Can confirm, had same problem, found that removing mod makes specialized districts apper again
Axtasium 13 июн в 0:56 
@say_plz is correct, removing this mod fixed the issue of nothing showing up in the specialize districts menu, needs a patch for 4.0.17
say_plz 11 июн в 11:17 
i am not sure, but maybe need update. I lost the ability to specialize districts with latest patch in my savegame.
kuyan-judith  [создатель] 7 июн в 1:03 
Now up to date as of 4.0.16
PQUNDCAKE 6 июн в 22:57 
Same problem as pauli, worlds are starting with no buildings, almost no population (just civilians), and no starting resources, regardless of origin/civic combo.
pauli 5 июн в 12:56 
As of 4.016, this mod is causing planet to spawn empty (no buildings or districts), and a blank event popup for anomaly_failure.4012
kuyan-judith  [создатель] 31 мая в 1:41 
Major changes in the Stellaris 4.0.14 update:
- Since Vanilla is now using social_classes_triggered_modifiers_no_happiness and intentionally not applying it to all pop categories, I've restored "standard_pop_modifiers" as an inline script applied to all pop categories (except wilderness_heart_strata).
- the on_pre_ftl_post_advance on action is deprecated
- Triggered job inline scripts have been redesigned to be more flexible. The current setup should not break existing mods designed for the old system, but future changes might.
- kill_pop_stu has been replaced with kill_pops_stu, which should be equivalent to kill_pop_amount apart from first firing the "on_pop_killed_by_effect" on_action. the variable "stu_local_pop_amount" on the pop group set to the number of pops killed.
- removed jobs/bureaucrats_add, jobs/culture_workers_add, jobs/death_priests_add, and jobs/administrators_add; use the new vanilla jobs/unity_jobs_add
kuyan-judith  [создатель] 30 мая в 17:35 
3.14 legacy version here
DJ BONER 30 мая в 16:35 
Version for 3.14?
rtrub1 30 мая в 15:52 
Little yellow triangle is still there. Still good to go?
AltoidsMaximus 30 мая в 14:45 
I love you.
kuyan-judith  [создатель] 30 мая в 14:24 
Fixed enforcer jobs bug.
Eclipse 30 мая в 11:59 
currently removes enforcer jobs, tested with just this mod enabled
kuyan-judith  [создатель] 30 мая в 5:19 
Now up to date for 4.0.14

Updating the list of features will have to wait until tomorrow, 'though, it's past 10 PM and I've got a driving lesson in the morning.
Spiritouspath 23 мая в 16:39 
please update
星野星亚 8 мая в 18:16 
plz Update 4.0!!!TOT
Vhodnoylogin 6 мая в 1:28 
Please, if u update mod - rename it to ~~Scripted Trigger Undercoat, because other mods used !!! to place at bottom.
The new Stargazer portrait from Season 9 is missing when using this mod. I submitted a pull request that fixes the issue on the mod's Github page
Альфа 1918 18 фев в 1:56 
After hours of trying and eerroring, I found this mod to be the cause of the government tab lagging
Khazahm 14 фев в 15:32 
with this here More Corporate Authorities for 3.x
Khazahm 14 фев в 15:31 
Background of Council flashes betweeen imperial and corpo, or so it seems.
kuyan-judith  [создатель] 31 янв в 15:46 
- Finally fixed name
- Added job triggers, e.g. pop_is_priest_stu. These are kind of subjective.
kuyan-judith  [создатель] 19 дек. 2024 г. в 20:28 
@Shade: It's only useful for other mods that use it as a base.
Shade 17 дек. 2024 г. в 6:05 
So is this mod only useful to other mods that use it as a base (and how do I know which mods do use it since I don't see it mentioned a lot really?) or does it help the game run better as well by replacing vanilla scripting with something more efficient?
kuyan-judith  [создатель] 14 дек. 2024 г. в 18:49 
Also migrated a few fixes from Ariphaos across, although I'm still yet to make a proper compatibility patch.
kuyan-judith  [создатель] 14 дек. 2024 г. в 18:48 
Fixed the "Generic Empire" bug again, sorry I let that come back.
kuyan-judith  [создатель] 3 дек. 2024 г. в 17:49 
@hyper_fool_80: unfortunately this mod and the unofficial patch are currently more-or-less incompatible with each other, in that whichever one is first in load order will mostly be disabled. I used to keep them compatible but I had to break that compatibility to partially automate the process of updating this mod when Stellaris updates (which used to take months each time). I think now that automation is done I might be able to set up compatibility again at the expense of somewhat increasing the amount of manual updating needed. But that will take months and I have other priorities, like updating Diagrapher's Trait Mod.
hyper_fool_80 30 ноя. 2024 г. в 4:28 
Is it safe for this to be overwritten by the unofficial patch? when conflict checking in Irony i notice upwprds of 3000 conflicts
kuyan-judith  [создатель] 29 ноя. 2024 г. в 19:26 
Now updated to 3.14.1592
Nugget 27 ноя. 2024 г. в 1:04 
Now everything seem to work. Thanks. :steamhappy:
I will delete my old Posts to not cause confusion :steamfacepalm:
kuyan-judith  [создатель] 26 ноя. 2024 г. в 4:16 
This mod continues to work fine for me when I test it. I've just uploaded it again in case the problem was with the upload.
kuyan-judith  [создатель] 22 ноя. 2024 г. в 18:04 
@Nugget: I haven't been able to reproduce that. Might it be an interaction between this mod and another one? What other mods are you using?
kuyan-judith  [создатель] 5 ноя. 2024 г. в 2:03 
With this update:

Job and housing numbers from districts are now controlled by script values. The HIVE_BONUS parameter is deprecated (although it still functions for the time being for the sake of back-compatibility)

The "clear_deposits_stu" scripted effect, replacing all instances of clear_deposits, removes deposits not protected using the flag "clear_deposits_stu". Deposits with this flag can be added using the "add_protected_deposit_stu" effect (or by other means).
kuyan-judith  [создатель] 5 ноя. 2024 г. в 1:49 
Now updated to 3.14
Malicous 3 ноя. 2024 г. в 7:51 
yea I've traced that this mod seems to be disabling shipyards too
Commissar Cotchinsky 1 ноя. 2024 г. в 14:52 
@Liggi i don't believe this is affecting the specimen collection page, as i'm getting that same crash but i'd already turned this mod off.
Liggi 31 окт. 2024 г. в 14:30 
This also affects specimen collection in Grand Archive. Def worth waiting for an update.
Commissar Cotchinsky 31 окт. 2024 г. в 14:26 
Also seems to have a problem where it disables shipyards. Can't build or upgrade anything
Blessing 30 окт. 2024 г. в 6:08 
This mod seems to make conflict with 3.14 features. The new civics and origin are not seen when this mode is activated.
kuyan-judith  [создатель] 2 окт. 2024 г. в 3:09 
Updated to 3.12.2
kuyan-judith  [создатель] 24 сен. 2024 г. в 8:38 
Updated to 3.13.1
kuyan-judith  [создатель] 17 сен. 2024 г. в 3:45 
As of this update, "jobs/industrial_add" and "has_authority_<authority>" are deprecated since vanilla now provides equivalents.
kuyan-judith  [создатель] 17 сен. 2024 г. в 1:28 
@Robert Robertson: I just checked and that's not the case for me, at least in the empire designer, maybe the update hadn't synced for you yet or something?
Robert Robertson 15 сен. 2024 г. в 11:21 
All authority types are "Generic Empire"
kuyan-judith  [создатель] 15 сен. 2024 г. в 6:32 
Now updated to 3.13.0

3.12 legacy version here