Stellaris
~~Scripted Trigger Undercoat
318 件のコメント
kuyan-judith  [作成者] 6月19日 18時32分 
The version on my computer says it's for 4.0.21, and the launcher said it was uploaded successfully.
kuyan-judith  [作成者] 6月19日 18時31分 
Should be updated to 4.0.21, except I still don't know why the last update wouldn't have worked or how I'd tell if the same thing happened again.
OlegY 6月14日 6時52分 
Idk how updated, even after reinstalling still shows that mod made for 4.0.16 and Specializations don't work
喵小夕 · F_thx 6月14日 6時48分 
Please set a scripted_variable to mark that your mod has been loaded
to ensure compatibility with BPV - More Building Slots - Compatibility.
```
#/common/scripted_variables/any_name.txt
@your_mod_name_mod = 1
# end this file with a empty line or a # comment
```
kuyan-judith  [作成者] 6月13日 21時52分 
Now updated to 4.0.20
OlegY 6月13日 11時46分 
Can confirm, had same problem, found that removing mod makes specialized districts apper again
Axtasium 6月13日 0時56分 
@say_plz is correct, removing this mod fixed the issue of nothing showing up in the specialize districts menu, needs a patch for 4.0.17
say_plz 6月11日 11時17分 
i am not sure, but maybe need update. I lost the ability to specialize districts with latest patch in my savegame.
kuyan-judith  [作成者] 6月7日 1時03分 
Now up to date as of 4.0.16
PQUNDCAKE 6月6日 22時57分 
Same problem as pauli, worlds are starting with no buildings, almost no population (just civilians), and no starting resources, regardless of origin/civic combo.
pauli 6月5日 12時56分 
As of 4.016, this mod is causing planet to spawn empty (no buildings or districts), and a blank event popup for anomaly_failure.4012
kuyan-judith  [作成者] 5月31日 1時41分 
Major changes in the Stellaris 4.0.14 update:
- Since Vanilla is now using social_classes_triggered_modifiers_no_happiness and intentionally not applying it to all pop categories, I've restored "standard_pop_modifiers" as an inline script applied to all pop categories (except wilderness_heart_strata).
- the on_pre_ftl_post_advance on action is deprecated
- Triggered job inline scripts have been redesigned to be more flexible. The current setup should not break existing mods designed for the old system, but future changes might.
- kill_pop_stu has been replaced with kill_pops_stu, which should be equivalent to kill_pop_amount apart from first firing the "on_pop_killed_by_effect" on_action. the variable "stu_local_pop_amount" on the pop group set to the number of pops killed.
- removed jobs/bureaucrats_add, jobs/culture_workers_add, jobs/death_priests_add, and jobs/administrators_add; use the new vanilla jobs/unity_jobs_add
kuyan-judith  [作成者] 5月30日 17時35分 
3.14 legacy version here
DJ BONER 5月30日 16時35分 
Version for 3.14?
rtrub1 5月30日 15時52分 
Little yellow triangle is still there. Still good to go?
AltoidsMaximus 5月30日 14時45分 
I love you.
kuyan-judith  [作成者] 5月30日 14時24分 
Fixed enforcer jobs bug.
Eclipse 5月30日 11時59分 
currently removes enforcer jobs, tested with just this mod enabled
kuyan-judith  [作成者] 5月30日 5時19分 
Now up to date for 4.0.14

Updating the list of features will have to wait until tomorrow, 'though, it's past 10 PM and I've got a driving lesson in the morning.
Spiritouspath 5月23日 16時39分 
please update
星野星亚 5月8日 18時16分 
plz Update 4.0!!!TOT
Vhodnoylogin 5月6日 1時28分 
Please, if u update mod - rename it to ~~Scripted Trigger Undercoat, because other mods used !!! to place at bottom.
vPubneutralsidedownleftwokelong 4月8日 20時53分 
The new Stargazer portrait from Season 9 is missing when using this mod. I submitted a pull request that fixes the issue on the mod's Github page
Альфа 1918 2月18日 1時56分 
After hours of trying and eerroring, I found this mod to be the cause of the government tab lagging
Khazahm 2月14日 15時32分 
with this here More Corporate Authorities for 3.x
Khazahm 2月14日 15時31分 
Background of Council flashes betweeen imperial and corpo, or so it seems.
kuyan-judith  [作成者] 1月31日 15時46分 
- Finally fixed name
- Added job triggers, e.g. pop_is_priest_stu. These are kind of subjective.
kuyan-judith  [作成者] 2024年12月19日 20時28分 
@Shade: It's only useful for other mods that use it as a base.
Shade 2024年12月17日 6時05分 
So is this mod only useful to other mods that use it as a base (and how do I know which mods do use it since I don't see it mentioned a lot really?) or does it help the game run better as well by replacing vanilla scripting with something more efficient?
kuyan-judith  [作成者] 2024年12月14日 18時49分 
Also migrated a few fixes from Ariphaos across, although I'm still yet to make a proper compatibility patch.
kuyan-judith  [作成者] 2024年12月14日 18時48分 
Fixed the "Generic Empire" bug again, sorry I let that come back.
kuyan-judith  [作成者] 2024年12月3日 17時49分 
@hyper_fool_80: unfortunately this mod and the unofficial patch are currently more-or-less incompatible with each other, in that whichever one is first in load order will mostly be disabled. I used to keep them compatible but I had to break that compatibility to partially automate the process of updating this mod when Stellaris updates (which used to take months each time). I think now that automation is done I might be able to set up compatibility again at the expense of somewhat increasing the amount of manual updating needed. But that will take months and I have other priorities, like updating Diagrapher's Trait Mod.
hyper_fool_80 2024年11月30日 4時28分 
Is it safe for this to be overwritten by the unofficial patch? when conflict checking in Irony i notice upwprds of 3000 conflicts
kuyan-judith  [作成者] 2024年11月29日 19時26分 
Now updated to 3.14.1592
Nugget 2024年11月27日 1時04分 
Now everything seem to work. Thanks. :steamhappy:
I will delete my old Posts to not cause confusion :steamfacepalm:
kuyan-judith  [作成者] 2024年11月26日 4時16分 
This mod continues to work fine for me when I test it. I've just uploaded it again in case the problem was with the upload.
kuyan-judith  [作成者] 2024年11月22日 18時04分 
@Nugget: I haven't been able to reproduce that. Might it be an interaction between this mod and another one? What other mods are you using?
kuyan-judith  [作成者] 2024年11月5日 2時03分 
With this update:

Job and housing numbers from districts are now controlled by script values. The HIVE_BONUS parameter is deprecated (although it still functions for the time being for the sake of back-compatibility)

The "clear_deposits_stu" scripted effect, replacing all instances of clear_deposits, removes deposits not protected using the flag "clear_deposits_stu". Deposits with this flag can be added using the "add_protected_deposit_stu" effect (or by other means).
kuyan-judith  [作成者] 2024年11月5日 1時49分 
Now updated to 3.14
Malicous 2024年11月3日 7時51分 
yea I've traced that this mod seems to be disabling shipyards too
Commissar Cotchinsky 2024年11月1日 14時52分 
@Liggi i don't believe this is affecting the specimen collection page, as i'm getting that same crash but i'd already turned this mod off.
Liggi 2024年10月31日 14時30分 
This also affects specimen collection in Grand Archive. Def worth waiting for an update.
Commissar Cotchinsky 2024年10月31日 14時26分 
Also seems to have a problem where it disables shipyards. Can't build or upgrade anything
Blessing 2024年10月30日 6時08分 
This mod seems to make conflict with 3.14 features. The new civics and origin are not seen when this mode is activated.
kuyan-judith  [作成者] 2024年10月2日 3時09分 
Updated to 3.12.2
kuyan-judith  [作成者] 2024年9月24日 8時38分 
Updated to 3.13.1
kuyan-judith  [作成者] 2024年9月17日 3時45分 
As of this update, "jobs/industrial_add" and "has_authority_<authority>" are deprecated since vanilla now provides equivalents.
kuyan-judith  [作成者] 2024年9月17日 1時28分 
@Robert Robertson: I just checked and that's not the case for me, at least in the empire designer, maybe the update hadn't synced for you yet or something?
Robert Robertson 2024年9月15日 11時21分 
All authority types are "Generic Empire"
kuyan-judith  [作成者] 2024年9月15日 6時32分 
Now updated to 3.13.0

3.12 legacy version here