Project Zomboid

Project Zomboid

PertsPartyTiles
122 Comments
Pertominus  [author] 6 Apr @ 5:16am 
correct. this is for custom maps or people using tile brush. the items will be in game but generally not available
Brn2bEw1Ld 6 Apr @ 1:17am 
so as of right now there is no other way to use in b42 unless building maps, am I understanding that correctly?
Lu5ck 1 Apr @ 2:38am 
I posted the errors in discussion
Pertominus  [author] 29 Mar @ 6:25pm 
@Lu5ck - did you do the resub? because i think you didnt. i tried loading multiple mods that affect distribution - not that this should matter. i still have no instance of ERROR: SuburbsDistributions["furyroad"]

also, none of my files require or edit SuburbsDistributions

also, tilepacks require distribution tables.... thats how my custom items spawn things

can you also let me know if you are running 41 or 42 and if the error persists please post a proper log
JJ 29 Mar @ 5:16pm 
love the 2000s flatscreen, this is a good pack especially the wrought iron deck furniture
Lu5ck 29 Mar @ 3:42pm 
The error can only be seen in console log. If it is not showing on your console log, just add another item into SuburbsDistributions after your mod, it will then show. Alternatively, you can run a mod that insert SuburbsDistributions after your mod.

That's how much the console will say. If you want to find out more what wrong with your table, maybe print the entire table out.
Pertominus  [author] 29 Mar @ 3:09pm 
@Lu5ck - resubscribe. if it persists then post a proper error log because im not getting that error. fyi the distribution table has no effect unless a mapper uses it.
Lu5ck 29 Mar @ 3:01pm 
I don't know why a tile pack now has distribution table....
Regardless why, you broke the table

ERROR: SuburbsDistributions["furyroad"] is broken
IssaBunn 29 Mar @ 1:57pm 
An update on one of the really good tile packs? Wonder whats in store!
Pertominus  [author] 23 Aug, 2024 @ 2:22pm 
im not sure. i havent enjoyed it for a while and i just rather spend my free time having fun
Silver Star 23 Aug, 2024 @ 8:19am 
Do you intend to finish remaking it?
Pertominus  [author] 22 Aug, 2024 @ 8:58pm 
phoenix is an old map by Monolithic Bacon that i was remaking. you can find the map here https://map.projectzomboid.com/?desc=PhoenixL0#1362x146x14
Silver Star 22 Aug, 2024 @ 3:29pm 
if there is no map would it be possible that you have an image of the complete phoenix map tiles?
Silver Star 22 Aug, 2024 @ 3:08pm 
I've been trying to get the phoenix mini map tiles to flow together but its frustratingly hard since they all seem to go together
Silver Star 22 Aug, 2024 @ 2:49pm 
whats the phoenix props used in?
Pertominus  [author] 17 Aug, 2024 @ 11:51pm 
thats the one! you can hit me up there anytime
Phade 17 Aug, 2024 @ 10:18pm 
@pertominus I'm looking into using your pack for my map, is the mapping discord you speak of the unofficial mapping discord? or is there another discord i'm missing?
Pertominus  [author] 16 Aug, 2024 @ 6:04pm 
the axe in bookshelf is a test i did for inserting items into the procedural loot table. it wasnt meant to be in release version and its no longer in the WIP build. i just haven't done an update
Calasmeer 16 Aug, 2024 @ 5:58pm 
hi, cool mod, i found axe in bookshelf on day 0 as another commenter mentioned below hope this can be fixed, i feel the axe should probably be optional/another mod, id imagine most people download this for the tiles, although the axe is certainly very pretty it was an unexpected surprise.
Pertominus  [author] 30 Jul, 2024 @ 12:30am 
oh, yeah go for it then. lockdown was just meant for reuploads. when the apex mod pack maker first came out it was a real issue being constantly reuploaded. you should join the mapping discord if you are enjoying making your map ;)
bareendabjorn? 29 Jul, 2024 @ 8:59pm 
Oh no, I wasn't going to do that. For some reason I thought the lockdown meant a ban on using it in maps too.
Thanks for the answer and clarification on that
Pertominus  [author] 29 Jul, 2024 @ 8:48pm 
you dont reupload tile packs with your map. there is a special place in hell for that kind of behaviour
bareendabjorn? 29 Jul, 2024 @ 7:59pm 
Oh, it’s a shame that the tile pack is on lockdown. Glad I stopped by to check the page before publishing my map. (yeah, it was a long way) I'll double-check the map if your tiles are used there and remove them.
Anyway, you did a great job and it's very impressive! :Box_throw:
Pertominus  [author] 29 Jul, 2024 @ 4:15pm 
i have no issues with it. only time i couldnt place the TV was when it was obstructed by other tiles. if you cant place it on an empty coffee table or floor then you have something very wrong. if its only in certain places then perhaps you have other tiles around that are preventing it. safe house settings from various mods or even tile protection may also be prohibiting it
mimes 29 Jul, 2024 @ 10:34am 
is anyone else having a problem placing the monster TV? I have tried every surface available and it just wont let me place it :(
Pertominus  [author] 4 Jul, 2024 @ 7:05pm 
you cant. axe in zombies dosent modify any spawn chance. it only adds another weapon option. axe in bookshelf is a mistake from testing that i will take out as soon as i do
Nocturina 4 Jul, 2024 @ 10:12am 
How can I disable the axe from spawning? It's so abundant it defeats the purpose of vanilla axes.
Savage_Rampage36 2 Jul, 2024 @ 11:46pm 
Getting error

File doesn't exist on server:
media/scripts/overlookfireaxebase.txt
client:\Program Files (x86)\Steams\steamapps\workshop\content\108600\2837923608\mods\Perts Party Tiles\media\scripts\OverlookFireaxebase.txt

any fixes? server was working perfectly with mod for a week now and all of a sudden after restart, no one can join and receives message above.
Pertominus  [author] 30 Jun, 2024 @ 1:29am 
_9 ?? the end post will always disappear when approaching. its a vanilla mechanic related to the SE corner tile property. its more obvious here because it has so much volume.
鹿時柒 29 Jun, 2024 @ 11:12pm 
Hello, pert_fencing_1_9. The texture of this fence post will disappear when approaching. Can you tell me how to solve this?
Pertominus  [author] 28 Jun, 2024 @ 9:42am 
try refresh LUA next time
Naetis 27 Jun, 2024 @ 2:36am 
Is it normal that the mod is not displayed in my mod library even though I am a subscriber?
Akoza 10 Jun, 2024 @ 8:19am 
How to delete this axe thing from your mod ? i mean which files i should delete because this annoying axe is too common and i found one in bookshelf ...
Atomic Man 9 Jun, 2024 @ 2:56am 
uummm Is that normal that i have error with this mod ?
Pertominus  [author] 5 Jun, 2024 @ 9:23pm 
@SgtChris On the splash screen with red text read both lines carefully. Client and server are probably pointing ar two different mod IDs. the mod ID is the 10 digit number after \108600\ search both IDs and unsub from whatever the other one is.

feel free to find me on discord and send an image of the crash screen
SgtChris 5 Jun, 2024 @ 2:57pm 
Trying to host a server and getting the same issue Lu5ck had, "File does not exist on the client: media/scripts/overlook_literature.txt" I tried unsubbing, then validating files, then resubbing to join, same error every time. I could edit the line of code out but that would only fix my client specifically and everyone else would have the same issue regardless.
Pertominus  [author] 20 Apr, 2024 @ 3:27pm 
@Lu5ck ~ cheers, its been removed and will be correct in the next update. its leftover notes from early modding days. i wouldnt say its causing a bug its maybe throwing 1 error message when the LUA tables are compiled but nothing more
Lu5ck 12 Apr, 2024 @ 5:58am 
In "Overlook_literature.txt", there's an invalid line"--location:media\scripts" which causing startup bug.
Pertominus  [author] 2 Apr, 2024 @ 1:23pm 
its a new item so the base game one is not affected at all. its not that common and in some future update it will be even harder to find
supasaiyajinrosekaiokenx 2 Apr, 2024 @ 1:20pm 
just asking cuz they have the same name in game.
supasaiyajinrosekaiokenx 2 Apr, 2024 @ 1:20pm 
ohhh I see in the description it says it’s rare? Does that mean it’s separate from fireaxe?
supasaiyajinrosekaiokenx 2 Apr, 2024 @ 1:19pm 
dude… please don’t tell me your mod replaces the axe entirely.. I got this for a map, not so that it could change a whole item.. I’ll be fine if it doesn’t replace the axe entirely, but if it does then pls ftlog at least make it something you can toggle.
Pertominus  [author] 1 Apr, 2024 @ 9:55pm 
@공주말에는말대꾸하는거아니에요 ~ if it has failed then you might not see custom container icons. if its not crashing your game i think it would be fine
Pertominus  [author] 1 Apr, 2024 @ 9:54pm 
that sure is a bug. beyond my expertise
Tnaz.v 1 Apr, 2024 @ 1:31am 
I'm suffering from this error, I don't know if it could be your mod or someone else in my pack. The strange thing is that it only happens to me, and it doesn't happen to my friends. When I leave the server and re-enter my character, my character gets sick as if he had been bitten and it dies, I already uninstalled the game and reinstalled it, I restarted the server and reinstalled it and the same thing happens to me, I don't know if it's a bug or what I'm doing wrong, the strangest thing is that I host the server from another PC but with myself Steam account, I shouldn't have a problem being me, am I supposed to? If you can help me, thank you, it's ruining my ability to enjoy and enjoy a great game.

here I explain more about my case
https://sp.zhabite.com/app/108600/discussions/6/4353365802913064673/
WARN : Lua , 1709359611634> 264,881,048> LuaManager$GlobalObject.require> require("Definitions/ContainerButtonsIcons") failed

Is this okay?
Pertominus  [author] 1 Mar, 2024 @ 4:43pm 
@Pseudo-Socrates ~ so far in the log you have posted there is nothing that relates to my mod. it simply refers to a folder base game includes
Pseudo-Socrates 1 Mar, 2024 @ 2:01pm 
I'm seeing the following in the logs; I grepped through all mods and yours was the only one that had an instance of "location:media\scripts"

```
WARN : Script , 1709330045695> 1,150,614,847> ScriptModule.CreateFromToken> unknown script object "--location:media\scripts
```
mclich 20 Feb, 2024 @ 5:18pm 
can you please update sound of opening and closing garage doors from your pack? currently they sound like wooden door, which is kinda strange to hear every time i open and close them...
Pertominus  [author] 16 Feb, 2024 @ 12:20pm 
@Цикута~ are you using tile picker or the PNG's? because the PNG's are not updated because this version was fast tracked so some unreleased tiles could be used in a map. Find me on discord and i can send you the missing tile sheets but there is no guarantee they wont change or be renamed.