Project Zomboid

Project Zomboid

PertsPartyTiles
122 opmerkingen
Pertominus  [auteur] 6 apr om 5:16 
correct. this is for custom maps or people using tile brush. the items will be in game but generally not available
Brn2bEw1Ld 6 apr om 1:17 
so as of right now there is no other way to use in b42 unless building maps, am I understanding that correctly?
Lu5ck 1 apr om 2:38 
I posted the errors in discussion
Pertominus  [auteur] 29 mrt om 18:25 
@Lu5ck - did you do the resub? because i think you didnt. i tried loading multiple mods that affect distribution - not that this should matter. i still have no instance of ERROR: SuburbsDistributions["furyroad"]

also, none of my files require or edit SuburbsDistributions

also, tilepacks require distribution tables.... thats how my custom items spawn things

can you also let me know if you are running 41 or 42 and if the error persists please post a proper log
JJ 29 mrt om 17:16 
love the 2000s flatscreen, this is a good pack especially the wrought iron deck furniture
Lu5ck 29 mrt om 15:42 
The error can only be seen in console log. If it is not showing on your console log, just add another item into SuburbsDistributions after your mod, it will then show. Alternatively, you can run a mod that insert SuburbsDistributions after your mod.

That's how much the console will say. If you want to find out more what wrong with your table, maybe print the entire table out.
Pertominus  [auteur] 29 mrt om 15:09 
@Lu5ck - resubscribe. if it persists then post a proper error log because im not getting that error. fyi the distribution table has no effect unless a mapper uses it.
Lu5ck 29 mrt om 15:01 
I don't know why a tile pack now has distribution table....
Regardless why, you broke the table

ERROR: SuburbsDistributions["furyroad"] is broken
IssaBunn 29 mrt om 13:57 
An update on one of the really good tile packs? Wonder whats in store!
Pertominus  [auteur] 23 aug 2024 om 14:22 
im not sure. i havent enjoyed it for a while and i just rather spend my free time having fun
Silver Star 23 aug 2024 om 8:19 
Do you intend to finish remaking it?
Pertominus  [auteur] 22 aug 2024 om 20:58 
phoenix is an old map by Monolithic Bacon that i was remaking. you can find the map here https://map.projectzomboid.com/?desc=PhoenixL0#1362x146x14
Silver Star 22 aug 2024 om 15:29 
if there is no map would it be possible that you have an image of the complete phoenix map tiles?
Silver Star 22 aug 2024 om 15:08 
I've been trying to get the phoenix mini map tiles to flow together but its frustratingly hard since they all seem to go together
Silver Star 22 aug 2024 om 14:49 
whats the phoenix props used in?
Pertominus  [auteur] 17 aug 2024 om 23:51 
thats the one! you can hit me up there anytime
Phade 17 aug 2024 om 22:18 
@pertominus I'm looking into using your pack for my map, is the mapping discord you speak of the unofficial mapping discord? or is there another discord i'm missing?
Pertominus  [auteur] 16 aug 2024 om 18:04 
the axe in bookshelf is a test i did for inserting items into the procedural loot table. it wasnt meant to be in release version and its no longer in the WIP build. i just haven't done an update
Calasmeer 16 aug 2024 om 17:58 
hi, cool mod, i found axe in bookshelf on day 0 as another commenter mentioned below hope this can be fixed, i feel the axe should probably be optional/another mod, id imagine most people download this for the tiles, although the axe is certainly very pretty it was an unexpected surprise.
Pertominus  [auteur] 30 jul 2024 om 0:30 
oh, yeah go for it then. lockdown was just meant for reuploads. when the apex mod pack maker first came out it was a real issue being constantly reuploaded. you should join the mapping discord if you are enjoying making your map ;)
bareendabjorn? 29 jul 2024 om 20:59 
Oh no, I wasn't going to do that. For some reason I thought the lockdown meant a ban on using it in maps too.
Thanks for the answer and clarification on that
Pertominus  [auteur] 29 jul 2024 om 20:48 
you dont reupload tile packs with your map. there is a special place in hell for that kind of behaviour
bareendabjorn? 29 jul 2024 om 19:59 
Oh, it’s a shame that the tile pack is on lockdown. Glad I stopped by to check the page before publishing my map. (yeah, it was a long way) I'll double-check the map if your tiles are used there and remove them.
Anyway, you did a great job and it's very impressive! :Box_throw:
Pertominus  [auteur] 29 jul 2024 om 16:15 
i have no issues with it. only time i couldnt place the TV was when it was obstructed by other tiles. if you cant place it on an empty coffee table or floor then you have something very wrong. if its only in certain places then perhaps you have other tiles around that are preventing it. safe house settings from various mods or even tile protection may also be prohibiting it
mimes 29 jul 2024 om 10:34 
is anyone else having a problem placing the monster TV? I have tried every surface available and it just wont let me place it :(
Pertominus  [auteur] 4 jul 2024 om 19:05 
you cant. axe in zombies dosent modify any spawn chance. it only adds another weapon option. axe in bookshelf is a mistake from testing that i will take out as soon as i do
Nocturina 4 jul 2024 om 10:12 
How can I disable the axe from spawning? It's so abundant it defeats the purpose of vanilla axes.
Savage_Rampage36 2 jul 2024 om 23:46 
Getting error

File doesn't exist on server:
media/scripts/overlookfireaxebase.txt
client:\Program Files (x86)\Steams\steamapps\workshop\content\108600\2837923608\mods\Perts Party Tiles\media\scripts\OverlookFireaxebase.txt

any fixes? server was working perfectly with mod for a week now and all of a sudden after restart, no one can join and receives message above.
Pertominus  [auteur] 30 jun 2024 om 1:29 
_9 ?? the end post will always disappear when approaching. its a vanilla mechanic related to the SE corner tile property. its more obvious here because it has so much volume.
鹿時柒 29 jun 2024 om 23:12 
Hello, pert_fencing_1_9. The texture of this fence post will disappear when approaching. Can you tell me how to solve this?
Pertominus  [auteur] 28 jun 2024 om 9:42 
try refresh LUA next time
Naetis 27 jun 2024 om 2:36 
Is it normal that the mod is not displayed in my mod library even though I am a subscriber?
Akoza 10 jun 2024 om 8:19 
How to delete this axe thing from your mod ? i mean which files i should delete because this annoying axe is too common and i found one in bookshelf ...
Atomic Man 9 jun 2024 om 2:56 
uummm Is that normal that i have error with this mod ?
Pertominus  [auteur] 5 jun 2024 om 21:23 
@SgtChris On the splash screen with red text read both lines carefully. Client and server are probably pointing ar two different mod IDs. the mod ID is the 10 digit number after \108600\ search both IDs and unsub from whatever the other one is.

feel free to find me on discord and send an image of the crash screen
SgtChris 5 jun 2024 om 14:57 
Trying to host a server and getting the same issue Lu5ck had, "File does not exist on the client: media/scripts/overlook_literature.txt" I tried unsubbing, then validating files, then resubbing to join, same error every time. I could edit the line of code out but that would only fix my client specifically and everyone else would have the same issue regardless.
Pertominus  [auteur] 20 apr 2024 om 15:27 
@Lu5ck ~ cheers, its been removed and will be correct in the next update. its leftover notes from early modding days. i wouldnt say its causing a bug its maybe throwing 1 error message when the LUA tables are compiled but nothing more
Lu5ck 12 apr 2024 om 5:58 
In "Overlook_literature.txt", there's an invalid line"--location:media\scripts" which causing startup bug.
Pertominus  [auteur] 2 apr 2024 om 13:23 
its a new item so the base game one is not affected at all. its not that common and in some future update it will be even harder to find
supasaiyajinrosekaiokenx 2 apr 2024 om 13:20 
just asking cuz they have the same name in game.
supasaiyajinrosekaiokenx 2 apr 2024 om 13:20 
ohhh I see in the description it says it’s rare? Does that mean it’s separate from fireaxe?
supasaiyajinrosekaiokenx 2 apr 2024 om 13:19 
dude… please don’t tell me your mod replaces the axe entirely.. I got this for a map, not so that it could change a whole item.. I’ll be fine if it doesn’t replace the axe entirely, but if it does then pls ftlog at least make it something you can toggle.
Pertominus  [auteur] 1 apr 2024 om 21:55 
@공주말에는말대꾸하는거아니에요 ~ if it has failed then you might not see custom container icons. if its not crashing your game i think it would be fine
Pertominus  [auteur] 1 apr 2024 om 21:54 
that sure is a bug. beyond my expertise
Tnaz.v 1 apr 2024 om 1:31 
I'm suffering from this error, I don't know if it could be your mod or someone else in my pack. The strange thing is that it only happens to me, and it doesn't happen to my friends. When I leave the server and re-enter my character, my character gets sick as if he had been bitten and it dies, I already uninstalled the game and reinstalled it, I restarted the server and reinstalled it and the same thing happens to me, I don't know if it's a bug or what I'm doing wrong, the strangest thing is that I host the server from another PC but with myself Steam account, I shouldn't have a problem being me, am I supposed to? If you can help me, thank you, it's ruining my ability to enjoy and enjoy a great game.

here I explain more about my case
https://sp.zhabite.com/app/108600/discussions/6/4353365802913064673/
WARN : Lua , 1709359611634> 264,881,048> LuaManager$GlobalObject.require> require("Definitions/ContainerButtonsIcons") failed

Is this okay?
Pertominus  [auteur] 1 mrt 2024 om 16:43 
@Pseudo-Socrates ~ so far in the log you have posted there is nothing that relates to my mod. it simply refers to a folder base game includes
Pseudo-Socrates 1 mrt 2024 om 14:01 
I'm seeing the following in the logs; I grepped through all mods and yours was the only one that had an instance of "location:media\scripts"

```
WARN : Script , 1709330045695> 1,150,614,847> ScriptModule.CreateFromToken> unknown script object "--location:media\scripts
```
mclich 20 feb 2024 om 17:18 
can you please update sound of opening and closing garage doors from your pack? currently they sound like wooden door, which is kinda strange to hear every time i open and close them...
Pertominus  [auteur] 16 feb 2024 om 12:20 
@Цикута~ are you using tile picker or the PNG's? because the PNG's are not updated because this version was fast tracked so some unreleased tiles could be used in a map. Find me on discord and i can send you the missing tile sheets but there is no guarantee they wont change or be renamed.