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If it's the first one, you just need to find a character extender mod (like Xbawks), use the "subscribe" button on the mod page, and then use that same button here. That pretty much installs the mods straight from the workshop.
If it's the second one, let me know what the problem is and I'll see what I'm able to do.
I've been busy, but if I find the time I can try looking into the files and seeing what I can fix? No guarantees I'll be able to figure this one out, so I apologize if there's no fix for it put out.
[Error] No quest template found for id 'irkenquest_assembler'
[Error] Could not load image asset '/vehicles/spittlerunner/spittlerunner.png:warp.7', using placeholder default.
(AssetException) No such frame warp.7 in frames spec /vehicles/spittlerunner/default.frames
[Error] Could not load image asset '/vehicles/spittlerunner/bulletmuzzle1.png:0', using placeholder default.
(AssetException) No such frame 0 in frames spec /vehicles/spittlerunner/default.frames
[Error] Could not load image asset '/vehicles/spittlerunner/bulletmuzzle1.png:1', using placeholder default.
(AssetException) No such frame 1 in frames spec /vehicles/spittlerunner/default.frames
[Error] Could not load image asset '/vehicles/spittlerunner/bulletmuzzle1.png:2', using placeholder default.
(AssetException) No such frame 2 in frames spec /vehicles/spittlerunner/default.frames
If you want a compatibility patch for this and FU, you're going to have to have someone else do it. I'm just here to keep things from breaking (while sometimes breaking them in the process) and adding those minor pieces of content that I did because I was hit with the art bug full-force and didn't like the lack of cosmetic sets. Maintaining is pretty much all I'm doing now.
https://sp.zhabite.com/sharedfiles/filedetails/?id=947065276&searchtext=irken
If something like that could be brought up to spec with the current Frackin' Universe and this mod, that'd be great for all the Frackin' Universe enjoyers out there including myself. I tried looking under the hood and while the code makes some sense to me with some copyiing and pasting, I ultimately desisted from trying to rewrite the code as I'm not an experienced enough scripter to know what exactly does what. Also it was made for an older version of Frackin' Universe most likely, and without peeking under the code for that, I can't be sure of what has changed.
Any work on this by the authors of this mod or someone else more experienced than I would be much appreciated :-)
This mod is ultimately a continuation with mostly sprite fixes rather than code fixes, but there might be a few code fixes I don't know about (I'm more of an artist than anything else, and I can do a touch of work on json files). The old one still has the Vortians, but this one has additional outfits for the irkens, additional namegen options, and the mentioned fix for the PAK.
I'm just here maintaining things, making sure things don't break, and hoping I can work up the motivation to fix up some of my older spritework in here (it's in some outfits and icons).
Maybe take another look when you're feeling better, outside of random quests there's nothing yet I've seen this affects, it's unimportant enough that we can wait a while.
I'll go to the git and take a look at the JSON file, see if I can piece out what the problem is. With any luck, it shouldn't be too hard to find.
The dream of Irken Empire has risen once again!
maybe try deleting the save-file via your file explorer and skipping the intro mission with your new irken character. i suggest doing so even without futura's dragon engine installed due to the species-specific debuff that you get when not wearing a key item found in the starter ship locker
Shoot, if PAKs are augment compatible like EPP's are a player can just install the combinable augments mod to get around that by shoving a bunch of FU augments into a PAK. Sayter will whine and call combinable augments users "cheaters" like he did a lot on reddit in the past but let be real.. who actually care what sayter thinks at this point? He sure doesn't care about his players. And yes the mod is fully compatible with FU despite sayter's lies about it being incompatible a while back
We're focussing on vanilla starbound first anyway