Starbound

Starbound

Operation Impending Doom 2
127 Comments
tetrakataki  [author] 15 Apr @ 11:51am 
@LilRosyMoth If you feel up to doing any kind of... well, anything, there's the github! I really should get around to checking it and seeing if there's anything that needs changed or merged in - I really keep forgetting it's there. As much as I'd like to see this thing get bigger and bigger, I think my main goal is maintaining its stability and fixing what existing (mostly graphical) problems there are.
LilRosyMoth 14 Apr @ 9:27pm 
@tetrakataki I figured it out, but now I'm wondering if I can add extra textures, also! The irken ship after its fixed, the thrusters at the bottom are off anf have a stary pixel, just figured you'd wanna know :0 btw, I love this mod with a PASSION and if there is anything I can do to help, be it spriting to finding ways to help w the coding, lmk ;D
tetrakataki  [author] 6 Apr @ 12:55pm 
@lilRosyMoth Are you new to modding Starbound? Or is there some other problem you're having that's somehow making the mod not work?

If it's the first one, you just need to find a character extender mod (like Xbawks), use the "subscribe" button on the mod page, and then use that same button here. That pretty much installs the mods straight from the workshop.

If it's the second one, let me know what the problem is and I'll see what I'm able to do.
LilRosyMoth 6 Apr @ 8:15am 
how do I get it to work?
tetrakataki  [author] 4 Mar @ 9:00pm 
@Leonard I never did work on this portion of the mod, and I'm not very familiar with how to arrange vehicle assets. I have no idea about the quest thing, either. I hope this isn't causing any crashes (I thought I fixed all the ones I could find) for you.
I've been busy, but if I find the time I can try looking into the files and seeing what I can fix? No guarantees I'll be able to figure this one out, so I apologize if there's no fix for it put out.
Leonard 4 Mar @ 5:18am 
I'm getting several asset exceptions when interacting with certain items from the Irken Assembler.

[Error] No quest template found for id 'irkenquest_assembler'
[Error] Could not load image asset '/vehicles/spittlerunner/spittlerunner.png:warp.7', using placeholder default.
(AssetException) No such frame warp.7 in frames spec /vehicles/spittlerunner/default.frames
[Error] Could not load image asset '/vehicles/spittlerunner/bulletmuzzle1.png:0', using placeholder default.
(AssetException) No such frame 0 in frames spec /vehicles/spittlerunner/default.frames
[Error] Could not load image asset '/vehicles/spittlerunner/bulletmuzzle1.png:1', using placeholder default.
(AssetException) No such frame 1 in frames spec /vehicles/spittlerunner/default.frames
[Error] Could not load image asset '/vehicles/spittlerunner/bulletmuzzle1.png:2', using placeholder default.
(AssetException) No such frame 2 in frames spec /vehicles/spittlerunner/default.frames
Kangarus 31 Dec, 2024 @ 4:17am 
@tetrakataki Fair enough. Might try looking over the code again and taking the plunge, at least for my own personal use. Don't know if it'd be good enough to release to others though. Anyway, hope the New Year will be better than the old for you :-)
tetrakataki  [author] 28 Dec, 2024 @ 11:48am 
@Kangarus
If you want a compatibility patch for this and FU, you're going to have to have someone else do it. I'm just here to keep things from breaking (while sometimes breaking them in the process) and adding those minor pieces of content that I did because I was hit with the art bug full-force and didn't like the lack of cosmetic sets. Maintaining is pretty much all I'm doing now.
Kangarus 27 Dec, 2024 @ 4:24pm 
There's a compatch between Frackin' Universe and the old Irken mod here:

https://sp.zhabite.com/sharedfiles/filedetails/?id=947065276&searchtext=irken

If something like that could be brought up to spec with the current Frackin' Universe and this mod, that'd be great for all the Frackin' Universe enjoyers out there including myself. I tried looking under the hood and while the code makes some sense to me with some copyiing and pasting, I ultimately desisted from trying to rewrite the code as I'm not an experienced enough scripter to know what exactly does what. Also it was made for an older version of Frackin' Universe most likely, and without peeking under the code for that, I can't be sure of what has changed.

Any work on this by the authors of this mod or someone else more experienced than I would be much appreciated :-)
tetrakataki  [author] 14 Dec, 2024 @ 6:48pm 
@PortalSnipe
This mod is ultimately a continuation with mostly sprite fixes rather than code fixes, but there might be a few code fixes I don't know about (I'm more of an artist than anything else, and I can do a touch of work on json files). The old one still has the Vortians, but this one has additional outfits for the irkens, additional namegen options, and the mentioned fix for the PAK.
I'm just here maintaining things, making sure things don't break, and hoping I can work up the motivation to fix up some of my older spritework in here (it's in some outfits and icons).
PortalSnipe 14 Dec, 2024 @ 5:49pm 
Sorry if I am asking a question to death here, but is this mod a replacement for the older one that aims to fix any bugs the other one had?
tetrakataki  [author] 16 Sep, 2024 @ 10:16am 
Alright! The log's looking pretty clean, so I think I have everything fixed now! Lesson learned for me - I'm not to be trusted adding racial scan descriptions, and that streetlamp had some weirdness from the very start.
tetrakataki  [author] 16 Sep, 2024 @ 10:10am 
@AgentKirin I'm working on fixing this little bug. Very likely my fault, but also for some reason the stretlamp never had a glitch scan description because it was mislabeled as irken. Weird.
AgentKirin 15 Sep, 2024 @ 6:18pm 
Getting a whole bunch of "can't parse json" errors in my logs on items from this mod while doing completely unrelated things. Nothing's crashing, but you might wanna run them through a validator again and/or make sure they aren't missing something vital.
tetrakataki  [author] 6 Sep, 2024 @ 11:18am 
@AverageRamattraSimp The ships can be upgraded to the vanilla tier limit, yes. Just expect the alignment issues mentioned above. They won't break anything, they just make things look a bit weird when it comes to placing walls and stuff.
AverageRamattraSimp 6 Sep, 2024 @ 10:58am 
can you upgrade your irken ship?
tetrakataki  [author] 27 Jul, 2024 @ 6:40am 
@Uncle Baddass For the best, probably. But at least your log file and experience has helped me narrow down where to look for any further issues.
Uncle Badass 26 Jul, 2024 @ 4:58pm 
This bug may take some time to fully figure out, it seems nothing you do has any effect on it, the moment I talk to an NPC or they spawn in to assist me, they die.

Maybe take another look when you're feeling better, outside of random quests there's nothing yet I've seen this affects, it's unimportant enough that we can wait a while.
tetrakataki  [author] 26 Jul, 2024 @ 8:49am 
Good news! I found the problem and I think I have it fixed! there was a missing string for that particular quest, something I somehow forgot when originally doing the dialogue files. I have it added and just need to push the update. If there's any further troubles after I get that done, just let me know and I'll do what I can.
tetrakataki  [author] 26 Jul, 2024 @ 8:12am 
@Uncle Badass That would seem to be my fault, I think. I wrote up the custom dialogue files for tenant NPCs (and most, to be honest). I'm sick right now, so I don't know how well I could fix it - but it looks like your log tells me exactly where to look for the problem. Seems it can't read the part where you're asked to take the reply in the "share secret" questline.

I'll go to the git and take a look at the JSON file, see if I can piece out what the problem is. With any luck, it shouldn't be too hard to find.
Uncle Badass 26 Jul, 2024 @ 6:55am 
[08:30:24.151] [Error] Exception caught loading asset: /dialog/quest.config:share_secret.pleaseTakeReply, (AssetException) Could not read JSON asset /dialog/quest.config
Uncle Badass 26 Jul, 2024 @ 6:51am 
The kill-on-talk bug seems to still be an issue, after bug hunting I eventually found that removing this mod would allow me to complete quests that require talking to a second NPC.
Larx  [author] 29 Apr, 2024 @ 4:09am 
thank you WispyAtomica! it was quite an easy fix as it turns out!
WispyAtomica 28 Apr, 2024 @ 8:02pm 
Oh wow that was such an incredibly fast response! I was not expecting that! Thank you so much for coming back to patch that fix in! Thank you so much Larx! Super awesome of you
Larx  [author] 28 Apr, 2024 @ 4:15pm 
the bug has been fixed! the kill-on-talk bug should no longer be an issue
Larx  [author] 28 Apr, 2024 @ 4:01pm 
heya! as much as i want to distance myself from this project, i'm onto patching out the kill-on-talk bug right now, sorry for any inconveniences caused by this bug!
Morgan 28 Apr, 2024 @ 12:49pm 
Also experiencing the kill-on-talk bug with Irken colonists.
WispyAtomica 28 Apr, 2024 @ 10:24am 
I just discovered this mod and I absolutely adore it so much. However, I have a MAJOR bug. When I interact with any NPC (both as an Irken and other modded race) it instantly kills NPCs. I have no idea what to do to go about fixing this, as the issue resolves when I uninstall the mod. :(
Hunting Doska 14 Feb, 2024 @ 3:04am 
Finally
The dream of Irken Empire has risen once again!
Ham Nugg [She/They] 14 Jan, 2024 @ 1:41pm 
Ok, thanks!
Larx  [author] 14 Jan, 2024 @ 7:11am 
i'd suggest to avoid the starting quest with this mod. and i don't know much about compatibility with futura's dragon engine.
maybe try deleting the save-file via your file explorer and skipping the intro mission with your new irken character. i suggest doing so even without futura's dragon engine installed due to the species-specific debuff that you get when not wearing a key item found in the starter ship locker
Ham Nugg [She/They] 14 Jan, 2024 @ 1:39am 
first time making an irken character, game breaks during protectorate speech and kills the player, causing you to spawn in a ship with no way to reboot it or anything. If it helps, I'm using futara's dragon engine
Whiffney Houston  [author] 11 Jan, 2024 @ 11:40pm 
Odd. We'll have to see what the issue might be.
Knight9910 11 Jan, 2024 @ 11:37pm 
Yeah, all I have in my teleporter is Beam Down To Planet, Nova Station (from a different mod), and Outpost - The Ark.
Whiffney Houston  [author] 11 Jan, 2024 @ 11:36pm 
Did you also check your teleporter? From what I remember, that's how you get there.
Knight9910 11 Jan, 2024 @ 11:32pm 
So, I noticed that when taking the "All Hail" poster out of my ship locker, I get a quest telling me that I need to go talk to Zim and that coordinates have been uploaded to S.A.I.L. ...but I don't seem to have any missions or teleport locations or whatever. Is this something on my end, or an issue of the mod?
pure blooded gamer girl 25 Nov, 2023 @ 8:31am 
@|LorD| Vash ye it fixes the issues in the original and adds new stuff, idk about Frackin tho i dont like it personally
Larx  [author] 14 Nov, 2023 @ 8:11am 
the only thing required is any character extender. the issues with fracking universe compatibility apparently were related to world generation but it seems to be a non-issue. i highly suggest against using the originam invader zim mod as it will lead to crashing (due to files having the same names and code).
|LorD| Vash 14 Nov, 2023 @ 12:22am 
What is required for this? And does it fix any of the issues that were apparent in the Frackin' Irkens or the Original Invader Zim mod?
Larx  [author] 24 Oct, 2023 @ 12:58pm 
oh the irken ship is a standard for irkens, no other species will get this ship in this mod
NwThorn 24 Oct, 2023 @ 9:14am 
Excited to find there are Irken Mods for this game, I might be missing something but is there an option for an Irken ship?
Larx  [author] 26 Sep, 2023 @ 8:38am 
the only reason why the mod was deemed "incompatible" code-wise is because of terrain generation, which is honestly quite an odd reason. every time i've played with this and FU i haven't run into terrain generation based issues at all
tetrakataki  [author] 25 Sep, 2023 @ 1:53pm 
@ParasiticSquid If I recall correctly, they should be augment-compatible like base EPPs. So in theory, Combinable Augments should work perfectly fine here.
ParasiticSquid 25 Sep, 2023 @ 11:45am 
FU PAK support of some kind would be neat, even if it was in a addon like the original frackin irkens mod. Mostly because irkens need to always have the paks on making it pretty much impossible to access certain FU planets due to not being able to exchange the PAK with a FU EPP. I remember running into that issue years ago when I played the mod with FU and was pretty annoying.

Shoot, if PAKs are augment compatible like EPP's are a player can just install the combinable augments mod to get around that by shoving a bunch of FU augments into a PAK. Sayter will whine and call combinable augments users "cheaters" like he did a lot on reddit in the past but let be real.. who actually care what sayter thinks at this point? He sure doesn't care about his players. And yes the mod is fully compatible with FU despite sayter's lies about it being incompatible a while back
Mismagius 20 Sep, 2023 @ 4:10am 
i meant like make a copy of the FU EPPs or something and turn them into PAKs but ok then. i thought i'd ask since the PAKs don't protect you from FU planet environments making playing as this race hard with that mod. but you take the time you need, no need to rush.
Larx  [author] 20 Sep, 2023 @ 12:51am 
I'm not even sure how to properly balance for FU, to be honest I'm already biting off more than I can chew considering how busy I am right now with college. If I'd have the time and know-how I'd do It but I'm not sure if that'll happen any time soon.

We're focussing on vanilla starbound first anyway
Mismagius 19 Sep, 2023 @ 3:43pm 
right ok then. also when you do get around to coding, any chance you could add in some PAKs for use in FU?
Larx  [author] 18 Sep, 2023 @ 12:11am 
the FU stats are from the Xenomind version as i'm using that as the base for this mod. which means you can't have them active at the same time
Mismagius 17 Sep, 2023 @ 6:41pm 
actually nevermind, they already have the FU stats...
Mismagius 17 Sep, 2023 @ 6:01pm 
any chance you'll add in FU race stats?