Starbound

Starbound

62 ratings
Operation Impending Doom 2
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19.332 MB
16 Jul, 2022 @ 7:51am
16 Sep, 2024 @ 10:13am
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Operation Impending Doom 2

Description
all credit goes to xenominds original invader zim mod! i talked to him and he's been unable to update due to a corrupt SSD.

if you encounter anything strange or unusual, please post about it in the comment section. be sure to have a modlog and screenshots on hand, this will ensure that any issue will be easily dealt with.
THIS MOD IS NOT INTENDED TO WORK WITH THE OLD INVADER ZIM MOD NOR FRACKIN' UNIVERSE. IT WILL NOT RECIEVE ANY FURTHER UPDATES (feel free to look into the source code and modify it though!)

github: https://github.com/InvaderLarx/irken-race-mod-resprite--unstable-

known issues: the later ship tiers are misaligned with the hitboxes. there are several minor spriting issues in the ships aswell

this mod has built in racetrait support! and credit to Omeruin for the player.config.patch that spawns in a PAK for any aspiring irken invader.

march on irken empire, Operation Impending Doom 2 begins now!
127 Comments
tetrakataki  [author] 15 Apr @ 11:51am 
@LilRosyMoth If you feel up to doing any kind of... well, anything, there's the github! I really should get around to checking it and seeing if there's anything that needs changed or merged in - I really keep forgetting it's there. As much as I'd like to see this thing get bigger and bigger, I think my main goal is maintaining its stability and fixing what existing (mostly graphical) problems there are.
LilRosyMoth 14 Apr @ 9:27pm 
@tetrakataki I figured it out, but now I'm wondering if I can add extra textures, also! The irken ship after its fixed, the thrusters at the bottom are off anf have a stary pixel, just figured you'd wanna know :0 btw, I love this mod with a PASSION and if there is anything I can do to help, be it spriting to finding ways to help w the coding, lmk ;D
tetrakataki  [author] 6 Apr @ 12:55pm 
@lilRosyMoth Are you new to modding Starbound? Or is there some other problem you're having that's somehow making the mod not work?

If it's the first one, you just need to find a character extender mod (like Xbawks), use the "subscribe" button on the mod page, and then use that same button here. That pretty much installs the mods straight from the workshop.

If it's the second one, let me know what the problem is and I'll see what I'm able to do.
LilRosyMoth 6 Apr @ 8:15am 
how do I get it to work?
tetrakataki  [author] 4 Mar @ 9:00pm 
@Leonard I never did work on this portion of the mod, and I'm not very familiar with how to arrange vehicle assets. I have no idea about the quest thing, either. I hope this isn't causing any crashes (I thought I fixed all the ones I could find) for you.
I've been busy, but if I find the time I can try looking into the files and seeing what I can fix? No guarantees I'll be able to figure this one out, so I apologize if there's no fix for it put out.
Leonard 4 Mar @ 5:18am 
I'm getting several asset exceptions when interacting with certain items from the Irken Assembler.

[Error] No quest template found for id 'irkenquest_assembler'
[Error] Could not load image asset '/vehicles/spittlerunner/spittlerunner.png:warp.7', using placeholder default.
(AssetException) No such frame warp.7 in frames spec /vehicles/spittlerunner/default.frames
[Error] Could not load image asset '/vehicles/spittlerunner/bulletmuzzle1.png:0', using placeholder default.
(AssetException) No such frame 0 in frames spec /vehicles/spittlerunner/default.frames
[Error] Could not load image asset '/vehicles/spittlerunner/bulletmuzzle1.png:1', using placeholder default.
(AssetException) No such frame 1 in frames spec /vehicles/spittlerunner/default.frames
[Error] Could not load image asset '/vehicles/spittlerunner/bulletmuzzle1.png:2', using placeholder default.
(AssetException) No such frame 2 in frames spec /vehicles/spittlerunner/default.frames
Kangarus 31 Dec, 2024 @ 4:17am 
@tetrakataki Fair enough. Might try looking over the code again and taking the plunge, at least for my own personal use. Don't know if it'd be good enough to release to others though. Anyway, hope the New Year will be better than the old for you :-)
tetrakataki  [author] 28 Dec, 2024 @ 11:48am 
@Kangarus
If you want a compatibility patch for this and FU, you're going to have to have someone else do it. I'm just here to keep things from breaking (while sometimes breaking them in the process) and adding those minor pieces of content that I did because I was hit with the art bug full-force and didn't like the lack of cosmetic sets. Maintaining is pretty much all I'm doing now.
Kangarus 27 Dec, 2024 @ 4:24pm 
There's a compatch between Frackin' Universe and the old Irken mod here:

https://sp.zhabite.com/sharedfiles/filedetails/?id=947065276&searchtext=irken

If something like that could be brought up to spec with the current Frackin' Universe and this mod, that'd be great for all the Frackin' Universe enjoyers out there including myself. I tried looking under the hood and while the code makes some sense to me with some copyiing and pasting, I ultimately desisted from trying to rewrite the code as I'm not an experienced enough scripter to know what exactly does what. Also it was made for an older version of Frackin' Universe most likely, and without peeking under the code for that, I can't be sure of what has changed.

Any work on this by the authors of this mod or someone else more experienced than I would be much appreciated :-)
tetrakataki  [author] 14 Dec, 2024 @ 6:48pm 
@PortalSnipe
This mod is ultimately a continuation with mostly sprite fixes rather than code fixes, but there might be a few code fixes I don't know about (I'm more of an artist than anything else, and I can do a touch of work on json files). The old one still has the Vortians, but this one has additional outfits for the irkens, additional namegen options, and the mentioned fix for the PAK.
I'm just here maintaining things, making sure things don't break, and hoping I can work up the motivation to fix up some of my older spritework in here (it's in some outfits and icons).