Arma 3
North Takistan
댓글 198
FORGE705 2025년 5월 13일 오전 6시 28분 
At the military airbase along the western side of the map, at the cords of [2219.83, 4768.08, 0] and along the "seem" of the taxiway, it's possible to slip between the beton piece and the terrain, falling into the bunker area under the hangars.
Josethx 2025년 4월 5일 오전 7시 17분 
dark yes map
A. Ares 2025년 3월 26일 오후 2시 23분 
@Jim Beam, it may from other (map) mods. Try to load only this map and its dependencies! I believe that some other user had an issue with ENTROPY map and CUP maps!
Jim Beam 2025년 3월 26일 오후 1시 27분 
is the lightning too dark for anyone?
Dual Swords 2025년 3월 1일 오후 9시 49분 
had a few problems with the tall grass. When you spawn the AI in the grass they don't move at all even when given a way point. I got this problem in the town to the top right. Forgot what its called.
Sven | 11th AMB  [작성자] 2025년 2월 17일 오전 12시 56분 
@MBMC

First off thanks for the compliment, we will ofcourse continue the work :)
then onto your reports, we have registered them and will take a look, and ofcourse fix it as soon as possible with upcomming updates
MBMC 2025년 2월 16일 오전 10시 02분 
Hey, beautiful map, my players have a lot of fun on it.

I found some miss placed objects (typeOf "Land_House_L_1_EP1") inside terrace at [10550,5462,0].

At [10857,5731,0] on road some trees and bushes.

At [8369,10084,0] and [8374,10070,0] some containers not on ground or false high.

I also created custom house positions for the bunker and cave objects. My scripts automatically fill these bunkers or caves with units.
Now I have noticed a problem, e.g. at bunker 107, the object with the class Land_NT_Bunker_Corridor_Small, is used with 4 unit building positions with me, here there are now 2 placed objects ([2325,4864,10.250] and [2262,4815,4.360]), where the player cannot get into the corridor to perhaps kill the enemy or save civilians in a mission. It would be good if the misplaced objects are removed (if they are used as a boundary please use a wall or something). I found another misplaced object at the KP-40 bunker [11031,1560,47.780].

Keep up the very good work.
A. Ares 2025년 2월 7일 오후 1시 37분 
I have found 2 tunnel complexes until now. One is a small one underneath the Par-e Siah underneath some big piles of dirt on the eastern part of the industrial area around the middle of the map and its entrance is on the eastern side of the dirt piles (where the inclination starts to get steeper). And the other one is just underneath the abandoned base on the South-Eastern part of the map. The entrance of it is well hidden just outside the Hesco-Barriers on the North-Wester part of the base just underneath a hesco-bunker. It is well hidden behind some bushes and you have to crawl to get in. The second complex seems enormous! Amazing!

Dear developers, I highly recommend that you do something like the SOG Praire Fire CDLC did with one of its maps. Create a module that will actually set "entrances" to underground tunnels that are set separately somewhere on the map. And if these have AI pathing... Oh that would be AWESOME! Anyway... Thank you for this amazing map!
Kubson 2025년 1월 24일 오전 9시 07분 
hi where is the undegroud bunker?
ricky cheese 2024년 11월 23일 오전 6시 14분 
Anybody know where the caves on this map are?
nigel 2024년 11월 12일 오후 7시 56분 
We love your map.
This is the best map ever.
Argos 2024년 11월 9일 오후 3시 14분 
Where is this new unground bunker/base mentioned in the south east corner, in the latest change long? I feel like I've been going crazy looking for it in the editor, but can't find it!
Sven | 11th AMB  [작성자] 2024년 11월 9일 오전 6시 20분 
@ribera1945e

thank you for the intel, we have seen your message on discord as well, and will check it out and fix it asap :)
ribera1945e 2024년 11월 9일 오전 4시 21분 
Additional intel:
After some research, I found that the same buildings in the town of Kushkak also have no bullet hit detection, so the AI ​​can see through them.
I'll send you their coordinates below:
[8939,10024.5,0]
[8985.57,9990.78,0]
[9178.79,9982.71,0]
[9318.71,9966.3,0]
[8483.33,1761.98,0]
I hope this helps. I hope this map will be safe to play on.
ribera1945e 2024년 11월 9일 오전 4시 11분 
Hello, thank you for the beautiful map. I have something to report today.

In the city of Mantiq, there is a two-story building at the coordinates [518.83,9243.38,0]. It has no hit detection and is see-through by the AI.

My squad was shot by the AI ​​and wiped out because they hid in the shadow of this building.:sadelf:
JRK11177 2024년 10월 30일 오전 8시 00분 
Why the IA in the bunkers pass through the walls?
ELEMENTAL 2024년 10월 24일 오후 2시 55분 
Rezlind = big pp
Rezlind  [작성자] 2024년 10월 24일 오전 8시 45분 
@ELEMENTAL Yes that is correct! Very Soon!
ELEMENTAL 2024년 10월 21일 오후 5시 15분 
Did i read that right? DayZ version in the future? Drooling rn
adferiadk 2024년 10월 6일 오후 11시 55분 
The rest of the Map is Awesome
adferiadk 2024년 10월 6일 오후 11시 53분 
Please FIX the AI Airports the tracking is atrocious.
crabe 2024년 10월 6일 오전 12시 02분 
folder "environment - Copy" inside map_north_takistan_data.pbo
tommi.1978 2024년 10월 5일 오후 10시 53분 
Hi! On the new bunker, there is a room on one dead end where there is a oriental style rug on the floor. The room has a wooden like backwall and when you walk on the wall you die instantly.
Pa3k (SLO)  [작성자] 2024년 10월 5일 오후 12시 15분 
@NikkoJT fixed in the next update.
NikkoJT 2024년 10월 5일 오전 11시 19분 
There's a static Littlebird floating in the air at [11278.3,2212.19,432.545]
Rezlind  [작성자] 2024년 10월 5일 오전 4시 04분 
Thanks @D0ctor We'll be updating with some fixes shortly!
D0ctor 2024년 10월 5일 오전 4시 02분 
Great update guys, few issues with the new bunker though. Lots of doors opening into the void, and some tricky to path (as a player) areas, especially in the cave style tunnels.
Arma3 Lover Utrecht 2024년 10월 5일 오전 2시 35분 
by 584 487 is hiden Buken and Underground by last update
KZ 2024년 10월 4일 오후 12시 53분 
Has the map been fixed for night time? Basically impossible to see at night with NVG
mr huaweal890 2024년 9월 24일 오전 12시 19분 
can we get another map in areas like this'
Mumus 2024년 8월 27일 오전 7시 14분 
I can't decide if this is the fault of Ctab or the map...
Ctab works fine on other maps, but other GPS-based tools show the correct coordinates on the North Takistan map.
https://youtu.be/BQFnBToGHbg
Pa3k (SLO)  [작성자] 2024년 7월 26일 오전 9시 43분 
@SPEC.F-04☠77thCSAR Shhhh soonTM. @Apricot_ale QOL update, bigger update soonTM
SPEC.F-04☠77thCSAR 2024년 7월 24일 오후 1시 11분 
What is the hole in the bottom right corner of the map for?
Are they planning a cave system or is this a mistake?
Apricot_ale 2024년 7월 23일 오후 11시 49분 
What is update?
Sven | 11th AMB  [작성자] 2024년 6월 15일 오전 5시 59분 
@Kirgiz there is a discussion thread here called "where is?" here you can find all the locations :)
Kirgiz 2024년 6월 14일 오후 10시 13분 
Who knows where the cave and this entrance are located in the dark pictures from this page? Give the coordinates or a screenshot of a map of this place.
simonusios 2024년 5월 1일 오전 7시 02분 
This map is so pretty, I just wish the AI would behave in the buildings. They can move through the walls and sometimes shoot through them too. Hopefully this can be fixed :)
Warg 2024년 4월 3일 오전 7시 24분 
Does this map work with Antistasi Ultimate?
Stahu 2024년 3월 31일 오전 4시 54분 
There's one building with stairs to the terrace, through which the AI shoots through the ceiling; the same issue exists on the Lithium map. Additionally, 'hide terrain objects' doesn't work globally.
spectriac the Dark Angel 2024년 3월 18일 오후 1시 51분 
I too have Iskierkas problem seems to be a invisible wall in the door frame once the door is open
funkymonkey 2024년 3월 3일 오전 3시 31분 
Some of the doors in the northern east-west valley open into your face and block the access into the houses and onto the entrance porch unless you have advanced movement and can climb.
Sven | 11th AMB  [작성자] 2024년 1월 14일 오전 11시 45분 
@kokorec, see the recently made discussion post, here i have described where to find everything <3
Kokorec 2024년 1월 14일 오전 11시 22분 
where is the fuckin cave ım gonna delete
Wong 2023년 11월 23일 오후 5시 38분 
Bro please ma wheres the cave been searching for a houer now cant find it
markus.koalus 2023년 10월 26일 오후 2시 14분 
hey I cant enter to discord are any problems there?
Sven | 11th AMB  [작성자] 2023년 10월 19일 오전 9시 14분 
@razorteam321
it would almost ruin the fun of finding it yourself if i would've just told you, but if you really want to know where it is the location is mentioned on our discord
Razorteam321 2023년 10월 18일 오후 6시 10분 
Where is the cave?
Sven | 11th AMB  [작성자] 2023년 10월 16일 오전 3시 02분 
@WhiteWolf (unfortunately) we're well aware of this issue, its been plaguing our map, as well as others that utilize the same buildings, stay up-to-date with hotfixes on our discord!
WhiteWolf 2023년 10월 16일 오전 1시 20분 
Seeing an issue with many of the buildings on this map: the AI can shoot through the floors. This is rather game breaking for CQB.
Sven | 11th AMB  [작성자] 2023년 9월 3일 오전 3시 45분 
@Dimitrius, we could tell you.... but where is the fun in that ;)
on the discord the question has been asked before so the answer can be found there <3