Arma 3
North Takistan
198 commenti
FORGE705 13 mag, ore 6:28 
At the military airbase along the western side of the map, at the cords of [2219.83, 4768.08, 0] and along the "seem" of the taxiway, it's possible to slip between the beton piece and the terrain, falling into the bunker area under the hangars.
Josethx 5 apr, ore 7:17 
dark yes map
A. Ares 26 mar, ore 14:23 
@Jim Beam, it may from other (map) mods. Try to load only this map and its dependencies! I believe that some other user had an issue with ENTROPY map and CUP maps!
Jim Beam 26 mar, ore 13:27 
is the lightning too dark for anyone?
Dual Swords 1 mar, ore 21:49 
had a few problems with the tall grass. When you spawn the AI in the grass they don't move at all even when given a way point. I got this problem in the town to the top right. Forgot what its called.
Sven | 11th AMB  [autore] 17 feb, ore 0:56 
@MBMC

First off thanks for the compliment, we will ofcourse continue the work :)
then onto your reports, we have registered them and will take a look, and ofcourse fix it as soon as possible with upcomming updates
MBMC 16 feb, ore 10:02 
Hey, beautiful map, my players have a lot of fun on it.

I found some miss placed objects (typeOf "Land_House_L_1_EP1") inside terrace at [10550,5462,0].

At [10857,5731,0] on road some trees and bushes.

At [8369,10084,0] and [8374,10070,0] some containers not on ground or false high.

I also created custom house positions for the bunker and cave objects. My scripts automatically fill these bunkers or caves with units.
Now I have noticed a problem, e.g. at bunker 107, the object with the class Land_NT_Bunker_Corridor_Small, is used with 4 unit building positions with me, here there are now 2 placed objects ([2325,4864,10.250] and [2262,4815,4.360]), where the player cannot get into the corridor to perhaps kill the enemy or save civilians in a mission. It would be good if the misplaced objects are removed (if they are used as a boundary please use a wall or something). I found another misplaced object at the KP-40 bunker [11031,1560,47.780].

Keep up the very good work.
A. Ares 7 feb, ore 13:37 
I have found 2 tunnel complexes until now. One is a small one underneath the Par-e Siah underneath some big piles of dirt on the eastern part of the industrial area around the middle of the map and its entrance is on the eastern side of the dirt piles (where the inclination starts to get steeper). And the other one is just underneath the abandoned base on the South-Eastern part of the map. The entrance of it is well hidden just outside the Hesco-Barriers on the North-Wester part of the base just underneath a hesco-bunker. It is well hidden behind some bushes and you have to crawl to get in. The second complex seems enormous! Amazing!

Dear developers, I highly recommend that you do something like the SOG Praire Fire CDLC did with one of its maps. Create a module that will actually set "entrances" to underground tunnels that are set separately somewhere on the map. And if these have AI pathing... Oh that would be AWESOME! Anyway... Thank you for this amazing map!
Kubson 24 gen, ore 9:07 
hi where is the undegroud bunker?
ricky cheese 23 nov 2024, ore 6:14 
Anybody know where the caves on this map are?
nigel 12 nov 2024, ore 19:56 
We love your map.
This is the best map ever.
Argos 9 nov 2024, ore 15:14 
Where is this new unground bunker/base mentioned in the south east corner, in the latest change long? I feel like I've been going crazy looking for it in the editor, but can't find it!
Sven | 11th AMB  [autore] 9 nov 2024, ore 6:20 
@ribera1945e

thank you for the intel, we have seen your message on discord as well, and will check it out and fix it asap :)
ribera1945e 9 nov 2024, ore 4:21 
Additional intel:
After some research, I found that the same buildings in the town of Kushkak also have no bullet hit detection, so the AI ​​can see through them.
I'll send you their coordinates below:
[8939,10024.5,0]
[8985.57,9990.78,0]
[9178.79,9982.71,0]
[9318.71,9966.3,0]
[8483.33,1761.98,0]
I hope this helps. I hope this map will be safe to play on.
ribera1945e 9 nov 2024, ore 4:11 
Hello, thank you for the beautiful map. I have something to report today.

In the city of Mantiq, there is a two-story building at the coordinates [518.83,9243.38,0]. It has no hit detection and is see-through by the AI.

My squad was shot by the AI ​​and wiped out because they hid in the shadow of this building.:sadelf:
JRK11177 30 ott 2024, ore 8:00 
Why the IA in the bunkers pass through the walls?
ELEMENTAL 24 ott 2024, ore 14:55 
Rezlind = big pp
Rezlind  [autore] 24 ott 2024, ore 8:45 
@ELEMENTAL Yes that is correct! Very Soon!
ELEMENTAL 21 ott 2024, ore 17:15 
Did i read that right? DayZ version in the future? Drooling rn
adferiadk 6 ott 2024, ore 23:55 
The rest of the Map is Awesome
adferiadk 6 ott 2024, ore 23:53 
Please FIX the AI Airports the tracking is atrocious.
crabe 6 ott 2024, ore 0:02 
folder "environment - Copy" inside map_north_takistan_data.pbo
tommi.1978 5 ott 2024, ore 22:53 
Hi! On the new bunker, there is a room on one dead end where there is a oriental style rug on the floor. The room has a wooden like backwall and when you walk on the wall you die instantly.
Pa3k (SLO)  [autore] 5 ott 2024, ore 12:15 
@NikkoJT fixed in the next update.
NikkoJT 5 ott 2024, ore 11:19 
There's a static Littlebird floating in the air at [11278.3,2212.19,432.545]
Rezlind  [autore] 5 ott 2024, ore 4:04 
Thanks @D0ctor We'll be updating with some fixes shortly!
D0ctor 5 ott 2024, ore 4:02 
Great update guys, few issues with the new bunker though. Lots of doors opening into the void, and some tricky to path (as a player) areas, especially in the cave style tunnels.
Arma3 Lover Utrecht 5 ott 2024, ore 2:35 
by 584 487 is hiden Buken and Underground by last update
KZ 4 ott 2024, ore 12:53 
Has the map been fixed for night time? Basically impossible to see at night with NVG
mr huaweal890 24 set 2024, ore 0:19 
can we get another map in areas like this'
Mumus 27 ago 2024, ore 7:14 
I can't decide if this is the fault of Ctab or the map...
Ctab works fine on other maps, but other GPS-based tools show the correct coordinates on the North Takistan map.
https://youtu.be/BQFnBToGHbg
Pa3k (SLO)  [autore] 26 lug 2024, ore 9:43 
@SPEC.F-04☠77thCSAR Shhhh soonTM. @Apricot_ale QOL update, bigger update soonTM
SPEC.F-04☠77thCSAR 24 lug 2024, ore 13:11 
What is the hole in the bottom right corner of the map for?
Are they planning a cave system or is this a mistake?
Apricot_ale 23 lug 2024, ore 23:49 
What is update?
Sven | 11th AMB  [autore] 15 giu 2024, ore 5:59 
@Kirgiz there is a discussion thread here called "where is?" here you can find all the locations :)
Kirgiz 14 giu 2024, ore 22:13 
Who knows where the cave and this entrance are located in the dark pictures from this page? Give the coordinates or a screenshot of a map of this place.
simonusios 1 mag 2024, ore 7:02 
This map is so pretty, I just wish the AI would behave in the buildings. They can move through the walls and sometimes shoot through them too. Hopefully this can be fixed :)
Warg 3 apr 2024, ore 7:24 
Does this map work with Antistasi Ultimate?
Stahu 31 mar 2024, ore 4:54 
There's one building with stairs to the terrace, through which the AI shoots through the ceiling; the same issue exists on the Lithium map. Additionally, 'hide terrain objects' doesn't work globally.
spectriac the Dark Angel 18 mar 2024, ore 13:51 
I too have Iskierkas problem seems to be a invisible wall in the door frame once the door is open
funkymonkey 3 mar 2024, ore 3:31 
Some of the doors in the northern east-west valley open into your face and block the access into the houses and onto the entrance porch unless you have advanced movement and can climb.
Sven | 11th AMB  [autore] 14 gen 2024, ore 11:45 
@kokorec, see the recently made discussion post, here i have described where to find everything <3
Kokorec 14 gen 2024, ore 11:22 
where is the fuckin cave ım gonna delete
Wong 23 nov 2023, ore 17:38 
Bro please ma wheres the cave been searching for a houer now cant find it
markus.koalus 26 ott 2023, ore 14:14 
hey I cant enter to discord are any problems there?
Sven | 11th AMB  [autore] 19 ott 2023, ore 9:14 
@razorteam321
it would almost ruin the fun of finding it yourself if i would've just told you, but if you really want to know where it is the location is mentioned on our discord
Razorteam321 18 ott 2023, ore 18:10 
Where is the cave?
Sven | 11th AMB  [autore] 16 ott 2023, ore 3:02 
@WhiteWolf (unfortunately) we're well aware of this issue, its been plaguing our map, as well as others that utilize the same buildings, stay up-to-date with hotfixes on our discord!
WhiteWolf 16 ott 2023, ore 1:20 
Seeing an issue with many of the buildings on this map: the AI can shoot through the floors. This is rather game breaking for CQB.
Sven | 11th AMB  [autore] 3 set 2023, ore 3:45 
@Dimitrius, we could tell you.... but where is the fun in that ;)
on the discord the question has been asked before so the answer can be found there <3