Arma 3
605 ratings
North Takistan
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Data Type: Mod
Mod Type: Structure, Terrain
File Size
Posted
Updated
973.840 MB
2 Jul, 2022 @ 8:43am
21 Feb @ 12:28pm
21 Change Notes ( view )

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North Takistan

Description
North Takistan is a brand new take on the original. We've kept fan favourites like Rasman, Bastam and added a diverse range of new districts to explore within the northern region of Takistan.

The area of North Takistan is based on extensive research of the region with help of satellite and photos from the real life province, all the trees, houses, bushes are placed according to satellite imagery

Map Features :
- 2 City's
- 9 Town's
- 10 Village's
- 9 Military Compounds
- 3 Airfield's
- 3 Mines
- 3 Oil field's
- 3 Industrial Compounds
- 2 Villa's
- River's
- Radio tower
- Mosque
- Cave's (Experimental)
- 2 Underground Military Bunker (Experimental)

Support
Discord[discord.gg]

Terrain Data:
- Object count: 444,305
- Map size: 12288x12288m
- Grid size: 2048x2048 cells
- Cell size: 6m

Dayz Version
Here

Usage :
- Permitted to use on any server as long as credit is given to all the creators involved.
198 Comments
FORGE705 13 May @ 6:28am 
At the military airbase along the western side of the map, at the cords of [2219.83, 4768.08, 0] and along the "seem" of the taxiway, it's possible to slip between the beton piece and the terrain, falling into the bunker area under the hangars.
Josethx 5 Apr @ 7:17am 
dark yes map
A. Ares 26 Mar @ 2:23pm 
@Jim Beam, it may from other (map) mods. Try to load only this map and its dependencies! I believe that some other user had an issue with ENTROPY map and CUP maps!
Jim Beam 26 Mar @ 1:27pm 
is the lightning too dark for anyone?
Dual Swords 1 Mar @ 9:49pm 
had a few problems with the tall grass. When you spawn the AI in the grass they don't move at all even when given a way point. I got this problem in the town to the top right. Forgot what its called.
Sven | 11th AMB  [author] 17 Feb @ 12:56am 
@MBMC

First off thanks for the compliment, we will ofcourse continue the work :)
then onto your reports, we have registered them and will take a look, and ofcourse fix it as soon as possible with upcomming updates
MBMC 16 Feb @ 10:02am 
Hey, beautiful map, my players have a lot of fun on it.

I found some miss placed objects (typeOf "Land_House_L_1_EP1") inside terrace at [10550,5462,0].

At [10857,5731,0] on road some trees and bushes.

At [8369,10084,0] and [8374,10070,0] some containers not on ground or false high.

I also created custom house positions for the bunker and cave objects. My scripts automatically fill these bunkers or caves with units.
Now I have noticed a problem, e.g. at bunker 107, the object with the class Land_NT_Bunker_Corridor_Small, is used with 4 unit building positions with me, here there are now 2 placed objects ([2325,4864,10.250] and [2262,4815,4.360]), where the player cannot get into the corridor to perhaps kill the enemy or save civilians in a mission. It would be good if the misplaced objects are removed (if they are used as a boundary please use a wall or something). I found another misplaced object at the KP-40 bunker [11031,1560,47.780].

Keep up the very good work.
A. Ares 7 Feb @ 1:37pm 
I have found 2 tunnel complexes until now. One is a small one underneath the Par-e Siah underneath some big piles of dirt on the eastern part of the industrial area around the middle of the map and its entrance is on the eastern side of the dirt piles (where the inclination starts to get steeper). And the other one is just underneath the abandoned base on the South-Eastern part of the map. The entrance of it is well hidden just outside the Hesco-Barriers on the North-Wester part of the base just underneath a hesco-bunker. It is well hidden behind some bushes and you have to crawl to get in. The second complex seems enormous! Amazing!

Dear developers, I highly recommend that you do something like the SOG Praire Fire CDLC did with one of its maps. Create a module that will actually set "entrances" to underground tunnels that are set separately somewhere on the map. And if these have AI pathing... Oh that would be AWESOME! Anyway... Thank you for this amazing map!
Kubson 24 Jan @ 9:07am 
hi where is the undegroud bunker?
ricky cheese 23 Nov, 2024 @ 6:14am 
Anybody know where the caves on this map are?