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Raportează o problemă de traducere
You can change those connections with the help of Tmpe, as @Smilies (thanks) explained it.
Metrover Bus Stop New
Metrover Bus Stop Ads 1 Prop
Metrover Bus Stop Ads 2 Prop
I would imagine they are apart of either Bus + Tram Stop Signs [Modern Style] Ryde: Metrover by Blue Thunder/Zekiarsu or Bus Stop Shelter Pack [Prop Version] - Ryde: Metrover by Blue Thunder/Zekiarsu but Im not sure what else I can do.
interesting the statement about 'private asset'.
I don't know why that happened ...
I did an update, which failed... therefore I went back to the previous version via the "steam restore option" , in other words, steam restored the version before the update, which is/was still on their server.
I'll look in to that ... maybe in the evening, at latest at the weekend.
Thanks for letting me know.
I am having the following issues from the Assets Report:
Assets that are missing:
Metrover Bus Stop Ads 1 Prop
Used by:
Aus/NZ Road 28m #01
Asset bug: Workshop asset uses private asset (Metrover Bus Stop Ads 1 BOB.Metrover Bus Stop Ads 1 Prop_Data)
Metrover Bus Stop Ads 2 Prop
Used by:
Aus/NZ Road 28m #01
Asset bug: Workshop asset uses private asset (Metrover Bus Stop Ads 2 BOB.Metrover Bus Stop Ads 2 Prop_Data)
Metrover Bus Stop New
Used by:
Aus/NZ Road 16m #01
Asset bug: Workshop asset uses private asset (Metrover Bus Stop New.Metrover Bus Stop New_Data)
As I have these props I assume you are using a separate local version of the asset additional to the one you have on the workshop.
I´ve done an update and removed the "AN - track - feature" ... and (re)added "classical track meshes". This might fix some missing track connections, but not all of them.
Down below you´ll find a quick guide on how to activte the track switches (rv - Tram AI mod)
and how to "fix some connection issues.
[Guide: how to use rv - Track Meshes]
https://sp.zhabite.com/sharedfiles/filedetails/?id=2848790592
There is at least one solution for one case..., if these roads wont connect correctly to "narrow" tram roads (those are the ones with the same track layout as this one). ...then change/update the connected road in to a one way tram road, switch directions and update it back in to a 2 way version ... after that, all connections should be there.
If Kian can't find a fix for it or if I did something wrong, then I'll update these roads and add the track connections the "classical way" ... which is, unfortunately, more work, compared to the usage of the track feature. :/
So ... regarding your question ... your issues should be fixable with the help of the "lane connector" of TMPE. In short... the cause of the missing connections might be my use of the "track feature", provided by the AN mod... plus the usage of use bi - directional lanes on the stop segments, which are needed for the rv tram AI mod.
I'll definitely take a look at that issue and try to reproduce it, when I am able to start the game next time ...
Btw ... single tram roads usually can t be connected to roads that use non vanilla "connect groups", (as these roads do, except the anz#01) because the needed meshes (tracks) for these connections are part of the single tram rds/tracks and the creator of those rds/tracks has to include them.
(They could also be provided by the connected roads, but these connections would look "different")
The "track feature" should be a solution to that "problem"...
I made some screenshots showing this issue:
https://imgur.com/gallery/iHdPvCw
By the way, referring to the earlier comment about patreon, I think that's a good idea. Sometimes in your screenshots I see nice roads that can't be downloaded anywhere. If there were a lot of interesting city roads and LRT networks in such exclusive content, then I would be convinced to buy your patreon.
At first, I've created them only for my own city... and after i thought about creating a patreon account, i wanted to have some exclusive assets for it ... well here we are... no patreon/no release so far... haha.