Cities: Skylines

Cities: Skylines

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Australian/NZ - Road #02
   
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Assets: Road
File Size
Posted
Updated
27.654 MB
28 Jun, 2022 @ 1:31pm
4 Jan, 2023 @ 1:01am
6 Change Notes ( view )
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Australian/NZ - Road #02

In 4 collections by clus
LRT - Tram - Network
65 items
Clus´s networks
115 items
Reversible Tram AI - Stations and Networks
12 items
Clus´s - Adaptive Networks - Mod - Networks / Roads etc.
23 items
Description




Hello all togther !

This road here is specifically designed for the Metrover - Series by Blue Thunder
and Zekiarsu.
I tried to "copy" the typical look of some "road types" located in Australia / New Zealand.
Therefore, these road(s) use australian/nz looking traffic lights, road arrows and the newly
created metrover - stop props for their overall look.
(all props are listed as depdendencies on the right)

In order to keep the roads a bit more "versatile" and usable for other "themes/locations",
I added/kept an alternative prop - setup. The "needed" props for that can be
found in the description under dependencies.
With the help of the Adaptive Networks - Mod by kian.zarrin, you are
able to "activate/choose" these alternative props, which are the vanilla traffic lights,
vanilla road arrows, my own simple bus stops, traffic lights
and road arrows.


The listed dependencies on the right side are the ones, these roads have as their
base setup.

Important Nodes

  • thanks to Kian´s update of AN, this road now works with the AN - stable version


  • I REUSED a lot of textues, I already used in other roads
  • especially all the LRT textures
  • 28 meter version
  • 1 Drive Lane
  • 1 Bike Lane
  • 1 Parking Lane
  • dedicated Tram Lane
  • various prop - Setups
  • Vanilla Rails available
  • both Ground and basic Bridge versions (except stop segments)
  • Australian/NZ design
  • tram stops only on stop segments and the 16m version (road#01)
  • bus stop(s) both on ground and elevated segments
  • created for Blue Thunders and Zekiarsus Ride/Metrover Series
  • TMPE and a Node Controller Version are highly suggested to be used for/with this road
  • ALL props can be deactivated via AN options
  • etc.


  • Overview of all Customisation - Options


There is one option missing on the pic ... you can deactivate the Metrover - Stop
Props and then customize the stops yourself.

  • How to create tram stops with the "stop" segment
  • in order to created tram stops, the second road is needed
    (i´ve done it that way, to achieve the "shifting" of the drive lanes.
    This is (currently) the only possible way to do that in the game)
  • connect both of the roads
  • change the node between them to "custom"
  • decativate pedestrian crossing
  • and activate the AN Node flag for that road



  • if you´re also using the rv. Tram AI - mod, then you can also
    customize the track connections via TMPE.

  • AN - SegmentEnd / Node - Options (Examples)
  • remove zebra crossings
  • create a "continious" median
  • etc.





All dependencies are listed on the right side of the descriptions.
You can take a look at them via the links down below:

  • Australian Traffic Signal Pack by BillionPenny483
  • Australian Arrow Decals Pack by Hafiz
  • Bus + Tram Stop Signs [Modern Style] Ryde: Metrover by Blue Thunder/Zekiarsu
  • Bus Stop Shelter Pack [Prop Version] - Ryde: Metrover by Blue Thunder/Zekiarsu
  • Sightseeing Bus Stop Prop- Southern Cross Sightseeing by Blue Thunder/Zekiarsu


These here are the "additional" props, which are used for these roads.
They can be activated via AN - Options.

  • Traffic Lights (LSM optimized)
  • Road arrows Pack
  • Tram and Bus Shelters (LSM optimized)
  • Tram and Bus Signs by Pewex
  • rv. Tram AI - mod by sway


The Road will work without any of the props, BUT the Adaptive Networks
is absolutely needed!
Without it, this Road is just a "mesh mess" :P


As always ;)

Loading Screen Mod - created by thale5, fixed and updated by Klyte45 and
now maintained and improved by algernon.

  • almost all (currently) available road networks use the same texture set



I´ll add them when they are back ... ;)



If you like this addition to the workshop... and you want more,
you could give it a thumbs up. :) That would be very much appreciated !!! :)

For further questions and comments, issues, suggestions etc., use the comment function below the asset, or contact me via discord.
[discord.gg]
And if you´re interested in buying me a cup of coffee, in order to keep me awake during the long night shifts, you can do that here :)
[paypal.me]


Wíth best regards ... :)
34 Comments
clus  [author] 27 Mar, 2023 @ 7:31am 
@pe88lz hi. Those "switches" should appear automatically, if the connected network provides a bidirectional track.
You can change those connections with the help of Tmpe, as @Smilies (thanks) explained it.
Smilies 21 Mar, 2023 @ 6:58pm 
@pe88lz hold alt while using the tmpe lane connector
pe88lz 20 Mar, 2023 @ 4:15am 
I have tried so many options to install a tram crossover on the road and I can't seem to find an option to make it happen. The nodes for the tracks don't show up in TM:PE and now I'm just confused, lol. No boxes in AN that say DP node either.
NanoCE 29 Sep, 2022 @ 1:50pm 
This is also true for the other road of yours: https://sp.zhabite.com/sharedfiles/filedetails/?id=2827499201
NanoCE 29 Sep, 2022 @ 1:49pm 
Ive subscribed to everything but the loading screen mod is still complaining about 3 props being missing and marking them as being private assets that can't be linked to.

Metrover Bus Stop New
Metrover Bus Stop Ads 1 Prop
Metrover Bus Stop Ads 2 Prop

I would imagine they are apart of either Bus + Tram Stop Signs [Modern Style] Ryde: Metrover by Blue Thunder/Zekiarsu or Bus Stop Shelter Pack [Prop Version] - Ryde: Metrover by Blue Thunder/Zekiarsu but Im not sure what else I can do.
☠ Xenith Xenaku ☠ 17 Sep, 2022 @ 11:29pm 
It got fixed!
:steamhappy:
☠ Xenith Xenaku ☠ 17 Sep, 2022 @ 11:19pm 
I'll check...
clus  [author] 17 Sep, 2022 @ 11:17pm 
sure ... you can always use the alpha version. But dont use it parallel to the stable version...that wont work. Regarding the fix ... idk if the alpha version contains the fix already.
☠ Xenith Xenaku ☠ 17 Sep, 2022 @ 10:47pm 
Can i use the ALPHA version of AN instead until the update?
clus  [author] 17 Sep, 2022 @ 10:31pm 
Well, as I said it below... its nothing I can fix, because this issue is AN related. Therefore you have to wait until AN gets an update, which will fix the issue.