Cities: Skylines

Cities: Skylines

Australian/NZ - Road #02
34 opmerkingen
clus  [auteur] 27 mrt 2023 om 7:31 
@pe88lz hi. Those "switches" should appear automatically, if the connected network provides a bidirectional track.
You can change those connections with the help of Tmpe, as @Smilies (thanks) explained it.
Smilies 21 mrt 2023 om 18:58 
@pe88lz hold alt while using the tmpe lane connector
pe88lz 20 mrt 2023 om 4:15 
I have tried so many options to install a tram crossover on the road and I can't seem to find an option to make it happen. The nodes for the tracks don't show up in TM:PE and now I'm just confused, lol. No boxes in AN that say DP node either.
NanoCE 29 sep 2022 om 13:50 
This is also true for the other road of yours: https://sp.zhabite.com/sharedfiles/filedetails/?id=2827499201
NanoCE 29 sep 2022 om 13:49 
Ive subscribed to everything but the loading screen mod is still complaining about 3 props being missing and marking them as being private assets that can't be linked to.

Metrover Bus Stop New
Metrover Bus Stop Ads 1 Prop
Metrover Bus Stop Ads 2 Prop

I would imagine they are apart of either Bus + Tram Stop Signs [Modern Style] Ryde: Metrover by Blue Thunder/Zekiarsu or Bus Stop Shelter Pack [Prop Version] - Ryde: Metrover by Blue Thunder/Zekiarsu but Im not sure what else I can do.
☠ Xenith Xenaku ☠ 17 sep 2022 om 23:29 
It got fixed!
:steamhappy:
☠ Xenith Xenaku ☠ 17 sep 2022 om 23:19 
I'll check...
clus  [auteur] 17 sep 2022 om 23:17 
sure ... you can always use the alpha version. But dont use it parallel to the stable version...that wont work. Regarding the fix ... idk if the alpha version contains the fix already.
☠ Xenith Xenaku ☠ 17 sep 2022 om 22:47 
Can i use the ALPHA version of AN instead until the update?
clus  [auteur] 17 sep 2022 om 22:31 
Well, as I said it below... its nothing I can fix, because this issue is AN related. Therefore you have to wait until AN gets an update, which will fix the issue.
☠ Xenith Xenaku ☠ 17 sep 2022 om 20:10 
Do i have to wait for the AN update, or is it fixed now?
clus  [auteur] 16 sep 2022 om 22:24 
So... its fixed. The next AN update will bring the rails back ...
clus  [auteur] 15 sep 2022 om 22:14 
Hi ! Thanks for reporting this ! I´ve encountered issues with tracks, which are using the AN - track feature, right after the update 2 days ago... it seems as if this issue still persists. :/ I am currently unable to fix it, because its related to the AN mod ... but I´ve already informed Kian about it. An update (when the issue is found) of AN should fix it. That ofc might take some time.
☠ Xenith Xenaku ☠ 15 sep 2022 om 20:28 
The intersections are blank with no tram-lines going through them, even 90° turns have this issue.
clus  [auteur] 7 sep 2022 om 7:11 
Hi. Yeah ... its strange. Anyway, Thanks for your help.... it should be fixed in a few weeks. I am currently only waiting for Kian to resume his work on AN, because there are some AN related issues, which I want to fix within the update as well...
BierPizzaChips 4 sep 2022 om 19:55 
I get the same messages from Load Screen Mod as Troubadix below.
interesting the statement about 'private asset'.
clus  [auteur] 23 aug 2022 om 2:42 
Thanks ! :) no need for that ... I've already checked it and everything was ok on my end... [don't know what happened in your case. :/] no local versions were used in the road. But I'll do an update anyway to add "a vanilla" behavior for the track connections ... to counter the issue with unconnected tracks due to ANs track "feature".
Troubadix 22 aug 2022 om 2:30 
Hi clus, if you need any more information for my reported "bug", let me know. :)
clus  [auteur] 16 aug 2022 om 7:57 
Hi.
I don't know why that happened ...
I did an update, which failed... therefore I went back to the previous version via the "steam restore option" , in other words, steam restored the version before the update, which is/was still on their server.
I'll look in to that ... maybe in the evening, at latest at the weekend.
Thanks for letting me know.
Troubadix 16 aug 2022 om 5:20 
Hi @clus,

I am having the following issues from the Assets Report:

Assets that are missing:

Metrover Bus Stop Ads 1 Prop
Used by:
Aus/NZ Road 28m #01

Asset bug: Workshop asset uses private asset (Metrover Bus Stop Ads 1 BOB.Metrover Bus Stop Ads 1 Prop_Data)

Metrover Bus Stop Ads 2 Prop
Used by:
Aus/NZ Road 28m #01

Asset bug: Workshop asset uses private asset (Metrover Bus Stop Ads 2 BOB.Metrover Bus Stop Ads 2 Prop_Data)

Metrover Bus Stop New
Used by:
Aus/NZ Road 16m #01

Asset bug: Workshop asset uses private asset (Metrover Bus Stop New.Metrover Bus Stop New_Data)

As I have these props I assume you are using a separate local version of the asset additional to the one you have on the workshop.
clus  [auteur] 14 aug 2022 om 0:30 
@all

I´ve done an update and removed the "AN - track - feature" ... and (re)added "classical track meshes". This might fix some missing track connections, but not all of them.
Down below you´ll find a quick guide on how to activte the track switches (rv - Tram AI mod)
and how to "fix some connection issues.

[Guide: how to use rv - Track Meshes]

https://sp.zhabite.com/sharedfiles/filedetails/?id=2848790592
clus  [auteur] 9 aug 2022 om 23:17 
Hi. Yeah .. sry to hear that. I think that this issue has to do with the "track" feature of the AN mod, which I used for this road(s).
There is at least one solution for one case..., if these roads wont connect correctly to "narrow" tram roads (those are the ones with the same track layout as this one). ...then change/update the connected road in to a one way tram road, switch directions and update it back in to a 2 way version ... after that, all connections should be there.
If Kian can't find a fix for it or if I did something wrong, then I'll update these roads and add the track connections the "classical way" ... which is, unfortunately, more work, compared to the usage of the track feature. :/
Lamar 2 aug 2022 om 7:20 
Having the same problem as sebi with #03, otherwise great work!
clus  [auteur] 5 jul 2022 om 13:00 
Hi ! Thanks ... and thanks for providing all the pics. This often helps a lot !

So ... regarding your question ... your issues should be fixable with the help of the "lane connector" of TMPE. In short... the cause of the missing connections might be my use of the "track feature", provided by the AN mod... plus the usage of use bi - directional lanes on the stop segments, which are needed for the rv tram AI mod.
I'll definitely take a look at that issue and try to reproduce it, when I am able to start the game next time ...

Btw ... single tram roads usually can t be connected to roads that use non vanilla "connect groups", (as these roads do, except the anz#01) because the needed meshes (tracks) for these connections are part of the single tram rds/tracks and the creator of those rds/tracks has to include them.
(They could also be provided by the connected roads, but these connections would look "different")
The "track feature" should be a solution to that "problem"...
sebi54500 4 jul 2022 om 11:05 
Hey Clus, these Australian roads are very cool. Unfortunately, I have a problem with all roads of this type. I’m not seeing some tracks on the nodes when I want to connect these roads with your other LRT assets.

I made some screenshots showing this issue:
https://imgur.com/gallery/iHdPvCw

By the way, referring to the earlier comment about patreon, I think that's a good idea. Sometimes in your screenshots I see nice roads that can't be downloaded anywhere. If there were a lot of interesting city roads and LRT networks in such exclusive content, then I would be convinced to buy your patreon.
Hydrogen 4 jul 2022 om 3:05 
Is this the road from Melbourne CBD? It looks really similar to the stops in the city.
clus  [auteur] 30 jun 2022 om 11:25 
Hi ... "good eye/sight" ! ;) The ones on the pics are actually canals, but I do have quays/walls as well.... tbh, I don't know if I am going to release these... they're finished for over a year now... :D
At first, I've created them only for my own city... and after i thought about creating a patreon account, i wanted to have some exclusive assets for it ... well here we are... no patreon/no release so far... haha.
FredOwlman 29 jun 2022 om 10:17 
Hi Clus, sorry if this has been asked before. Seems like the quay segments you used in this area of your city is the quay part of your promenade road. If so, do you have any plans on releasing it as a standalone quay?
clus  [auteur] 29 jun 2022 om 0:48 
@all Blue Thunder did a quick test run and confirmed, that everything (AN releated) works with the AN - Aplha version. Therfore, I've updated the dependencies list until the AN - stable version gets its update. Sry for the unconveniences ...
Canadian Moose 28 jun 2022 om 23:32 
@clus thanks so much for responding! And for taking the time to look into this I really appreciate that! Can’t wait to get these into my city!
clus  [auteur] 28 jun 2022 om 22:57 
Hi @all. There might be some issues regarding AN stable with this road ... you could test the AN Alpha version ... that might fix it for the moment. I'll look in to that later today ... sry !
clus  [auteur] 28 jun 2022 om 22:54 
Hi. Thanks for reporting this.... these roads were created with the latest github version of the AN mod ... that might be the cause of the issues. I didn't test it with the stable version, because I thought that it should work easily with that version without issues ... sry. I'll look in to that when I am back at home later today ,..
Canadian Moose 28 jun 2022 om 18:02 
also when subbed to these (and yes I am subbed to every dependency all the props both mods) they generate an error in game for all three of these. Hopefully these can be fixed!
Canadian Moose 28 jun 2022 om 17:49 
Hey Clus awesome addition love seeing more bike lane assets without the green colour for us NA folks. Having quite a few issue with these unfortunately. When connected to any other road the node becomes a huge mesh mess of z fighting chaos and adaptive networks doesn't work on any of the 3 new roads you just dropped it just shows red and says no flags to modify