Project Zomboid

Project Zomboid

Random Zombies
1,036 Comments
coolsea 13 Jun @ 2:43pm 
Lol thanks anyway @belette solved it as you posted that
coolsea 13 Jun @ 2:43pm 
Nevermind! I solved it. Sorry to notify you.
In case anyone else is having the same problem:
For the sandbox configs to show, you have to have the mod enabled both for the server and in your mod browser.
belette  [author] 13 Jun @ 2:42pm 
@coolsea If you're hosting in-game, you have to enable mods at the main menu for their sandbox options to show up. Blame the devs :P
coolsea 13 Jun @ 2:35pm 
Update: Tried to add Night Sprinters to the server, sandbox config for that didn't show either.
coolsea 13 Jun @ 11:45am 
Hey, I'm trying to make a server (hosted in game) with this mod on it, but i'm not able to find the config files anywhere, not in game or inside my SandboxVars. Can you help?
El Amapolo 9 Jun @ 1:16pm 
Te deja customizar el comportamiento de los zombis segun sea noche o dia? Esto estaria brutal!
а не ь 8 Jun @ 9:58am 
is this multipayer?
belette  [author] 7 Jun @ 4:21pm 
@Fishywillow that sounds pretty scary! Can you give me more info? I would need to know your PZ version number, solo / multiplayer (dedicated or hosted in-game?), do you have other mods enabled?
Fishywillow 7 Jun @ 3:46pm 
Changing the population to high made damn near most of the zombies sprinters on a new save. Horrified me when a car alarm went off
Eresal 20 May @ 11:42am 
If you have miscalculated speed or durability instead of deleting that save... You can download Change Sandbox Options, enable it on the save and change those numbers in game, quit and reload the game
Kawaii Tentacles 19 May @ 10:29am 
I don't remember if i did write that here or it got deleted we did had it on but it just didn't appeard before the server restart.
zzzzzz 19 May @ 7:57am 
If "Random Zombies" doesn't show up in your server settings, that means you don't have the mod enabled in your own mod settings.
Unamelable 18 May @ 4:54am 
Is it possible to add customizable zombie speed?
Like in "Zambies"?

I tried to play with it, but crawler stun lock makes this mod completely broken.
Kawaii Tentacles 17 May @ 11:54am 
sadly this doesn't help we already tryed it
belette  [author] 17 May @ 10:21am 
@Kawaii Tentacles you can try enabling the mod at the main menu
Kawaii Tentacles 17 May @ 6:03am 
Hello,sometimes "random zombies" tab do not shows in server settings is there a fix?
belette  [author] 11 May @ 5:38am 
If you manage to reproduce the bug in debug mode (-debug in Steam launch options), please refer to the "I am not seeing the exact number of sprinters I configured" section the FAQ in the mod description and send me the 5 files generated while the bug was happening.
belette  [author] 11 May @ 5:33am 
@jorge what is your Project Zomboid version? Are you playing singleplayer, in-game hosted multiplayer (are you the host?) or dedicated multiplayer? Does it also happen in a new game with only this mod enabled?
jorge 11 May @ 12:15am 
First of all, great mod. But, unfortunately, I keep having this issue (related before by some people) where I start a new game and everything runs fine with the settings, but then, after a couple minutes, every zombie chasing me is a sprinter. I would like to know what can be done to correct this. Thanks in advance.
belette  [author] 8 May @ 4:53am 
@Don not a dumb question, it works. You can safely enable/disable this mod in an existing save.
Don 8 May @ 4:21am 
Dumb question, but does it work in a existing save?
belette  [author] 8 May @ 3:41am 
@gg4AJ.wav it always overwrites speed, and only overwrites toughness and cognition if you've set them to non-default values in the Random Zombies settings (for backwards-compatibility reasons). Nothing else.
Yeet.wav 7 May @ 7:25pm 
I really like this mod to add variety to the speed of a horde.

But I am curious, does the mod override what transmission setting you have on zombie lore?

As in, will it always override transmission settings to default blood+saliva?
belette  [author] 22 Apr @ 6:21am 
@Artic Chila I added facilities for other mods to disable/enable Random Zombies at dusk/dawn, the Night Sprinters mod did it that way. That would be the easiest/cleanest solution imo
Arctic Chila 21 Apr @ 10:13pm 
I posted also in the other mod but I'd like compability with the mod Sprinter's night :) I tried putting Sprinter's night after this mod in load order but they won't sprint at night, I think this mod overrides the sprinter mod
belette  [author] 18 Apr @ 9:42am 
Everything is working fine for me. I'll need more info, like PZ version number and a screenshot of your Random Zombies settings. If you're experiencing this issue, please try to recreate the issue in a new game with ONLY this mod enabled.
Slowpoke 18 Apr @ 9:07am 
Same thing, i puted Percentage Runners to 0%, but in game all zombie is running
boj 18 Apr @ 7:32am 
almost lost my character because of this mod, every zombie started running at me, fix ur code :steamthumbsdown:
|DT| Striker 17 Apr @ 7:24am 
I noticed in build 42 of this mod there were added screams of runners, but sometimes for some reason they do not work or some runners just do not scream
belette  [author] 13 Apr @ 6:17am 
@Torres the mod should tell you that your "health" distribution is wrong with the following message in-game: Fragile, NormalTough and Tough do not add up to 100.

Since there's a config error, it will use the default config, which has 5% sprinters. The fact that you're seeing 100% sprinters makes me think that there's more going on, like another mod doing something.
Torres 13 Apr @ 5:59am 
Can't seem to make it work... here are the options https://imgur.com/a/HYyLgUD

Yet all damn zombies are sprinters, ALL OF THEM, everyone coming at me like crazy and made this mod load last
Tempi 11 Apr @ 6:36am 
Is it possible to have random zombies only during the night?
1unjaimedel83 4 Apr @ 10:46pm 
@belette Hi. Yes, thanks for responding! Will do. Bye!
belette  [author] 4 Apr @ 12:43am 
@1unjaimedel83 RZ will ignore and overwrite your vanilla sandbox options for speed, health and cognition. Zomboids will be still be affected by vanilla sandbox options for sight, hearing and memory. Hope that clears it up, enjoy!
1unjaimedel83 3 Apr @ 10:15pm 
Tried this mod with schreeching sprinters and it has been scary fun! One question: Will the vanilla Zombie Lore settings for sight, hearing, memory and cognition/navigation
still affect zomboids senses?? Not sure if FAQ section refers to RZ sandbox options or vanilla's.
ijie 3 Apr @ 10:11am 
@belette thank you, that makes sense, I will just keep it to 1.00 then
belette  [author] 3 Apr @ 1:28am 
@ijie you can do 0.01, although that's 1 every 10,000 on average, so you may never see one
ijie 2 Apr @ 8:23pm 
Am I allowed to do 0.01 smarts or does it have to be 1.00?
Zozer 1 Apr @ 10:57pm 
i love this mod with Screecher mod, when a runner scream b4 chasing me
MXOT 30 Mar @ 2:38am 
@belette yeah not there... it only works in sp for me. oh well. thanks anyway
belette  [author] 29 Mar @ 9:28am 
@MXOT You can try enabling the mod at the main menu
MXOT 29 Mar @ 8:07am 
doesn't show up in multiplayer for me. only sp... damn
The Medicinal Spoon 27 Mar @ 6:58pm 
@belette I updated the Long Standing Metal Constructions mod and it fixed the issue somehow, thanks for the reply
belette  [author] 27 Mar @ 8:03am 
@Aang741 you might have the vanilla sandbox option for Cognition set to Random. This mod will not do anything if your smart% is 0

@Cuguar are you running it through the Host option in-game? You can try enabling the mod at the main menu. This mod just uses the config facilities provided by the game so your issue is not specific to this mod

@ItsOklmAMedic this mod does not change audio, but I heard sprinter zombies got new sound effects in B42. Nothing as intense as you describe tho
Aang741 26 Mar @ 7:47am 
zombies open doors with this mod, even i configured that 0% zombies are smart
Cuguar 23 Mar @ 5:58am 
It looks like whenever I add "random zombies" on server modlist it's removed while server is loading.

So basically while I add the mod and save settings and go into server.lua I see that "random zombies" is added

},
BLTRandomZombies = {

},
}


Then while I start server this part is ereased from server config. What can cause this issue, have you seen anything similar @belette ?

Doesn't look like a mod compatibility - I've started fresh server to only test this and mod was removed from server config while server started.
The Medicinal Spoon 23 Mar @ 4:06am 
I have an issue where some zombies do a really loud scream, to the point it actually hurts my ears. I have to play at 9% volume to not get a bursted ear drum. I have no clue what mod is causing this, and I do not have the Shrieker mod. Anyone else run into his issue that can help me? My best guess is its either night sprinter or random zombies
Cuguar 22 Mar @ 9:03am 
I've tried to use this mod on my server but for some reason after I launch it looks like the game always reset every change I'm doing in config and looks like mod not working properly (I saw 0 runner in whole town). It looks like mod taking confing from basic game instead of mod.

Whenever I close server and go back to config everything related to random zombies config reset to default.

Is there any way to fix it?
marshmallow justice 16 Mar @ 10:11am 
Ah I see, curious about the bug fixes and perf improvements now - FOMO kicking in hahah
Seems to be working OK though, I guess perhaps it also might not have full Bandits mod capability like yours. I wish the developers would add the full suite of customization to zombies like these mods. Hourly distinction, sprinter control, event/weather control, etc... Just natively.

And I get what you mean re: feature creep. Does make sense, especially if say X mod does 3 features, but the 3rd one "simply", thus causing conflict with one that does the 3rd option very well.
belette  [author] 16 Mar @ 8:25am 
@marshmallow justice the other mod is based on an older version of this mod, so it is probably missing a couple of bugfixes, perf improvements and B42 compatibility (for now). That being said, when a mod works fine, it's common that it won't be updated for a while. Regarding adjusting the speed of sprinters, I feel like it's orthogonal enough to this mod, even if related, that I would rather have another mod take care of it. Avoiding feature creep is what lets a mod survive through the years / major updates of Project Zomboid