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-force_vendor_id 0x10DE -force_device_id 0x1180
a strange bug but i'll pass it off as my hardware.
Windows 10 64 bit
Intel i5-5300u @2.3 GHz
8 GBs of ram
Intel HD Graphics 5500 (128MB)
gmod is running at max graphics at 640 x 480
Привет! Если тени исчезают, это значит, что Garry's Mod автоматически ограничил качество теней до "среднего", потому что считает, что ваш компьютер слишком старый для более высоких настроек (возможно, это также причина падения FPS — попробуйте "режим производительности", когда всё заработает).
Вы можете вручную обойти это ограничение, добавив в параметры запуска следующее:
"-force_vendor_id 0x10DE -force_device_id 0x1180"
После этого вы сможете зайти в раздел «Дополнительное видео» на вкладке «Видео» в настройках и установить «Качество теней» на «Высокое».
1. unknown - lua/entities/edit_csm/shared.lua:1027
yeah my memory is a little fuzzy but, for whatever reason, props don't cast shadows from the sun, but they do get darkened under shadows
-force_vendor_id 0x10DE -force_device_id 0x1180
So that is what -bouncefromnamed does? I have read the info from the VRAD via Hammer, but thought it was only for some lights or props; but it's also for all named, including from sun to lights? Thanks so much, thought that'd be worthless to add, but I'll add it alongside the other parameters.
nevermind im dumb! I had to restart my game because the files werent properaly imported without restarting the game because its a server function mod.
Tysm
There's a shadow issue—some brushes have a missing or bleeding shadow at the base. Hard to explain, only a video or screenshot would show it right. I've also noticed shadows under NPCs faces like their nose shadows look
Would be nice if it disabled itself when there's no env_sun.
Quick question—any chance of something similar for indoor lighting? Like an equivalent to light entities?
if the "High" option doesn't exist, you can use these steam launch options to make it show up:
"-force_vendor_id 0x10DE -force_device_id 0x1180"