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could you move the "Download the new addon" to the chat or something so it's less obstructive?
https://sp.zhabite.com/sharedfiles/filedetails/?id=3500863715
so yeah, when will i upload it? after i get done making the thumbnail, trailer, description, and images. I will announce it here in advance when the mod will drop
Did you know left 4 dead 2 used navmesh for its ai? simply it is much better than ai nodes and so they can navigate better
Theres already an addon which makes every npc navigate via navmesh "NPC NAVMESH NAVIGATION" smth like this (but it kinda conflicts with this mod) the problem is that navmesh isnt gonna be always better, navmesh covers every landscape resulting in weird movement for npcs, that why F.E.A.R game and also, some popular AAA games etc use ai nodes - moving nodes for gmod, half life and some games add cover nodes, and some games also add aim nodes by tweaking ai to check specific node while aiming at aim node, if we will change ai node to navmesh, the ai will need a whole revamp, and its not guaranteed to make it smarter/better but navmesh
1. It works for every npc with combine: tag, that means addons which add any combines with tag combine: - will work with this mod, combine elites, metropolice etc or some custom npcs (combine:medic) which based on vanilla ai with combine tag, this mod will override vanilla ai with f.e.a.r like ai
2. And yeah fear ai is not 2x better than this mod, its just isnt limited to garrys mod engine, in F.E.A.R enemies can dodge, roll (over obstacles too) and use almost every obstacle to hide (combines can do this too, but info nodes must be placed very well which most of map devs dont do or do, but simple move nodes), also F.E.A.R ai utilises alot of audio stuff etc, and being developed of team, kenni made this mod as F.E.A.R ai replica for gmod years ago when he was kinda inexperienced, but he makes remake of this addon, and posts progress in pinned thread in discussions
I hope i answered your questions
That option to turn off patrol is in the settings
Read carefully