Garry's Mod

Garry's Mod

Realistic Combine Soldier AI | almost F.E.A.R. AI
1.368 Komentar
TRY TO AIM 6 jam yang lalu 
This is the best AI mod so far
can you make the "this mod has been remastered" interruption thing ask you only once? its really annoying
l337sama 17 Jun @ 4:40pm 
Unfortunately the new addon lobotomizes my Combine for some reason, so I have to continue using this one
could you move the "Download the new addon" to the chat or something so it's less obstructive?
grug 17 Jun @ 11:17am 
can you add this type of ai into citizens too?
Advexa 16 Jun @ 5:25pm 
Why would you use two of them at the same time?
sonne 16 Jun @ 4:24pm 
if i use the both ai mods at the same time, does it break?
bigulator 16 Jun @ 12:59pm 
yyyyeeEEEEAAAAAAA
geogray 16 Jun @ 11:51am 
I'm gonna test out the new mod!!!! I think it will be EPIC.
kenni  [pembuat] 16 Jun @ 4:45am 
Lutus 16 Jun @ 3:58am 
He intentionally make them fast to show how his ai system work
datboyhoozfun 15 Jun @ 6:44pm 
bro i watched the demonstration video they move too fast bruh:steamhappy:
BooperDoopre 15 Jun @ 5:06pm 
w
swang 15 Jun @ 12:39pm 
PEAK
kenni  [pembuat] 15 Jun @ 12:36pm 
NEWS: The mod will be uploaded... TODAY, within 24 hours. I will post the link here. Also follow my workshop to get notified fast.
Fizzenberg 15 Jun @ 12:13pm 
Works good, but shotgun soldiers are bugged. They often refuse to shoot even if a target is right in front of them, and their shots miss anyways. As in, their pellets hit the floor, the ceiling, spots several feet away in a direction they weren't even facing. How the fuck does a bug like that even happen? Other than that though, works.
John the Tester 15 Jun @ 7:30am 
@F I S H this mod is supposed to make the combine more balanced, sorry if your dumb ARC9 or MW base weapons dont oneshot them anymore, also learn to read recent comments, the mod is getting updated
F I S H 15 Jun @ 6:45am 
The combine soldiers are too powerful, and there alt ar2 fire doesnt work. L mod
John the Tester 15 Jun @ 3:46am 
lets goo
FakestScrub 14 Jun @ 3:33pm 
Peak news :steamhappy:
Panicky_Redundant 14 Jun @ 11:37am 
celebration hooray balloons.
CaptainSzasz 14 Jun @ 8:35am 
swag
kenni  [pembuat] 14 Jun @ 7:15am 
so good news everyone, the updated mod is finally complete! After weeks of testing to make sure it's optimized and no errors, the updated mod is ready to be uploaded! As of now I cant think of any more features to add since this already contains the major ones, but when this gets uploaded i might be able to add more.

so yeah, when will i upload it? after i get done making the thumbnail, trailer, description, and images. I will announce it here in advance when the mod will drop
CaptainSzasz 12 Jun @ 9:32am 
Navmeshes can be easily edited to prevent npcs from going to areas they aren't supposed to.
Gorigo 11 Jun @ 7:38pm 
In terms of AI, yeah they will use most of map space, and walk more, but in terms of map design it will be bad, since AI will just move somewhere you dont want it to, but yeah sometimes ai nodes have problems for example maps with breakable walls which unlock ways new ways for AI, and AI will act dumb bc it cant go through wall since its not broken, ofc after wall breaks AI can move, but yeah AI must be tested alot of times in order to be very effective
Rat 11 Jun @ 6:09pm 
@Gorigo I do agree that sometimes a navmesh that you generate on the spot can be a little rough around the edges, but most of the time a map has a good enough navmesh to make it a noticeable improvement over ai nodes. Finally allowing the ai to strafe using a navmesh allows for a more player-similar ai which tends to be more challenging.
Rat 11 Jun @ 6:04pm 
@Gorigo The simplest way to describe the difference between a navmesh and ai nodes is to think of a navmesh like a blanket, where the entire space is mapped out and can be used by the ai, and think of ai nodes as specific points that a npc can move too. The reason navmeshs are better is because the ai has more space to work with thus their movement is smooth and dynamic.
kenni  [pembuat] 9 Jun @ 9:54pm 
@Gorigo default npcs cant use navmesh like the combine soldiers, rebel, alyx, etc... since it is hardcoded in source engine to use ai nodes. Scripted npcs uses ai nodes because it is coded to use ai nodes, it is hardcoded in source enine also.

Did you know left 4 dead 2 used navmesh for its ai? simply it is much better than ai nodes and so they can navigate better
Gorigo 9 Jun @ 5:06pm 
@kenni well from my reseachment, and spectation - every mod which adds npcs with navmesh (not mentioning nextbots) will be much dumber and worse in terms of moving,walking or even shooting (but thats gonna be dev fault for making such bad shooting) but yeah, npc who use navmesh when i saw them are much worse than npc who use ai nodes, even VJ base uses ai nodes as i see, if you say navmesh is better than ai nodes, why almost everyone uses ai nodes?
kenni  [pembuat] 9 Jun @ 4:44am 
@Gorigo no thats not true, navmesh is better than ai nodes.
Gorigo 9 Jun @ 3:01am 
And ai nodes also eat you disk space, but anyway 80% of map makers include ai nodes and navmesh, but you can generate navmesh by yourself (just get mid pc and leave it for some time) meanwhile ai nodes must be placed manually - but if they are well placed then they are work very effectivelly, some people also make ai nodes (with 300mb-3gb weight) or you can make them by yourself (thats kinda tricky, you should get used to it, but ur prob lazy so you wont do that)
Gorigo 9 Jun @ 3:01am 
@Stanislaw0666
Theres already an addon which makes every npc navigate via navmesh "NPC NAVMESH NAVIGATION" smth like this (but it kinda conflicts with this mod) the problem is that navmesh isnt gonna be always better, navmesh covers every landscape resulting in weird movement for npcs, that why F.E.A.R game and also, some popular AAA games etc use ai nodes - moving nodes for gmod, half life and some games add cover nodes, and some games also add aim nodes by tweaking ai to check specific node while aiming at aim node, if we will change ai node to navmesh, the ai will need a whole revamp, and its not guaranteed to make it smarter/better but navmesh
Stanislaw0666 9 Jun @ 2:55am 
Make it so the soldiers can use navmesh
kenni  [pembuat] 9 Jun @ 2:31am 
Thank you for answering his question, i did msde this mod when i was still a noob but now im much more experienced. Update will be much better @Gorigo
Gorigo 9 Jun @ 1:07am 
@hanshenglin3
1. It works for every npc with combine: tag, that means addons which add any combines with tag combine: - will work with this mod, combine elites, metropolice etc or some custom npcs (combine:medic) which based on vanilla ai with combine tag, this mod will override vanilla ai with f.e.a.r like ai
2. And yeah fear ai is not 2x better than this mod, its just isnt limited to garrys mod engine, in F.E.A.R enemies can dodge, roll (over obstacles too) and use almost every obstacle to hide (combines can do this too, but info nodes must be placed very well which most of map devs dont do or do, but simple move nodes), also F.E.A.R ai utilises alot of audio stuff etc, and being developed of team, kenni made this mod as F.E.A.R ai replica for gmod years ago when he was kinda inexperienced, but he makes remake of this addon, and posts progress in pinned thread in discussions
I hope i answered your questions
hanshenglin3 8 Jun @ 10:48pm 
does it work for combine elite
hanshenglin3 8 Jun @ 9:43pm 
very good ai behavior but u say almost fear ai, means fear ai smarter?
Raiden 8 Jun @ 6:31am 
i cant find the options tab in spawn menu
kenni  [pembuat] 7 Jun @ 7:17am 
Defnitely
Advexa 7 Jun @ 4:24am 
I just know the update will be top 5 best things ever made in gmod
Atlas 6 Jun @ 1:44pm 
whatever when my combines use the combine balls they just goon bro
terratoilet2 3 Jun @ 12:42am 
This is the mod ive been looking for. tysm
progatox355 31 Mei @ 10:31am 
rebels too pls
Doctor Sex 28 Mei @ 2:48pm 
BRO MAKE REBELS...
Ayeefan 28 Mei @ 12:18pm 
bro this updates taking a while, it better have chatgpt engraved in it.
UNIT1 27 Mei @ 7:29am 
@Random Texan
That option to turn off patrol is in the settings
Read carefully
Random texan 22 Mei @ 7:05pm 
Can you have a A Option to where they Don't Patrol and just stand there?
John the Tester 21 Mei @ 5:10am 
@Kenni can we have a demo of the update?
John the Tester 18 Mei @ 12:11pm 
@FakestScrub the addon rn is old and last updated in 2022, ofc it has bugs. But the next update surely wont
FakestScrub 18 Mei @ 10:05am 
hoping that the next iteration doesn't make the shotgunners miss on purpose
Hatshepherd 17 Mei @ 8:30am 
poop mod