Arma 3
Project SFX: Footsteps
141 Comments
187 13 Jun @ 10:58am 
hi may i ask which mod you used in second video
i wonder what is the name of the mod what makes you vibrate screen walking
can you say it for me please? @WebKnight
WebKnight  [author] 6 Jun @ 6:16am 
Okay so i found out that mod was semi-broken
Footsteps were not working if you load CUP, and that was making youhear vanilla footsteps instead. It is completly fixed but mod now requires CBA.

Sorry for that
WebKnight  [author] 5 Jun @ 1:48am 
@Talon_Operative *wet mud* effect is caused by arma humidity param, and if you are hearing it constantly, that means that it was raining a lot or a terrain maker is just a silly goose
Talon_Operative 4 Jun @ 3:37pm 
It would be decent if it didnt sound so "rubberish" and didnt have that wet mud effect.
WebKnight  [author] 22 May @ 1:28pm 
@ᴀʙᴄᴛᴘᴀ they do exist in vanilla, as well as the maps you are playing on either set humidity up high, or just use those kind of materials
ᴀʙᴄᴛᴘᴀ 22 May @ 9:58am 
New sound for rain and dirt(?) footsteps is so-o-o annoying. Doesn't hear anything except SHLEP-SHLEP-SHLEP and PLOOP-PLOOP-PLOOP. And some custom maps from Workshop is SHLEP-SHLEP-SHLEP and PLOOP-PLOOP-PLOOP.

HELP
Whenever I see this kind of project, I get excited. Compared to skins, this is the true foundation of a game.
space marine work?
WebKnight  [author] 17 Jan @ 2:00pm 
@󠀡󠀡󠀡󠀡󠀡󠀡Marc🦈yes
Compatible with JSRS 2025?
BraveSirRobin71 2 Jan @ 11:11am 
thanks for the quick reply.
yes, that's right but my problem is that I use the objects from sog to build missions from 2000 to 2030 and somehow the sounds from sog aren't there. But if it's not possible then so be it. too bad.
WebKnight  [author] 2 Jan @ 9:00am 
Sog has all right footsteps sounds, i like em
BraveSirRobin71 2 Jan @ 8:09am 
great work.
unfortunately it doesn't work with the S.O.G. DLC.
Can this be fixed somehow?`
greetings
George W. Bush 22 Nov, 2024 @ 3:01am 
Can this be run clientside?
WebKnight  [author] 13 Aug, 2024 @ 10:32am 
@SSG will fix it
SSG 13 Aug, 2024 @ 12:11am 
Hi, noticed that there was no walking on snow footstep on Island Panthera (winter) (surface type "#IBRwintherasnowSurface"), also surface "#IBRwintherawoodSurface" (I think) was mistaken as wooden floor instead of soil in woods, thanks!
ElPedroChicoRaulAlfonsoTejada 30 Jun, 2024 @ 6:32am 
no problem
WebKnight  [author] 30 Jun, 2024 @ 6:26am 
@elpedrochicoraulalfonsotejada unfortunatly i cant, it is hard coded
ElPedroChicoRaulAlfonsoTejada 30 Jun, 2024 @ 6:22am 
Can you add a volume slider in CBA please
Kucoo 4 Jun, 2024 @ 1:04pm 
Suggestion: Can you add option to increase distance at which you hear enemy footsteps ?
WebKnight  [author] 30 Mar, 2024 @ 6:35am 
@Jacali not sure, and plus i like footsteps in SOG
WebKnight  [author] 30 Mar, 2024 @ 6:35am 
@WeAreWastingUrTime i think thats one of the IFA3 maps, dont remember the specific one
baguette 29 Mar, 2024 @ 10:32am 
What is that map in the video for the preview?
Jacali 13 Mar, 2024 @ 12:00pm 
Hi, is it possible to make this compatible with SOG Prairie Fire CDLC?
WebKnight  [author] 13 Mar, 2024 @ 6:50am 
Update is here
Added interior sounds, optimised volume on all footsteps so they will sound consistent, changed snow, dirt, mud, concrete, wood, sand, gear sounds.
WebKnight  [author] 13 Mar, 2024 @ 5:44am 
@Matekosh no, volume is hardcoded in the config, although i will update the mod today and change a lot of things, including the volume
Matekosh 12 Mar, 2024 @ 10:05pm 
Hi, I came up with an idea for this mod while creating a stealth scenario. Would it be possible to add a function using getAnimSpeedCoef or audibleCoef that adjusts the volume of the steps, depending on the audible or speed coefficient of a unit?
WebKnight  [author] 9 Mar, 2024 @ 1:43am 
@Commander Toby can be both
Commander Toby 8 Mar, 2024 @ 2:27pm 
I do have a question is this mod clientside or serverside or both?
WebKnight  [author] 22 Jan, 2024 @ 11:46am 
@saintbrutal ye
saintbrutal 22 Jan, 2024 @ 11:25am 
does this affect ai? like we'll we hear them if they are walking on a tin/metal sheet roof?
Pvt. Partz 26 Nov, 2023 @ 6:29am 
"fully compatible with JSRS"...answers my question and thanks!
Jacali 1 Nov, 2023 @ 11:08am 
@webknight Hi, I'm not sure if this has already been discussed yet but I noticed that sog praire fire cdlc overrides your mod's footstep sounds and at least some of the sounds from your SFX remastered version. I haven't figured out how to disable sog praire fire sounds yet or if its even possible at all. I know that they do have some module options to disable environmental and such sounds but they don't seem to work for me at least.

If you or anyone else here knows any tricks on how to force your mod to override their cdlc's sounds, I would appreciate it very much.
WebKnight  [author] 9 Oct, 2023 @ 4:40pm 
@mattszymanko no i will not, i like the way how it sounds right now
WebKnight  [author] 9 Oct, 2023 @ 10:41am 
@mattszymanko dont have one, but i think it was SIG sounds
WebKnight  [author] 9 Oct, 2023 @ 9:59am 
@mattszymanko i dont like squad footsteps, and i think there is already a mod for that
nerris 7 Aug, 2023 @ 11:03am 
я люблю лошадок
Rockbuddy9 23 Jun, 2023 @ 3:50pm 
What movement mod are you using that is allowing you to climb up boxes and go down the shanty shack roof?
Frazzle 6 May, 2023 @ 2:40am 
@ iron#5084 Alternative running
ACKIZ 12 Apr, 2023 @ 12:37pm 
@WebKnight

Thank you very much! That's what I wanted to know!
WebKnight  [author] 12 Apr, 2023 @ 7:39am 
@ACKIZ you can only apply it on cerain units or a side, so it is technically possible, but i dont wanna spend time on it
ACKIZ 12 Apr, 2023 @ 2:24am 
Is it possible to apply the walking sounds only to the player and not to all units? So a kind of individual smells.
I would just be interested if it works or not?
What is your opinion on this?
eisen 30 Mar, 2023 @ 6:52am 
what mod are you using that allows you to hold your gun in your one hand while running?
Ranman 12 Mar, 2023 @ 5:24pm 
@Webknight No problem, thanks for responding. I love all your mods and enjoy your work.
WebKnight  [author] 6 Mar, 2023 @ 3:15am 
@CTPEJLOK because they are quiet enough for my headphones
CTPEJLOK 5 Mar, 2023 @ 12:06pm 
Why cant u just turn them down itside the config?that's be very cool tbh
WebKnight  [author] 3 Mar, 2023 @ 8:53am 
@Ranman i wish i was able to add some addon settings, but everything made through config, so i cant do anything
Ranman 2 Mar, 2023 @ 8:13pm 
I really really like this mod, but the footstep audio is much louder than Vanilla. Wish there was a way to turn it down by like 20%
WebKnight  [author] 23 Jan, 2023 @ 1:41pm 
@Matekosh that is project sfx issue, will fix when have time
WebKnight  [author] 23 Jan, 2023 @ 1:40pm 
@aki yeah thats client sided