Stellaris

Stellaris

OP Isolated Start
105 opmerkingen
Draconas  [auteur] 18 jun om 7:46 
Totally.
arieviloj 18 jun om 5:00 
Ayo this mod is compatible w your Station Solar System Exploitation?
Draconas  [auteur] 17 jun om 22:58 
Might struggle, it's tight there.
TarryBead 17 jun om 18:49 
@draconas are you able to have one of the gas giants be able to turn to a size 50 world like you can do with a really rare event in game already?
Draconas  [auteur] 17 jun om 0:07 
I am not doing a separate 3.14 version, this link takes you to the github repo at the last 3.14 patch: https://github.com/draconas1/stellaris-mods/tree/65e6bc6ec4e4fa2e5b4c40a42c06119568adac48/opstart
Draconas  [auteur] 16 jun om 23:30 
No, they just look pretty
Torracton 16 jun om 21:46 
Question, there's two shielded worlds, are they capable of being unshielded through events or something?
Abitrary 16 jun om 14:28 
Can we get a 3.14 legacy version of this?
UncleanlyMetal 7 jun om 16:29 
I'm sorry to hear that Draconas. Hopefully things get stabilized soon!
Draconas  [auteur] 6 jun om 14:40 
I can't replicate either of those when running the mod myself, they are most likely another mod doing something, @Clappy it sounds like you have one that post-processes the starting system.

Given the state of 4.0 I am taking the decision that I am not doing any more mod development until it stabilises, because the 4.0.15 update broke half ym mods completely. I will conintue with basic bug fixes when I have time.
Clappy 3 jun om 11:01 
Found a bug that only pertains to Gestalt Consciousness, as far as I can tell? It worked perfectly fine on my organic empire, so.

(Started a game with the OP system, could see all the rare deposits, then unpaused, leading to every single deposit disappearing except EC, some engineering research, and some dark matter. Tested it a few times and kept happening.)
hondsofhell13 2 jun om 18:12 
Sorry if you already know but if you don't. I found a slight bug when it comes to individual machines intelligence will steadily lose pop
Draconas  [auteur] 8 mei om 22:32 
It works in 4. I will bump version in time
shdwwlf 8 mei om 19:46 
Going to update for 4.0?
Strife 20 mrt om 4:47 
kk
Draconas  [auteur] 20 mrt om 0:46 
I'm afraid no chance. There are 3 already and I'm not adding more.
There used to be plenty of Sol mods out there
Strife 19 mrt om 15:49 
also awesome mod m8 gonna play a bit with this 1 4 now tho :-)
Strife 19 mrt om 15:48 
hmm too many planets lol gonna have to remove some, any chance for a sol system isolated start ? with op stuff within that system ?
Draconas  [auteur] 23 feb om 12:44 
I wouldn't think so.

I would suggest trying the non-isolated version (keep scrolling through them, there is a still hyperlane linked version for not breaking the precursors). It may be that UOR tries to fire an event on a nearby star and then crashes when there are no nearby stars
teal oni 23 feb om 7:06 
hey, was running under one rule origin with this and been having consistent crashes when starting a new game. ive turned off every mod except for this. idk if im missing something but i feel like that origin shouldnt conflict with op connected system?
Keko0815 20 feb om 7:57 
ah got it. Thanks for the information. Still nice mod. :)
Draconas  [auteur] 19 feb om 15:01 
The machineworld origin does a load of playing around with starting deposits that will break the start because it comes in and overwrites all the solar system deposits after the system has been created.
Keko0815 19 feb om 13:34 
hey, dunno if it´s a bug or purpose but if you chose as ure origin machineworld a lot less minerals and since are in the starting system.
Draconas  [auteur] 1 feb om 5:08 
The main isolated cluster init has an "on spawn effect" at the bottom. What that does is create a new system with random planets, then for each hyperlane connected to the isolated system, remove the hperlane and replace it with one to the new system. This isolates you while also not screwing over the overall star map.
alankraskow 31 jan om 21:48 
What in the initializer code determines the fact that it's spawning in an outside cluster? How does that work?
Draconas  [auteur] 9 jan om 2:35 
Yes
shdwwlf 8 jan om 19:28 
Does this mod still work with the current version?
Commander Ashfield 4 nov 2024 om 7:49 
@Overlord & Draconas, Thanks for responding,
It's just I only had 67 mods and had to wait a week for the modders to update them cause the latest release broke them. Glad to hear this one still works though.
Overlord 4 nov 2024 om 5:58 
I have 200 mod on my list and this is still working
Draconas  [auteur] 3 nov 2024 om 2:16 
It should require no changes as it make snow vanilla overrides. I maintain a lot of mods so try to avoid making a "version number bump" release every version.

If its not working please let me know what's wrong and I'll have a look.
Commander Ashfield 2 nov 2024 om 18:30 
Will this be updated for the latest release of the game?
Draconas  [auteur] 19 aug 2024 om 12:54 
It's a solar system so it has no conflicts AFAIK. If it's not showing try unsubbing and re subscribing
Alpharius 18 aug 2024 om 16:57 
dosnt seem to work for me its the only mod i have and yet i cant get the mod to work
Draconas  [auteur] 22 mei 2024 om 11:03 
The 3.12 version (probably still says 3.9, but trust me it works) now has a connected version as well, so your optiosn are now completely disconnected, wormhole, or just a very OP start system.
ToxicCannabis 7 mrt 2024 om 1:25 
please.. PLEASE add this system to the Knights of the Toxic God origin, im salivating and going feral at the idea of Isolated Knights poring over every square inch of their home system in a desperate attempt to find ANY clues.

or add a specific toxic god system (just needs the Hab i believe) with or without wormhole.

Please and thank you. aside from that, Good mod! 9/10
揚肉落とし方 13 jan 2024 om 10:39 
this is so sad, my comment is the 70th
玄鸟 7 jan 2024 om 7:19 
I confirmed, It is this mod which broke my game. When i am trying to load a new game with one empire use this as the starting system the game always broke.
Draconas  [auteur] 31 dec 2023 om 6:49 
Yep, it's just a solar system init, no vaniulla changes
Santos 30 dec 2023 om 17:00 
Do this still work?
Draconas  [auteur] 26 okt 2023 om 0:17 
Totally. Any origin that has a custom star system is doomed.
Alipheese Fateburn 25 okt 2023 om 19:55 
If you can't get this working with Broken Shackles, does that mean that getting a version of this made for the Toxic God Origin is similarly doomed? Would be nice if I could play the Toxic God origin with this, but I'll deal with it if it isn't possible.
quindao 6 aug 2023 om 19:18 
could we get a version that is directly connected to the hyperlane network
Jiggs, Truely Clueless 9 jun 2023 om 5:09 
this mod appears to crash when starting a new game, turning it off immediately stops the crashes
Draconas  [auteur] 6 jun 2023 om 10:03 
No because broken shackles has a locked solar system last time I checked.
gudyrty 6 jun 2023 om 1:09 
Is there a way to make this system work for Broken Shackles?
Draconas  [auteur] 19 mei 2023 om 15:18 
thanks
The Emperor 19 mei 2023 om 15:10 
Great mod and thanks for updating
Draconas  [auteur] 10 mei 2023 om 12:10 
Updated and working at 3.8
jgroves13 28 apr 2023 om 17:23 
tried this. wasnt a wormhole to leave system when i played my robot race
ZyNfrix 26 apr 2023 om 18:46 
No idea which mod caused the issue but before i had one random something_terran_something_something instead of an actual name but Ive turned off NSC and other mods that go with it and its magically working now. Whether it was one of those mods or a coincidence, i have no idea. Its working now so thats all that matters lol.