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Cement Press, Thermae Bath, and Theater Stage need stone blocks to create despite not requiring stone-cutting. It'd be nice if they could be made with stone chunks instead, or have stonecutting as a precursor tech.
Bronze needs smithing to work, but doesn't actually have smithing as a precursor. It'd be nice if there was a casting-kiln added to bronze working for making bronze and legionary equipment with it being a requirement for smithing tech. That or making it require smithing to research it.
Togas and Wreaths need tailoring benches despite not having them as pre-requisite techs. Could just add them to crafting spots.
is concrete basically just a slate recycler?
For me the 5% snowball of Tributum basically makes silver nearly meaningless + makes wealth too high and the couple day cooldown of Profectus feels way too short. Even Auxilia's 25% chance feels too strong although not even close to as much as Tributum and Profectus. Having a way to change these numbers would be amazing :D
The bug is occuring with no other mods active.
Because pastebin has size limit,so I use mega.
Here is player.log,error at line 107: https://mega.nz/file/mz4gSKLR#sZyrzGZMm35Muk_zxjRbU6RzSRczflcPFrIp_7EPnIk
Here is a video to show this issues: https://youtu.be/mADs3LkGZsM
i looked for it it the mod setting an i cant find it
XML error: Could not find parent node named "VFEC_MosaicsStoneBase" for node "TerrainDef". Full node: <TerrainDef ParentName="VFEC_MosaicsStoneBase"><defName>VFEC_MosaicsCoral</defName><label>coral mosaics</label><color>(250,180,147)</color><costList><BiomesIslands_BlocksCoral>10</BiomesIslands_BlocksCoral></costList></TerrainDef>
Running a neolithic nothing start, its by far the best rec item at 300% but ive only seen my colony of 14 pawns use it less than 10 times over 4 years so far. With "bath relaxation" never gone up over 15% for any pawn.
Dunno if this is a rimworld recreation code being weird or my pawns really just dont want me to see them have some fun as a group in the baths