RimWorld

RimWorld

Vanilla Factions Expanded - Classical
1.203 kommentarer
//SlipperyPete:. 19. juni kl. 10:21 
I know the Expanded team is probably very busy with getting ready for 1.6, but are there plans to modernise some of the ageing additions to the collection? In the case of Classical and Medieval, there are several buildings (most of them I think) that cannot be painted with the Dye system that was implemented into the base game. Allowing them to be painted would bring them into line with the base game and most other newer mods.
Traktor z Tesco 17. juni kl. 10:59 
No, it is best way to keep them safe
ุJohn Pablo Esposito 16. juni kl. 13:24 
if I send the senators off to a outpost, will I lose the perk?
hannah.bell.rae 8. juni kl. 20:27 
Really wish there was a way to be able to use the Thermae Bath without a Steam Geyser. Like something that has to do with the stone heater. Like a sauna basically.
Evono 8. juni kl. 9:20 
the Tent added by this mod makes the Jobdriver_laydown Explode as long as theres pawns sleeping in it.
Elder 6. juni kl. 9:19 
for now, with these perks it looks kinda pointless to unite republics
Elder 6. juni kl. 9:02 
please add config for perks, it is really need it. while playing neolithic/medieval runs its constantly unlocking industrial researches, also constant silver drop pods that filling a large areas of your colony are troublesome
Umbra Animo 4. juni kl. 20:40 
oh I already asked this and never got answered
Umbra Animo 4. juni kl. 20:39 
question? I have VE tribal and it adds a thing about reserching all techs of a set level to progress to a new one. are the techs of this mod included? they don't have any thing that says they count as above neolithic
Droider 3. juni kl. 14:29 
is there a way to delete perks via devmode? i added and logged all perks because the factions died (dont ask how) and now im getting endless silver drop pods
bambi 28. maj kl. 3:02 
how do you make mods
Salatrüpel 26. maj kl. 5:46 
autor bros pls can you make a list of your mods which are good to use together or better, a list of mods in generall that you use and that work. i lost track of compatibility. i like the medivals, the classicals, etc etc. but i guess they will often not work together. tx.
Rabbit in Glasses 25. maj kl. 23:43 
I know this is a bit of a niche issue, but this mod wreaks havoc when using semi-random research since most of classical needs resources or crafting benches from the more advanced techs they're supposed to be replacing.
Cement Press, Thermae Bath, and Theater Stage need stone blocks to create despite not requiring stone-cutting. It'd be nice if they could be made with stone chunks instead, or have stonecutting as a precursor tech.
Bronze needs smithing to work, but doesn't actually have smithing as a precursor. It'd be nice if there was a casting-kiln added to bronze working for making bronze and legionary equipment with it being a requirement for smithing tech. That or making it require smithing to research it.
Togas and Wreaths need tailoring benches despite not having them as pre-requisite techs. Could just add them to crafting spots.
Unexpectedwalrus 23. maj kl. 16:57 
If there a way to choose what type of meat is used for jerky and exclude others?
Alex 19. maj kl. 20:35 
@pizzaboy I am having the same problem but in a bedroom. Any fix you have found?
redwolf5502 3. maj kl. 15:27 
do the different roads have different speeds? and is there anyway to patch it so we don't have to select tiles 1 by 1?
Umbra Animo 24. apr. kl. 10:04 
hey I wanted to ask are the reserch items from this mod needed to advance from a tribal tech level? I think that got added in expanded tribal
emihead 17. apr. kl. 22:23 
if anyone using this mod also has Rim Languages, it makes the quest buttons throw errors until you learn the republic's language! already reported it to them but i figured i'd leave a comment here to maybe save someone from another long search
Alex 15. apr. kl. 6:16 
@KatiyaAdmiral8 I am getting the same error when both mods are activated. Have you found a fix to this issue?
Waldrof 13. apr. kl. 7:13 
Is there a way to acess settings on speed of production? Like, make cement, thirian and other things be done faster? Some mods do but i cant find the option for VFE - Classicals
PizzaBoy 10. apr. kl. 18:25 
Hey, I have a thermabath in my pawns throne room, as every pawn would love, but unfortunately the 4 tiles of the geothermal thing are causing the royalty progression quest thing to say my throne room is not completely floored. Is there some way around this? Or some way to make it so the thermabath counts as being floored? thanks
Shady Suspicious Smiling Man 6. apr. kl. 10:31 
Is it just me or is concrete 5% weaker than sandstone despite the description claiming it's better than slate or sandstone?

is concrete basically just a slate recycler?
NewNordic 1. apr. kl. 11:11 
Not getting the option to store Bronze in Ingot Piles from MO
Them8 25. mar. kl. 13:54 
My senetors quests are not working where is the best place the get a log to report it to you? Right at the start of loading a save or after trying to get a quest from the town?
Iwen 23. mar. kl. 11:16 
Got the favor of a Senator, but they didn't join my colony sadly.
Gungnir 22. mar. kl. 17:48 
Is there a way to tweak the Tributum, Profectus and Auxilia perks?
For me the 5% snowball of Tributum basically makes silver nearly meaningless + makes wealth too high and the couple day cooldown of Profectus feels way too short. Even Auxilia's 25% chance feels too strong although not even close to as much as Tributum and Profectus. Having a way to change these numbers would be amazing :D
Stim The One 20. mar. kl. 9:30 
You guys ever consider having the factions randomly give a quest that can give the favor of a senator? Just so one does not have to journey over to one of their bases for it.
Silvia Venefiera 11. mar. kl. 14:36 
The quest "Shelter for friends" never spawned any of the plebians at my colony when i accepted it, so the shuttle arrived nine days later and left immediately, failing the quest
Proxy 8. mar. kl. 15:00 
How do I make Jerky dry faster?
umad41 7. mar. kl. 11:34 
I kinda wish that you could refine the opium in this mod into an opiate painkiller that doesn't count as a hard drug (but is still super addictive, as they are irl) so if you have a colonist in pain you can give them a painkiller so their mood debuff stops dragging down the colony, without the debuff for them doing a "hard drug" sticking around for half a week afterwards, without having to tailor build your ideology allowing hard drugs to be used. I want to be able to give my poor colonists some painkiller to take the edge off after I accidentally blow their legs off with my grenade launchers lol
Alexios II Komnenos 7. mar. kl. 3:53 
Thanks for the tweaks Sokyran! It's lovely to see the Classicals getting some love and attention :smirking::mwahah::westernromanempire:
水之笔记 24. feb. kl. 22:13 
Hello,this was translated using deepl, sorry for any offense!There has issues.Have ExitusActaProbat or PanemEtCircenses then inside the The Labyrinth from Warped obelisk.The game freezes.I've submitted a detailed report of this issues using Google Forms, but wanted to put a heads up here because it's not possible to safely remove the mod from my save files, and this issue has now caused my game save files to become corrupted.
The bug is occuring with no other mods active.
Because pastebin has size limit,so I use mega.
Here is player.log,error at line 107: https://mega.nz/file/mz4gSKLR#sZyrzGZMm35Muk_zxjRbU6RzSRczflcPFrIp_7EPnIk
Here is a video to show this issues: https://youtu.be/mADs3LkGZsM
UnWiseSage58 23. feb. kl. 13:13 
is there a way to change what quest the senators can give?
i looked for it it the mod setting an i cant find it
problemshed 22. feb. kl. 18:02 
would you ever consider adding the fish from VFE to the drying racks? being able to dry meat but not fish makes me sad :(
B4STER_5 22. feb. kl. 13:10 
i think there is some bug bc i came to 2/3 colony of 2republics but i couldnt do anything with senators
Darmanarnar 16. feb. kl. 21:21 
my senators died but i'm already allied to their respective Republic, and they didn't reset. the senators stayed dead and no one was re elected
KatiyaAdmiral8 16. feb. kl. 21:03 
There is an error from in the latest update relating to this mod (shows up with Biomes! Islands, obvious fix is turning off one of the mods, though they were previously compatible prior to the 12 Feb update)

XML error: Could not find parent node named "VFEC_MosaicsStoneBase" for node "TerrainDef". Full node: <TerrainDef ParentName="VFEC_MosaicsStoneBase"><defName>VFEC_MosaicsCoral</defName><label>coral mosaics</label><color>(250,180,147)</color><costList><BiomesIslands_BlocksCoral>10</BiomesIslands_BlocksCoral></costList></TerrainDef>
Nadi_Dess 2. feb. kl. 18:29 
Building roads feels very finicky. I can make roads on some parts of the map but not others.
Crazed Ninja Hillbilly 30. jan. kl. 19:13 
Having the same low use of thermae baths as @Domino .

Running a neolithic nothing start, its by far the best rec item at 300% but ive only seen my colony of 14 pawns use it less than 10 times over 4 years so far. With "bath relaxation" never gone up over 15% for any pawn.

Dunno if this is a rimworld recreation code being weird or my pawns really just dont want me to see them have some fun as a group in the baths :sans:
Domino 29. jan. kl. 3:24 
I've had a shiny new thermae bath sitting around for a while but nobody has ever used it. I even spruced up the room it's in to attract more pawns to it but everyone's just like "Nah I'd rather cloudwatch" or similar. Any idea why that is?
No Mic Tweetus 26. jan. kl. 19:53 
That kind of kills the point of this one no?
tehswordninja 25. jan. kl. 10:50 
Might I suggest Crossbows and potentially Muskets/Flintlock pistols from Vanilla Weapons Expanded to spawn rarely among Republic pawns?
ggfirst 17. jan. kl. 22:20 
Ally's ai is so poorly designed.
Dexetro 16. jan. kl. 5:45 
Just wanted to add that for some reason none of the republics will buy any apparel from ANY vanilla expanded. I dont think this is planned since every other faction does buy them. Im unsure if it also extends to all other vanilla expanded things. Its very frustrating
SiaNKs 14. jan. kl. 19:03 
Dont mind me... I just checked and there's full list for Combat Extended and Melee Animations, i just need to check if all packs are aligned with that mod
SiaNKs 14. jan. kl. 19:01 
Oskar, is there a way to know which Vanilla Expanded mod is working with Melee Animation? I know Combat Extended has a FULL list of mods that work with them (pretty much all Vanilla Exp are in it) but I dont know anything about Melee Animations. Would be shape to have cool animation on some packs and defult ones on others
gh0stashes 14. jan. kl. 15:19 
For some reason my colonists are obsessed with feeding ALL OF OUR JERKY to injured prisoners like all of the time. Why. We go through all of it immediately because even if the prisoners are absolutely totally 100% full the colonists STILL try to feed them jerky.
SmokesRC 11. jan. kl. 20:37 
@DocHolliday you play ark survival evolved?
Wintermist 8. jan. kl. 5:35 
Uff, just played a tribes playthrough and getting through these techs as a tribe really made the early game horribly slow, before I could advance tech levels. Won't do that again with this one installed hehehe
Brother Spooktarius 8. jan. kl. 2:37 
Oh really didn't know you were making them more like this one, but yeah would be cool to see a few extra ranged weapons as mentioned maybe something with Greek or as it was also known Roman fire :p