Stellaris
Xenology : Traits Expansion Unofficial - Annex Module (3.14.X)
댓글 33
Nightfall3931 2025년 5월 13일 오후 4시 23분 
Will you update this for 4.0?
President Memes  [작성자] 2023년 3월 14일 오전 10시 28분 
Updated for 3.7.X 'Canis Minor'
President Memes  [작성자] 2022년 11월 29일 오전 4시 50분 
Updated for 3.6.X 'Orion'
President Memes  [작성자] 2022년 10월 23일 오전 6시 09분 
Updated for 3.5.X 'Fornax'
President Memes  [작성자] 2022년 6월 25일 오전 5시 45분 
The only reason why that might happen is other mods were overwriting Annex's events, which makes no sense since those other mods could literally just write their own event that adds/removes leader traits and not worry about compatibility.
Swaginton11 2022년 6월 24일 오후 7시 35분 
it worked for other mods before though for some reason though
President Memes  [작성자] 2022년 6월 24일 오전 5시 30분 
@Swaginton11 Annex has never added traits from all mods, only Xenology. Anyway, to manually trigger the event yourself open console and enter 'event xte_annex_ev.1000' w/o quotes. Make sure nothing is selected before doing so
Swaginton11 2022년 6월 23일 오후 9시 45분 
oh wait did you change the code so that only traits can be added from specific biological traits listed in the code? because it used to work for all modded traits no matter the code...

if thats the case then there's a compatability issue with the biological ascension module mod as its traits used to be automatically given to a species after modification but it no longer does that. the same thing is the case for things like the genetic history trait which doesn't make sense since that is one of the mods given from the sub mod. just wanted to bring it to your attention
Swaginton11 2022년 6월 23일 오후 9시 39분 
there might be some sort of compatibility issue with star oaths leaders possibly where its not working because of that
Swaginton11 2022년 6월 23일 오후 9시 37분 
you said there was a command to enact the annex of commands manually right? what command is that? its currently not working for me for some reason
taxel 2022년 6월 10일 오전 9시 17분 
Nice
President Memes  [작성자] 2022년 6월 10일 오전 5시 50분 
@taxel You are correct, and I've just pushed an update to do that. (Truncate Module as well)
I think I initially avoided it since I didn't want to retype 25 events, but oh well.
taxel 2022년 6월 9일 오후 11시 21분 
Wouldn’t it work with a trigger whenever you genetically modify a species? That shouldn’t be too bad for performance.
President Memes  [작성자] 2022년 6월 9일 오후 4시 26분 
@Taxel Theoretically yes, but it'd come at a noticeable cost to performance.
taxel 2022년 6월 9일 오전 6시 31분 
Would it be possible to change it so that leaders get them automatically?
President Memes  [작성자] 2022년 6월 8일 오후 2시 40분 
@taxel Sadly. However, you can always do it with console commands.
taxel 2022년 6월 8일 오후 2시 29분 
Ah, thanks. Is it then impossible to add new traits to your ruler?
President Memes  [작성자] 2022년 6월 8일 오후 1시 38분 
@taxel Are you unassigning them? That is when the events that add traits fire.
taxel 2022년 6월 8일 오후 1시 05분 
Is this working? How long is it supposed to take? My leaders aren't gaining the traits that they should.
President Memes  [작성자] 2022년 5월 22일 오전 4시 41분 
@Arvi The only thing that changed from 3.3.X to 3.4.X was the descriptor file, which doesn't affect how the mod works.
Arvi 2022년 5월 22일 오전 12시 59분 
in 3.3 I was able to use this for custom races, but now all my custom races gets no traits to choose from, any idea what has changed and how I can patch this ?
Peter34 2022년 5월 20일 오후 5시 59분 
Useful knowledge.
Loathkei 2022년 5월 20일 오후 1시 31분 
Alright, thank you for testing that
President Memes  [작성자] 2022년 5월 20일 오전 9시 31분 
@deadheadhex After doing a bit of testing, it seems the game just chooses whichever sub-species of the main species that was modified last for adding traits. In my test, 50% of the population had Apex Predator, and 50% had Prideful. The Prideful population was modified last, so the game chose it as the leader's species.
Loathkei 2022년 5월 20일 오전 9시 16분 
Right I get what happens if I do just a single adjustment but the hypothetical I have is:
What if I have no species traits at game start then gene mod half my species with prideful and then the other half with apex predator, so 50% of my pop have each but nobody have both of them, what traits would a admiral get when unassigned and reassigned? Both or a 50% chance of each, or just the latest one I gene modded?
President Memes  [작성자] 2022년 5월 20일 오전 8시 29분 
@deadheadhex For example: At game start, you select the species trait Prideful which spawns Arrogant admirals. You recruit an admiral who we'll call John. Later on in-game you gene-mod your main species to remove Prideful and add Apex Predator. When you unassign John from his fleet, he'll be given the Opportunistic trait, but Arrogant will stay since Annex does not remove traits.

Existing leaders in the leader pool won't show the new traits but assigning and unassigning will usually fix it.
Loathkei 2022년 5월 20일 오전 8시 05분 
If I use gene modding to modify my own starting race what traits will this mod select?
Say I alter most of my empire to have awful leader traits and great production traits and a separate portion have all the good leader skills, Im guessing the ''new'' leader pool will have both but what about the already hired leaders?
President Memes  [작성자] 2022년 5월 17일 오후 12시 27분 
@Sedat Tests on my end show that Cave Dweller shows up just fine, so again I think it's either a problem with your mod list as a whole or you need to verify Stellaris' integrity
Sedat Peker 2022년 5월 17일 오후 12시 20분 
cave dweller trait is not shown up with this module
President Memes  [작성자] 2022년 5월 12일 오전 9시 15분 
Updated for 3.4.X 'Cepheus'
President Memes  [작성자] 2022년 3월 29일 오전 11시 34분 
@DinyS1705 Try unsubscribing and resubscribing, steam can be a bit finicky about actually downloading files
DinyS1705 2022년 3월 29일 오전 11시 11분 
missing descriptor file
Peter34 2022년 3월 24일 오후 4시 34분 
Thanks for making this mod!