Stellaris

Stellaris

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Xenology : Traits Expansion Unofficial - Annex Module (3.14.X)
   
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403.405 KB
24 Mar, 2022 @ 1:07pm
29 Oct, 2024 @ 10:59am
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Xenology : Traits Expansion Unofficial - Annex Module (3.14.X)

In 1 collection by President Memes
Xenology Unofficial Modules
5 items
Description
This mod is no longer maintained, please seek alternatives if possible.
If anyone wants to update this, you have my permission.


Original Description:
This is an add-on to Xenology : Traits Expansion Unofficial
If Devious asks me to take this or related mods down, I will do so.

For Stellaris 3.14.X 'Circinus'

Description
This is a relatively small mod that gives your leaders the traits they may be missing from gene-modding.
For example: if you start the game without the Stalwart trait and then gene-mod it in later, the only way to get a Paladin Admiral is to either A) Get lucky when an existing admiral levels up or B) Generate a new leader.

This mod makes it so that you gene-mod your leader's species they are given the traits they need. This includes both positive and negative traits.
This mod does not remove traits from leaders, see the Truncate Module for that.

Compatibility
Supported modules:

I'd recommend loading this mod after the Biological Module. Alters no vanilla files, so this mod will be fine with other mods.

Credits
Devious for making an incredible mod. All of you for reading this far.

Github Repo[github.com] [discord.gg]
33 Comments
Nightfall3931 13 May @ 4:23pm 
Will you update this for 4.0?
President Memes  [author] 14 Mar, 2023 @ 10:28am 
Updated for 3.7.X 'Canis Minor'
President Memes  [author] 29 Nov, 2022 @ 4:50am 
Updated for 3.6.X 'Orion'
President Memes  [author] 23 Oct, 2022 @ 6:09am 
Updated for 3.5.X 'Fornax'
President Memes  [author] 25 Jun, 2022 @ 5:45am 
The only reason why that might happen is other mods were overwriting Annex's events, which makes no sense since those other mods could literally just write their own event that adds/removes leader traits and not worry about compatibility.
Swaginton11 24 Jun, 2022 @ 7:35pm 
it worked for other mods before though for some reason though
President Memes  [author] 24 Jun, 2022 @ 5:30am 
@Swaginton11 Annex has never added traits from all mods, only Xenology. Anyway, to manually trigger the event yourself open console and enter 'event xte_annex_ev.1000' w/o quotes. Make sure nothing is selected before doing so
Swaginton11 23 Jun, 2022 @ 9:45pm 
oh wait did you change the code so that only traits can be added from specific biological traits listed in the code? because it used to work for all modded traits no matter the code...

if thats the case then there's a compatability issue with the biological ascension module mod as its traits used to be automatically given to a species after modification but it no longer does that. the same thing is the case for things like the genetic history trait which doesn't make sense since that is one of the mods given from the sub mod. just wanted to bring it to your attention
Swaginton11 23 Jun, 2022 @ 9:39pm 
there might be some sort of compatibility issue with star oaths leaders possibly where its not working because of that
Swaginton11 23 Jun, 2022 @ 9:37pm 
you said there was a command to enact the annex of commands manually right? what command is that? its currently not working for me for some reason