Space Engineers

Space Engineers

Scope Framework
48 comentarios
Raynor 18 JUN a las 5:35 p. m. 
@Zujea hold SHIFT
Zujea 10 ABR a las 1:00 a. m. 
Is there any way at least in single player to remove or greatly reduce the wobble when zoomed in? Cant aim a single target without the camera going all over the place in a nauseating way.
Space Ace 16 MAR a las 6:39 a. m. 
@Klime Just wanted to let you know, I've been seeing people report issues on local-hosted MP where all players will see the scope-in effect when using a scoped weapon. SP and DS seems fine
lord.riker 3 FEB a las 9:15 p. m. 
@Triadian This is resolved by disabling "Disable functional blocks in projected grids" in the settings for Better Performance
Triadian 26 ENE a las 6:45 a. m. 
@jon - i had the no scope issue... traced it down to the plugin - better performace in game- do you have that installed ?
🕊 Peace&Death ⚰ 23 ENE a las 8:57 p. m. 
Worlds are more likely to load if you add this mod last.
🕊 Peace&Death ⚰ 23 ENE a las 8:56 p. m. 
This mod is the reason for the inability to load worlds with many other mods
Brayflex 30 NOV 2024 a las 3:50 p. m. 
Zoom no longer works, it shows an empty scope when zooming in, nothing else.
G.Admiral_Telcar 25 NOV 2024 a las 5:54 p. m. 
Is this mod still working, i cant get the zoom feature to work on mods that require this.
Qwertunchik 14 ABR 2024 a las 10:54 a. m. 
Hello. This mode have troubles with xbox gamepad. "Big" zoom does not work if i play using my gamepad. When I press LT (RMB analog) on my xbox gamepad only the minimum zoom works and the sight doesn`t work. The sight works only when i`m using the mouse and press RMB to zoom. I tested Barret M107A1 and Binoculars mods.
plusBrackets 2 NOV 2023 a las 11:43 p. m. 
Hi, 'GoToIdle' state doesn't reset the weapon zooming state when disable the 3rd person view in settings. It seems 'character.IsInFirstPersonView = false/true' not work. Is there a way to fix it?
Klime  [autor] 11 JUL 2023 a las 6:20 a. m. 
Nope
ncernic 4 MAY 2023 a las 7:37 p. m. 
Another warning: while using the energy shields mod and crossing an active shield the "camera entity" implodes and the game crash, similary as @Lancaster warns.
Is there any work around to these crashes?

as a note: i tested removing the ---- entity with the admin controls and reapears without crash... only crashes when something destroys this entity.
CynicDragon 25 ABR 2023 a las 9:19 p. m. 
Way to many glitches with the type 42 heavy gun, other players not using the thermal cam will see your vehicles as all white as if they were
skatt 29 ENE 2023 a las 10:30 a. m. 
understood, thanks for the answer)
Klime  [autor] 29 ENE 2023 a las 10:25 a. m. 
This mod has both clientside and serverside code. It won't run on Xbox, so cross-play won't work.
skatt 29 ENE 2023 a las 9:59 a. m. 
Hi! We constantly use your framework with different weapons on our servers and event games, for which we are very grateful to you. I don't quite understand whether this is a custom script or on the server side, will it be able to work on a cross-play server?
Geronimo 17 NOV 2022 a las 5:37 p. m. 
@Official_Zealiux Not surprised. Same story with water mod. They've messed up somehow.
Official Zealiux 13 NOV 2022 a las 11:25 a. m. 
@Geronimo yes our server is also hosted on GTX
Klime  [autor] 12 NOV 2022 a las 4:02 p. m. 
Update:
- Thermal support
Klime  [autor] 12 NOV 2022 a las 2:03 p. m. 
Update:
- WeaponCore handweapon support
- Fixed flickering with multiple subparts
Geronimo 22 OCT 2022 a las 7:17 a. m. 
Same here, since this got out I never was able to make it work on our server :(

@Official_Zealiux Perhaps you are hosting on GTX like me?
Official Zealiux 16 OCT 2022 a las 3:17 p. m. 
hey @Klime I am unable to get this mod to work on my server, am i missing a config fiml or something ?. I am using the same M17 as you are in your YT vid. any Ideas?
Huntr 8 SEP 2022 a las 8:15 p. m. 
https://sp.zhabite.com/sharedfiles/filedetails/?id=2703188911 will these mods ever work together for targeting past sync distance not a "super useful" feature but it would help some of the voxel distortion that occurs from the players camera being so far awway
DontFollowOrders 5 SEP 2022 a las 10:56 a. m. 
Is it possible for this to be scalable for ultrawide monitors?
K.Hunter 4 SEP 2022 a las 9:07 a. m. 
Is it not possible to change the maximum magnification level?
killguard32 24 JUL 2022 a las 10:20 p. m. 
For some reason this mod will not load on a MP server. I had tried different load orders but the server will not boot up. It worked a month ago. Has there been any changes?
Synaries 23 JUL 2022 a las 8:20 p. m. 
Fair warning, if you use this with the watermod and fly into the water with your jet pack or at any accelerated pace, itll cause the 'scope' entity to implode which will crash your game.
Klime  [autor] 11 MAY 2022 a las 10:27 a. m. 
Feel free
BIV 9 MAY 2022 a las 8:20 a. m. 
Do you mind if I use your design to build the thingee that will allow me to build the telescope please.
DeathDemon 14 MAR 2022 a las 3:37 p. m. 
Nice work Klime, loving this framework and the improvements post weekend stream

One request - Could you add the updates to the change notes when you update please? Makes for a nice one place to look and see what's changed
Klime  [autor] 14 MAR 2022 a las 2:43 p. m. 
Update:
- Smooth zoom added (Q/E)
d_valroth 14 MAR 2022 a las 2:36 p. m. 
Nice! Thank you.
Klime  [autor] 14 MAR 2022 a las 11:49 a. m. 
Update:
- Scopes will initially point where the character looks
Klime  [autor] 14 MAR 2022 a las 8:23 a. m. 
Thanks for the report @d_valroth

Update;
- Fixed issue with mouse inversion
- Fixed issue with rebound movement keys
d_valroth 13 MAR 2022 a las 5:24 p. m. 
Would it be possible to get the framework to respect mouse invert settings? It's extremely difficult to use at the moment as my Y-axis flips every time I raise my binoculars.
ThaDaVos 13 MAR 2022 a las 6:38 a. m. 
Klime  [autor] 26 FEB 2022 a las 10:30 a. m. 
Update:
- Fixed crash with subpart
Klime  [autor] 21 FEB 2022 a las 8:50 a. m. 
@Skallabjorn
You can name the camera anything, probably better to name it something unique so it doesn't clash with other subtypes. Then in the ScopeConfig.txt, put in the camera subtype
DlriumTrgger 21 FEB 2022 a las 6:39 a. m. 
wonder if someone can make some handheld binoculars with this framework...
Skallabjorn 21 FEB 2022 a las 1:04 a. m. 
You Sir are a GOD, just solved a few problems I have been having with older hand weapons mods ( thanks to Keen changes in Warfare 2 )

Im gathering we create a ScopeCamera.sbc file in the mod for a camera with a subtypeid as ScopeCamera?
Blues Hailfire 18 FEB 2022 a las 6:55 p. m. 
I assume we have permission to use this in our mods with credit?
(dude this is awesome I was actually about to as if I could modify your old script)
Huntr 16 FEB 2022 a las 12:10 p. m. 
Another mod keen needs to take "inspiration from" :steamthumbsup:
Digi 16 FEB 2022 a las 7:37 a. m. 
@VanLabyrinth If you must know: "your" means the thing belongs to you so that is correct here, "you're" is shorthand for "you are" :P
black_dragon1230 16 FEB 2022 a las 6:34 a. m. 
I cant wait to FINALLY get usable sniper rifles in SE. Thank you Klime!
remethep 16 FEB 2022 a las 4:04 a. m. 
OMG Klime! <3
NorthyPark 16 FEB 2022 a las 2:23 a. m. 
HYPERCHAMP
VanLabyrinth 14 FEB 2022 a las 11:24 p. m. 
is it your or you're?