Installer Steam
connexion
|
langue
简体中文 (chinois simplifié)
繁體中文 (chinois traditionnel)
日本語 (japonais)
한국어 (coréen)
ไทย (thaï)
Български (bulgare)
Čeština (tchèque)
Dansk (danois)
Deutsch (allemand)
English (anglais)
Español - España (espagnol castillan)
Español - Latinoamérica (espagnol d'Amérique latine)
Ελληνικά (grec)
Italiano (italien)
Bahasa Indonesia (indonésien)
Magyar (hongrois)
Nederlands (néerlandais)
Norsk (norvégien)
Polski (polonais)
Português (portugais du Portugal)
Português - Brasil (portugais du Brésil)
Română (roumain)
Русский (russe)
Suomi (finnois)
Svenska (suédois)
Türkçe (turc)
Tiếng Việt (vietnamien)
Українська (ukrainien)
Signaler un problème de traduction
Is there any work around to these crashes?
as a note: i tested removing the ---- entity with the admin controls and reapears without crash... only crashes when something destroys this entity.
- Thermal support
- WeaponCore handweapon support
- Fixed flickering with multiple subparts
@Official_Zealiux Perhaps you are hosting on GTX like me?
One request - Could you add the updates to the change notes when you update please? Makes for a nice one place to look and see what's changed
- Smooth zoom added (Q/E)
- Scopes will initially point where the character looks
Update;
- Fixed issue with mouse inversion
- Fixed issue with rebound movement keys
- Fixed crash with subpart
You can name the camera anything, probably better to name it something unique so it doesn't clash with other subtypes. Then in the ScopeConfig.txt, put in the camera subtype
Im gathering we create a ScopeCamera.sbc file in the mod for a camera with a subtypeid as ScopeCamera?
(dude this is awesome I was actually about to as if I could modify your old script)