Project Zomboid

Project Zomboid

[B42/B41]Surviving Through Seasons
144 Comments
Cube 4 Jun @ 6:01am 
I've got a dumbass question. i only want a 1 day skip, do i then put 15 days per month?
Serenity 22 May @ 11:33pm 
Hello Daimyo, thank you so much for answering.
I am very sorry for spreading disinformation, Horde Night did actually work. Possibly for the first night, zombies spawned too far and then wandered away.
It worked on the second night, just yesterday returning to my base I was greeted by a huge spawned horde and barely survived.
I am glad that both of these these wonderful mods work together.

Thank you for making the game more playable!
Daimyo  [author] 21 May @ 3:40am 
A likely guaranteed workaround to get horde night to work is to set the "Random Horde Night" setting to something like 10% (assuming it's percent based and has a chance to trigger every X hours/days). That way it's no longer tied to a set frequency and will trigger randomly from time to time.
Daimyo  [author] 21 May @ 3:35am 
The reason horde night likely doesn't work is bc the dev likely sets a hard date in the future like 1/1/1993 as the "horde night". Then my mod has a chance to skip over that date bc it's skipping days/weeks depending on your settings.
Serenity 19 May @ 7:01pm 
Can confirm that Horde Night is not working with this mod. Note that I have 165 other mods, can't be 100% sure :)
So what happens is that I hear growling sound on Horde Day, but nothing happens.
BeerfishTV 27 Mar @ 4:02pm 
Does this mod affect things like item and zombie respawning, too? And also, does it allow for time to progress when no-one is connected to the server?
Pandize 21 Mar @ 2:03am 
Noticing this breaks Horde Night. Not sure how, but it does. :(
Amroth 13 Mar @ 3:07am 
Is there a way to fix the issue with AEB? I like to plan for weather events, but it being semi-random kinda makes it fall apart.
Pendah 5 Mar @ 9:04am 
That is nice, so if I play with 15 days per month with a 2h day lenght, i will reach winter at about the same gameplay time originally intended with the 1h day lenght. :steamhappy:
StormFather 13 Feb @ 1:28am 
Would it be possible to get an option that sets when the sped up time kicks in? E,g the first 30 days run 1:1 days, then after that its X days per month, maybe even after another set point a faster rate? Its fun to experience the first few weeks longer days, then adapt to the new normal with faster days after some time.
Daimyo  [author] 6 Feb @ 2:10pm 
@CJ187 it currently works with seasons only but I'll look into adding an option to configure it on a per month basis
Daimyo  [author] 6 Feb @ 2:09pm 
@Ash you can customize this mods parameters to exclude your starting season so it plays like vanilla.
Ashurakamy🐾 6 Feb @ 2:08am 
seriously breaks the day counter in the [B42] Week One NPC mod.
CJ187 4 Feb @ 5:20am 
please can you make a seasons mod depending on ingame month and without timeskip?
Daimyo  [author] 3 Feb @ 1:42pm 
@Space I believe the Automated Emergency Broadcast system may set a hard date like if in-game the date is 1/1/1994 and AEB says tomorrow on 1/2/1994 it will rain, but this mod skips to 1/4/1994 (because we want faster seasons so shorter months), and so it likely won't rain because it should've rained on 1/2/1994.
终不似少年游 15 Jan @ 7:46pm 
中文翻译 这个MOD让四季的更替加快,MOD打开就是默认10天为一个月,这样过一年只需要120天了,可以自己在沙盒中设置实际天数:steamthumbsup:
Space 9 Jan @ 6:37pm 
Does this mod work with the Automated Emergency Broadcast? ie; will the broadcast still be correct?
Daimyo  [author] 31 Dec, 2024 @ 3:34am 
@F1tgal911 That doesn't make any sense since the mod only does a check at the end of each day. Then it grabs the current day, and skips X days ahead. So it's mid-save compatible but it will skip days ahead. So if it skips 5 days ahead and you save, then uninstall the mod, time will proceed normally after that 1 day at a time.

To everyone else asking about how time passes. Read the section above: "How does this affect water/electric shut-off, farming, erosion, days survived, etc.?"

It should affect animals the same way since this mod "Skips days", it doesn't "simulate" them.
LumberingTroll 30 Dec, 2024 @ 2:18pm 
@F1tgal911 usually not a good idea to install major feature mods without a new game.
F1tgal911 30 Dec, 2024 @ 10:13am 
This mod basically destroyed my day 200+ save on B42 by installing it midgame and then noticeing that the months/seasons won't progress any longer. Setting the mod to "0" which should mean "mod deactivated" did not help.
abbasi 29 Dec, 2024 @ 7:18am 
can i use this mod to only have winter enabled and no other season?
andrzej tatowski 29 Dec, 2024 @ 5:01am 
how doses it affect to a moded map is evrything compabilite ?
Frog 29 Dec, 2024 @ 2:08am 
any update for crops? i dunno how it works
ThisIsName 26 Dec, 2024 @ 1:06am 
So how are we supposed to balance new crops around shorted season? Just setting farming speed hella higher? With stuff taking like 150 days to grow it's pretty much impossible for something to grow before winter, even with 15days/month
Cooper 25 Dec, 2024 @ 8:30am 
How does it affect Life and Living TV schedule?
uegue 23 Dec, 2024 @ 3:39pm 
So does this affect animals and what not or do they function similarly to the Electricity and Water where they only register the actual time your character is active.
n4ret 18 Dec, 2024 @ 9:53am 
OH my goodness one of my fav mod already updated thanks so much daimyo I aint gotta wait years irl for snow!!
Ayomira 12 Nov, 2024 @ 9:45pm 
ok thanks
Daimyo  [author] 12 Nov, 2024 @ 2:34pm 
@Ayomira, no 0 means the season runs normal (your essentially disabling the mod for that season). So setting all to 0 disables the mod.

@Vasher, it should only affects loot respawn based on days played. Let me know if you see otherwise
Daimyo  [author] 12 Nov, 2024 @ 2:33pm 
@Ayomira, no 0 means the season runs normal (your essentially disabling the mod for that season). So setting all to 0 disables the mod.
Ayomira 10 Nov, 2024 @ 8:23am 
so set to 0 means forever this season, not close this season, right?
Vasher 10 Nov, 2024 @ 8:23am 
How this mod affect a loot respawn ?
IronLungs 8 Nov, 2024 @ 3:49am 
thanks for the update....solid mod
Daimyo  [author] 8 Nov, 2024 @ 3:10am 
Update 11/8/2024
-New parameters per season!
-You can now change month lengths per season (Spring, Summer, Fall, Winter). So you can have shorter spring months, and longer winter months for example.
-You can now disable whole season by setting the parameter to 0. So if you want full length winters, set winters to 0, and Spring, Summer, and Fall you can set to between 1-15.
-You can set all parameters to 0 to disable the mod so you don't need to unsubscribe if you want to disable temporarily.
-Save game compatible, safe to add/remove mid-save (you may need to run your game with -debug mode to update your sandbox variables on an existing save else they will default to 10).
Daimyo  [author] 7 Nov, 2024 @ 7:18pm 
@:V of course, its compatible with any time based mod. It doesnt modify time, only skips days based on your settings.

Read section on mod page above:
"How does this affect water/electric shut-off, farming, erosion, days survived, etc.?"

@miklav yes safe to add and remove mid-save, read mod description
:v 2 Nov, 2024 @ 9:41am 
compatible with Horde night config?
miklav 26 Oct, 2024 @ 6:13pm 
QUESTION: Can I add this to my server mid game? will it work?
Cash 10 Aug, 2024 @ 5:49am 
Nvm, just a heads up: In vanilla settings do not set the temperature to "Cold" or "Hot". It can and will mess with this mod. For example I had a winter for 60 days, due to setting the temp to cold. SO beware while adjusting the sandbox to your liking.
Ichinin 7 May, 2024 @ 7:58am 
Just a heads up: This mod isn't compatible with Expanded Helicopter Events. Helos will still spawn, but seemingly randomly. And if the Emergency channel announces a inbound chopper, it will be missed the next day as this mod steps past it. It's either this or EHE.
Ichinin 7 May, 2024 @ 3:29am 
Pretty cool mod. A normal year is just too long to get the feeling of time passing, so many just don't reach winter and have to deal with cold temperatures.
Hawken 2 May, 2024 @ 6:40am 
@ryanisuniqye107 There's a mod called cryogenic winter which makes winter forever after a few days.
Wuffo 30 Mar, 2024 @ 9:28am 
What about setting that works with hours and not days?
Ryanisunique107 30 Jan, 2024 @ 9:14am 
can i remove this mod when its winter to make it winter for ever
xAlphaStarOmegax 5 Jan, 2024 @ 8:59am 
I love this mod, but I wish it was more compatible with the "This is How You Died" aging mod.
Meg 4 Jan, 2024 @ 11:20pm 
does this work with mods that change the temperatures and weather to make summer and winter tougher, or will one of them break? I've been looking for a mod like this for so long!!!
kit 1 Jan, 2024 @ 3:47pm 
Love this mod, works like a charm in my dedicated server. It does not affect gameplay like farming and food rot, just allows you to see the beautiful changing seasons!
ryangoslinglover306 15 Dec, 2023 @ 11:39am 
how fast should you make farming in this mod?
Chim_rus 12 Dec, 2023 @ 10:38pm 
what is the difference from "A faster months mod"?
StrungSweeney 6 Dec, 2023 @ 6:23pm 
Wow just what i was looking for just this scale food rot and the like?
saintfame 2 Dec, 2023 @ 4:31pm 
Is it safe to add this to a current save?