Instal Steam
login
|
bahasa
简体中文 (Tionghoa Sederhana)
繁體中文 (Tionghoa Tradisional)
日本語 (Bahasa Jepang)
한국어 (Bahasa Korea)
ไทย (Bahasa Thai)
Български (Bahasa Bulgaria)
Čeština (Bahasa Ceko)
Dansk (Bahasa Denmark)
Deutsch (Bahasa Jerman)
English (Bahasa Inggris)
Español - España (Bahasa Spanyol - Spanyol)
Español - Latinoamérica (Bahasa Spanyol - Amerika Latin)
Ελληνικά (Bahasa Yunani)
Français (Bahasa Prancis)
Italiano (Bahasa Italia)
Magyar (Bahasa Hungaria)
Nederlands (Bahasa Belanda)
Norsk (Bahasa Norwegia)
Polski (Bahasa Polandia)
Português (Portugis - Portugal)
Português-Brasil (Bahasa Portugis-Brasil)
Română (Bahasa Rumania)
Русский (Bahasa Rusia)
Suomi (Bahasa Finlandia)
Svenska (Bahasa Swedia)
Türkçe (Bahasa Turki)
Tiếng Việt (Bahasa Vietnam)
Українська (Bahasa Ukraina)
Laporkan kesalahan penerjemahan
I am very sorry for spreading disinformation, Horde Night did actually work. Possibly for the first night, zombies spawned too far and then wandered away.
It worked on the second night, just yesterday returning to my base I was greeted by a huge spawned horde and barely survived.
I am glad that both of these these wonderful mods work together.
Thank you for making the game more playable!
So what happens is that I hear growling sound on Horde Day, but nothing happens.
To everyone else asking about how time passes. Read the section above: "How does this affect water/electric shut-off, farming, erosion, days survived, etc.?"
It should affect animals the same way since this mod "Skips days", it doesn't "simulate" them.
@Vasher, it should only affects loot respawn based on days played. Let me know if you see otherwise
-New parameters per season!
-You can now change month lengths per season (Spring, Summer, Fall, Winter). So you can have shorter spring months, and longer winter months for example.
-You can now disable whole season by setting the parameter to 0. So if you want full length winters, set winters to 0, and Spring, Summer, and Fall you can set to between 1-15.
-You can set all parameters to 0 to disable the mod so you don't need to unsubscribe if you want to disable temporarily.
-Save game compatible, safe to add/remove mid-save (you may need to run your game with -debug mode to update your sandbox variables on an existing save else they will default to 10).
Read section on mod page above:
"How does this affect water/electric shut-off, farming, erosion, days survived, etc.?"
@miklav yes safe to add and remove mid-save, read mod description